Paolo Iarossi ᱨᱮᱱᱟᱜ Orfeo and Euridice ᱵᱷᱤᱰᱤᱭᱳ ᱜᱮᱢ ᱫᱚ ᱜᱨᱟᱯᱷᱤᱠᱥ, ᱪᱤᱛᱨᱟᱝᱠᱚᱱ ᱟᱨ ᱫᱤᱥᱚᱢ ᱡᱚᱦᱟᱨ ᱰᱤᱡᱟᱭᱤᱱ ᱯᱨᱚᱛᱤᱡᱚᱜᱤᱛᱟ ᱵᱷᱟᱜ ᱨᱮ 2020 A' Design Award ᱠᱟᱥᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱨᱮᱱᱟᱜ ᱟᱹᱰᱤ ᱢᱟᱱ ᱟᱠᱟᱱ ᱡᱤᱛᱠᱟᱨ ᱠᱟᱱᱟ᱾
ᱠᱟᱥᱟᱜᱨᱟᱯᱷᱤᱠ· 2020
Orfeo and Euridice ᱵᱷᱤᱰᱤᱭᱳ ᱜᱮᱢ
Paolo Iarossi ᱞᱮᱠᱟᱛᱮ
ᱜᱟᱦᱟᱠ: Paolo Iarossi
ᱜᱨᱟᱯᱷᱤᱠ ᱵᱷᱟᱜ ᱨᱮ A' Design Award ᱠᱟᱥᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱡᱤᱛᱠᱟᱨ
ᱡᱟᱸᱪ ᱟᱠᱟᱱ ᱮᱣᱟᱨᱰ ᱡᱤᱛᱠᱟᱨ
#88363 ᱞᱟᱜᱤᱫ ᱮᱣᱟᱨᱰ ᱦᱟᱞᱚᱛ ᱡᱟᱸᱪᱰᱤᱡᱟᱭᱤᱱ
Orfeo and Euridice ᱵᱷᱤᱰᱤᱭᱳ ᱜᱮᱢ ᱵᱟᱵᱚᱛ ᱛᱮ
ᱰᱤᱡᱟᱭᱤᱱ ᱫᱚ ᱵᱟᱨᱭᱟ ᱦᱚᱨ ᱨᱮ ᱛᱮᱭᱟᱨ ᱟᱠᱟᱱᱟ, ᱱᱚᱶᱟ ᱫᱚ ᱢᱩᱬᱩᱛ ᱴᱷᱟᱶ ᱠᱟᱱᱟ ᱡᱟᱦᱟᱸ ᱵᱟᱨᱭᱟ ᱵᱤᱨᱳᱫᱷᱤ ᱜᱟᱶᱛᱟ ᱛᱟᱞᱟᱨᱮ ᱡᱩᱫᱟᱹ ᱵᱮᱱᱟᱣᱟ᱾ ᱢᱟᱹᱱᱢᱤ ᱠᱚ ᱞᱟᱹᱜᱤᱫ, ᱰᱤᱡᱟᱭᱤᱱ ᱫᱚ ᱵᱷᱟᱹᱜᱤ ᱵᱟᱲᱟᱭ ᱟᱠᱟᱱ ᱟᱨ ᱥᱟᱦᱟ ᱨᱩᱯ ᱠᱷᱚᱱ ᱵᱮᱱᱟᱣ ᱟᱠᱟᱱᱟ᱾ ᱠᱮᱴᱮᱡ ᱟᱨ ᱥᱟᱯᱷᱟ ᱟᱠᱟᱨ ᱠᱚᱣᱟᱜ ᱵᱟᱪᱷᱚᱱ ᱫᱚ ᱚᱱᱟ ᱫᱩᱱᱤᱭᱟᱹ ᱨᱮᱱᱟᱜ ᱵᱩᱡᱷᱟᱹᱣ ᱞᱟᱹᱜᱤᱫ ᱠᱟᱹᱢᱤᱭᱟᱱ ᱜᱮᱭᱟ ᱡᱟᱦᱟᱸᱨᱮ ᱢᱩᱬᱩᱛ ᱠᱷᱤᱞᱚᱸᱰᱤᱭᱟᱹ ᱠᱚ ᱢᱮᱱᱟᱜ ᱠᱚᱣᱟ, ᱡᱟᱦᱟᱸ ᱫᱚ ᱩᱱᱠᱩᱣᱟᱜ ᱥᱟᱛᱨᱩ ᱠᱚᱣᱟᱜ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱷᱚᱱ ᱥᱟᱢᱜᱨᱤ ᱟᱨ ᱟᱠᱟᱨ ᱵᱟᱱᱟᱨ ᱨᱮ ᱜᱮ ᱯᱩᱨᱟᱹ ᱩᱞᱴᱟᱹ ᱢᱮᱱᱟᱜᱼᱟ, ᱪᱮᱫᱟᱜ ᱥᱮ ᱛᱟᱭᱚᱢ ᱫᱚ ᱟᱹᱰᱤ ᱵᱟᱹᱲᱛᱤ ᱡᱤᱣᱤᱭᱟᱹ ᱞᱮᱠᱟᱱ ᱟᱨ ᱵᱤᱜᱟᱹᱲ ᱟᱠᱟᱨ ᱨᱮᱱᱟᱜ ᱰᱤᱡᱟᱭᱤᱱ ᱢᱮᱱᱟᱜ ᱠᱚᱣᱟ᱾
ᱢᱟᱱᱟᱱ
A' Design Award ᱠᱟᱥᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱵᱟᱵᱚᱛ ᱛᱮ
Orfeo and Euridice ᱵᱷᱤᱰᱤᱭᱳ ᱜᱮᱢ ᱫᱚ A' Design Award ᱠᱟᱥᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱧᱟᱢ ᱟᱠᱟᱱᱟ, ᱱᱚᱶᱟ ᱫᱚ ᱱᱟᱣᱟ ᱵᱷᱟᱵᱱᱟ ᱛᱮ ᱵᱷᱟᱞᱟᱭ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ ᱞᱟᱹᱜᱤᱫ ᱮᱢ ᱟᱠᱟᱱ ᱥᱚᱢᱟᱱ ᱠᱟᱱᱟ᱾ ᱱᱚᱶᱟ ᱠᱚ ᱫᱚ ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱠᱚ ᱨᱮᱭᱟᱜ ᱵᱷᱟᱵᱱᱟ ᱟᱨ ᱵᱷᱟᱞᱟᱭ ᱠᱟᱢᱤ ᱡᱷᱟᱞᱠᱟᱣ ᱠᱚ᱾ Orfeo and Euridice ᱵᱷᱤᱰᱤᱭᱳ ᱜᱮᱢ ᱫᱚ ᱠᱚᱞᱟ, ᱣᱤᱜᱭᱟᱱ, ᱰᱤᱡᱟᱭᱤᱱ ᱟᱨ ᱴᱮᱠᱱᱚᱞᱚᱡᱤ ᱨᱮᱭᱟᱜ ᱥᱤᱢᱟ ᱵᱟᱲᱦᱟᱣ ᱟᱨ ᱫᱩᱱᱤᱭᱟ ᱵᱷᱟᱞᱟᱭ ᱞᱟᱹᱜᱤᱫ ᱜᱚᱲᱚ ᱮᱢ ᱠᱟᱱᱟ᱾
ᱰᱤᱡᱟᱭᱤᱱ ᱯᱤᱪᱷᱟ ᱨᱮ
ᱯᱨᱮᱥ ᱠᱤᱴ
ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱧᱮᱞ ᱠᱷᱚᱱ ᱠᱨᱮᱰᱤᱴ, ᱴᱤᱢ ᱥᱫᱚᱥᱭ ᱟᱨ ᱴᱮᱠᱱᱤᱠᱮᱞ ᱵᱤᱵᱚᱨᱚᱬ ᱮᱢ ᱟᱠᱟᱱᱟ᱾
- ᱟᱞᱜᱟ ᱜᱩᱱ ᱠᱚ
- The story is set on the earth in a remote future, Euridice plays the role of a researcher in the field of advanced weapons development,she is faced with the introduction of nanotechnology in combat systems; she gets start the events. the link between ancient storytelling and Sci Fi designs makes this design unique and particular, especially tanks to different characters. The good one are characterized by Sci Fi suits and the bad one are characterized by monstrous form.
- ᱢᱟᱯ ᱟᱨ ᱯᱮᱠᱮᱡᱤᱝ
- Usually I start with a sketching stage on several levels where I deal first of all with the composition of the image extrapolated from the chosen thumnail. I begin to draw for masses and continue to define. Each phase requires careful study of the components as they must be designed so that they are functional for modeling and animation, ensuring that everything can work at its best. I use 1920 1080 resolution; 600 dpi.
- ᱴᱮᱜ ᱠᱚ
- Videogame, Graphic Design, Concept art, Game, Character design, Videogames design, Digital art, Digital painting , Game development
- ᱛᱮᱭᱟᱨ ᱛᱮᱠᱱᱚᱞᱚᱡᱤ
- The project is made entirely with adobe photoshop.The initial phase involved a study of a characters accurate whit thumbnails and silhouettes.The next step is the development of the characters features, one of my main intention when creating a character or environment is not just to give it a good look but to make that expressive the hidden idea of that particular subject.All designs are designed to be impactful and functional to animation after the development in modeling phase.
- ᱰᱤᱡᱟᱭᱱ ᱪᱮᱞᱮᱧ
- the challenge was above all as usual to overcome my limitations. the creative challenge was to bring something new, perhaps the biggest challenge was to make a context like mythology new and vital. it was also a great challenge, I am a big fan of the mythological context, and in a certain sense I felt the responsibility of dealing with such a topic, and giving my best was certainly one of my goals.
- ᱜᱚᱵᱮᱥᱚᱱᱟ
- The type of research is fundamentally aesthetic based on giving a new shape to a history of mythology.
the aim of the research is precisely to give a new aesthetic touch, but it also has its objective the expression of a story, an environment,a character.
The research begins through photographic references and works by other artists that inspired me.
the data collection is based on real object that could inspire me for new design and ideas following a aesthetic taste fit the theme.this kind of research has produced an original design to combine the old and something new. - ᱯᱨᱮᱨᱚᱱᱟ
- The passion for Sci Fi universe and the love for this history inspired me for this project, that was born during a master class in "concept art"; the theme was the latin story of "Orfeo and Euridice".My inspiration for designs came from my favorite artist like Anthony jones, Ruan jia, Alex Konstad ecc. and from a lot of video games like warhammer, dead space , starcraft , halo
- ᱯᱨᱚᱡᱮᱠᱴ ᱥᱚᱢᱚᱭ
- the project began in October 2017 and ended in June 2018. is a personal project that was assigned to me by one of my masters while I was attending the master in concept art. Has not yet been produced but I hope one day to be able to bring it to light
- ᱠᱟᱹᱢᱤ ᱦᱚᱨ
- to get a good result in this work, which basically deals with pre-production, the most important thing in my opinion is to see the idea and the development of the idea itself. The end user interact with the design through visual content or will interact with 3d models that will be created and animated based on my own illustrations.
ᱥᱯᱚᱱᱥᱚᱨᱰ
Designers.org ᱠᱷᱚᱱ ᱯᱟᱨᱚᱢ ᱛᱟᱞᱟᱥ
ᱟᱞᱮᱭᱟᱜ ᱵᱤᱜᱽᱭᱟᱯᱚᱱ ᱥᱟᱹᱜᱟᱹᱭ ᱠᱚ ᱠᱷᱚᱱ ᱯᱨᱚᱰᱟᱠᱴ, ᱥᱮᱵᱟ ᱟᱨ ᱢᱚᱠᱟ ᱩᱫᱩᱜ ᱢᱮ᱾
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ᱥᱟᱹᱜᱟᱹᱭ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ
ᱢᱤᱫ ᱞᱮᱠᱟ ᱠᱮᱴᱮᱜᱚᱨᱤ ᱠᱷᱚᱱ ᱟᱨᱦᱚᱸ ᱯᱩᱨᱥᱠᱟᱨ ᱧᱟᱢᱟᱠᱟᱱ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ ᱧᱮᱞ ᱢᱮ, ᱡᱚᱜᱭᱟᱛᱟ ᱧᱮᱞ ᱛᱮ ᱵᱟᱪᱷᱟᱣ ᱟᱠᱟᱱᱟ᱾