Space Center Ere Ẹkọ láti ọwọ́ Chia-Ching Chou jẹ́ aṣẹ́gun olókìkí púpọ̀ ti 2020 Àmì-ẹ̀yẹ Idẹ A' Design Award nínú Ẹ̀ka Ìdíje Àpẹẹrẹ Ẹ̀kọ́, Ohun-èlò Ìkọ́ni àti Àkóónú Ìdánilẹ́kọ̀ọ́.
IdẹẸ̀kọ́· 2020
Space Center Ere Ẹkọ
látọ̀wọ́ Chia-Ching Chou
Oníbàárà: National Library of Public Information
Aṣẹ́gun Àmì-ẹ̀yẹ Idẹ A' Design Award nínú Ẹ̀ka Ẹ̀kọ́
Aṣẹ́gun Àmì Ẹ̀yẹ Tí a Jẹ́rìísí
Jẹ́rìísí Ipò Àmì Ẹ̀yẹ fún #92560Àpẹrẹ Náà
Nípa Space Center Ere Ẹkọ
Space Center jẹ́ eré ẹ̀kọ́ afọwọ́kọ tí a gbé kalẹ̀ ní ẹnu-ọ̀nà ilé-ìkàwé kan. A ń ṣe àfihàn eré náà sórí ògiri kan tí ó ní ìwọ̀n mítà mẹ́wàá ní gigùn àti mítà 3.8 ní gíga. Àwọn ọmọdé máa ń fi rọ́kẹ̀tì nọ́mbà ránṣẹ́ láti wá pílánẹ́ẹ̀tì ìsọ̀tọ́ àti láti bẹ̀rẹ̀ ìrìnàjò nínú ilé-ìkàwé. Ní ìparí eré náà, máàpù kan yóò fi ibi tí àwọn ìwé tí ó bá nọ́mbà ìsọ̀tọ́ tí a yàn mu wà hàn. Ìṣàpẹẹrẹ yìí ń kọ́ àwọn ọmọdé ní ìtumọ̀ àwọn nọ́mbà ìsọ̀tọ́ nípasẹ̀ eré ní àyíká tí ó ń fún wọn ní ìtìlẹ́yìn. Ète náà ni láti gbé ìfẹ́ àti ìháragàgà ọmọdé ga àti láti ràn wọ́n lọ́wọ́ láti fi ọwọ́ ara wọn wá àwọn ìwé.
Ìdánimọ̀ Náà
Nípa Àmì-ẹ̀yẹ Idẹ A' Design Award
Space Center Ere Ẹkọ jẹ́ olùborí Àmì-ẹ̀yẹ Idẹ A' Design Award, ìdánimọ̀ olókìkí gan-an tí a fún àwọn àwòṣe tó tayọ tí wọ́n yàtọ̀ nípasẹ̀ ìṣẹ̀dá, àrékérekè àti ọgbọ́n inú. Àwọn olùborí Idẹ jẹ́ àwọn ohun èlò tó ní ìjáfáfá gan-an tí wọ́n sì ní ìṣẹ̀dá tó yani lẹ́nu tí wọ́n ń ṣe ẹ̀rí ìrírí gbígbòòrò, ìrònú àti ọgbọ́n àwọn olùṣàwòṣe wọn. A retí pé Space Center Ere Ẹkọ yóò jẹ́ ohun tí a kà sí gidigidi, tí a gbóríyìn fún tí a sì nífẹ̀ẹ́, tó jẹ́ ti ọ̀jáfáfá lọ́nà tó ṣe pàtàkì tó sì ní ìmúṣẹ̀dá tuntun. Àwòṣe tó borí Àmì-ẹ̀yẹ Idẹ A' Design Award yìí ń kó àwọn ọ̀nà tó dára jùlọ nínú iṣẹ́ ọnà, sáyẹ́ǹsì, àwòṣe àti ìmọ̀-ẹ̀rọ jọ, ó sì tayọ nítorí àfiyèsí rẹ̀ sí àwọn àlàyé kékeré. Space Center Ere Ẹkọ ń tẹ́ àwọn ohun tí a nílò lọ́rùn lọ́nà àgbàyanu, ó ń fọwọ́ kan àwọn ìfẹ́ inú, ó ń gbà ọkàn ó sì ń fa ìfẹ́ láti mọ̀ mọ́ra.
Lẹ́yìn Àpẹrẹ Náà
Àkójọ Ìròyìn
Àwọn ẹ̀tọ́, àwọn ọmọ ẹgbẹ́ àti àlàyé ìmọ̀ ẹ̀rọ tí olùṣàpẹrẹ pèsè.
- Àwọn Ohun Àkànṣe
- The objective of the project is to create a fun environment, which children can immerse themselves in interactive games as well as learn how to use the classification numbers as clues in order to find books. This design aims to raise children’s motivation through gamification learning. Children are taught about the meaning of classification number in a supportive atmosphere and encouraged to find books by themselves.
- Ìwọ̀n àti Àpò
- Width 10m x Height 3.8m after project on a wall
- Àwọn Àkọlé
- Interaction, Game, Learning game, Education,Immersive
- Ìmọ̀-ẹ̀rọ Ìṣelọ́pọ̀
- HARDWARE: computer, CCD cameras, projectors, infrared lamps, directional speaker, mixer amplifier
Game: Unity, Photoshop - Ìpèníjà Àpèsè
- There are few limitations during the whole process. One of the challenges was coming out with an idea that matches the original hardware equipment in the library. Because of the old CCD cameras and the narrow corridor space, the users' motion can't be too fast or too complicated, otherwise, the computer can't detect accurately. However, we made it eventually and all the efforts worth.
- Ìwádìí
- The survey was answered by 253 people who had to answer questions regarding their experience and usability after playing the game. This research explores the eight factors that affect flow experience and perceived using on children game-based learning and discusses the relationship between the factors through the Confirmatory Factor Analysis (CFA) and Structural Equation Modeling (SEM).
- Ìmísí
- This project is a collaboration between National Library of Public Information and National Taipei University of Technology Department of Interaction Design. The main goal of this project is to construct smart libraries for natives to experience information content and innovative services.
- Àkókò Iṣẹ́ Àkànṣe
- This project is located in the National Library of Public Information in Taichung, Taiwan since 2017.
- Ìlànà Ìṣiṣẹ́
- This immersive learning game transforms library entrance into a space center that allows children to launch number-rockets to find the classification planet and unfold the library journey. At the end of the game, children will see a map of this library that tells where are the books that match the classification number they just choose. So they can easily understand the meaning of these number and build their cognitive map in their heart.
- Àwọn Ọmọ Ẹgbẹ́
- Researcher, Designer and Developer: CHIA-CHING,CHOU
Developer: JIAN-HUA,GU
Special Thanks To KO-CHIU,WU Ph.D, National Library of Public Information and NTUT Department of Interaction Design - Ìfọwọ́sí Àwòrán
- Illustrator, Animation, UI Design credit belongs to CHIA-CHING,CHOU
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