设计师 Tsutomu Kitazawa 的作品 The Oracle 插画 荣获了极具声望的 2021 A' Design Award 铜奖,竞赛类别为平面、插画与视觉传达设计。
铜平面· 2021
The Oracle 插画
设计师: Tsutomu Kitazawa
客户: gehngraphics,LLC.
平面类别A' Design Award 铜奖获奖者
已验证的获奖者
验证 #117764 的获奖状态设计作品
关于 The Oracle 插画
《神谕》是一幅数字插画作品,为一款高奇幻风格电子游戏创作的概念美术。画面呈现了某片大陆上每隔数个世纪才重现一次的传说场景:在传说中,众神的使者降临人间,昭告新纪元的到来。设计将巨石碑的形态与巨鲸的存在感融为一体,以此传达一种至高伟力的意象。作品在图像编辑软件中以照片拼贴(photo bashing)手法手工绘制而成,尺寸为6200 × 3150像素。对建筑形制与古老习俗的研究,为这一想象中的世界提供了坚实支撑。
荣誉认可
关于A' Design Award 铜奖
The Oracle 插画是 A' Design Award 铜奖得主,这是授予以创造力、独创性和敏锐见长的杰出设计的极具声望的认可。铜奖得主是技艺娴熟、创意惊人的作品,印证了其设计师丰富的经验、想象力与机智。预计The Oracle 插画将成为一件备受推崇、令人钦佩且被珍爱的物品,兼具显著的专业性与创新性。这件赢得 A' Design Award 铜奖的设计融入艺术、科学、设计和技术领域的最佳实践,并因注重细节而出类拔萃。The Oracle 插画出色地满足需求,触动渴望,迷住情感,并吸引好奇心。
设计幕后
媒体资料包
由设计师提供的致谢、团队成员及技术详情。
- 独特属性
- This scene is from a high fantasy video game. One of the lands in this world has a legend that occurs once every several centuries, which is called The Day Of Moby Dick. The messengers from the Gods visit this land signaling a new future. It is the dawn of a new civilization, which comes with a blessing. Even though it causes the collapse of the current civilization a new era will rise from the destruction. As the future manifests through their bodies, creating a transformative leap forward in evolution. It is a gift that envelopes the whole world. Each land in this world has its own unique customs, deeply intertwined with traditions, folklore, and history of the inhabitants. There is the possibility of developing rich large scale worlds within this game. As this is an ongoing project, there is continuous experiments with the visual representation of these complex worlds.
- 尺寸与包装
- 6200pixel x 3150pixel 150dpi
- 标签
- Illustration, Concept Art, Digital 2D, Game Art, Fantasy
- 生产技术
- This work was created using ADOBE PHOTOSHOP 2020. Hand drawing is used based on PHOTO BASHING.
- 设计挑战
- Even for illustrations, it is important to research architectural styles and old customs. By following that process, it becomes possible to give reality to the world view of illustrations and create an immersive feeling. In order for people to embrace the "unreal world of illustration", "reality" as an entrance is necessary.
- 研究
- It is to embody illustration and visual design as entertainment.
In many cases, there is a client's request, but it is important to "visually embody" the language or sentence. I consider my role to be a "visual translator". Using consideration, research, and image power, we visualize a complex world that no one has ever seen as a "picture" that can be understood by everyone. - 灵感
- My initial idea was to create a character beyond the existence of human wisdom. Combining two completely different settings and genres, I was captivated by the monolith from the movie "2001: A Space Odyssey" and the whale from the novel "Moby-Dick; or The White Whale". The whale's majestic presence and his mythical aura left a very strong impression. I projected the monolith onto Moby Dick to bringing into existence a mighty deity. In the legend they are considered to be almighty beings, messengers from the Gods. They give progress to humans, leading them to the new era.
- 项目周期
- Created during the one-month period of May 2020.
At a studio in Tokyo, Japan. - 操作流程
- Key visuals for video games that may be realized in the future.
By sharing your own visual image with people, you will gain insight into what video game users want and sympathize with, and think concretely about your approach to realization. - 专利
- TSUTOMU KITAZAWA / gehngraphics, LLC.
- 团队成员
- TSUTOMU KITAZAWA
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