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History Addict Ìṣàmúlò Ẹ̀kọ́ láti ọwọ́ Xi Pang

History Addict Ìṣàmúlò Ẹ̀kọ́ láti ọwọ́ Xi Pang jẹ́ aṣẹ́gun olókìkí púpọ̀ ti 2025 Àmì-ẹ̀yẹ Idẹ A' Design Award nínú Ẹ̀ka Ìdíje Àpẹẹrẹ Ẹ̀kọ́, Ohun-èlò Ìkọ́ni àti Àkóónú Ìdánilẹ́kọ̀ọ́.


IdẹẸ̀kọ́· 2025

History Addict Ìṣàmúlò Ẹ̀kọ́

látọ̀wọ́ Xi Pang

Oníbàárà: X Design Studio

Aṣẹ́gun Àmì-ẹ̀yẹ Idẹ A' Design Award nínú Ẹ̀ka Ẹ̀kọ́

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Aṣẹ́gun Àmì Ẹ̀yẹ Tí a Jẹ́rìísí

Jẹ́rìísí Ipò Àmì Ẹ̀yẹ fún #171909

Àwọ̀

Àpẹrẹ Náà

Nípa History Addict Ìṣàmúlò Ẹ̀kọ́

History Addict jẹ́ ìṣàmúlò alagbeka ẹ̀kọ́ tó ń yí ìlànà àtọwọ́dọ́wọ́ kíkọ́ ìtàn tó máa ń ṣe àárẹ̀ padà sí ìrírí eré ìdárayá tó ń fà mọ́ra. Ó ń lo ìtúpalẹ̀ dátà àti àwọn àlùgòrídímù AI láti ṣe ìdáhùn àwọn ẹ̀kọ́ ìtàn tó bá ìfẹ́ àwọn olùlò mu. Ìṣàmúlò náà tún ń yí àwọn irinṣẹ́ ìkẹ́kọ̀ọ́ tí àwọn akọ̀tàn fọwọ́sí padà sí àwọn àlàyéméjì ajọṣepọ̀ nínú apá ìdánwò rẹ̀, tó ń ran àwọn olùlò lọ́wọ́ láti mú ìmọ̀ lágbára nígbà tí wọ́n bá ń gbádùn ìrírí bí eré. Nípa ṣíṣe kí kíkọ́ ìtàn jẹ́ ìgbádùn púpọ̀ sí i àti ìrọ̀rùn láti wọlé sí, History Addict ń gbèrò láti mú kí ènìyàn púpọ̀ sí i mọyì kí wọ́n sì bá ìtàn ṣe nínú ìgbésí ayé wọn.

Ìdánimọ̀ Náà

Nípa Àmì-ẹ̀yẹ Idẹ A' Design Award

History Addict Ìṣàmúlò Ẹ̀kọ́ jẹ́ olùborí Àmì-ẹ̀yẹ Idẹ A' Design Award, ìdánimọ̀ olókìkí gan-an tí a fún àwọn àwòṣe tó tayọ tí wọ́n yàtọ̀ nípasẹ̀ ìṣẹ̀dá, àrékérekè àti ọgbọ́n inú. Àwọn olùborí Idẹ jẹ́ àwọn ohun èlò tó ní ìjáfáfá gan-an tí wọ́n sì ní ìṣẹ̀dá tó yani lẹ́nu tí wọ́n ń ṣe ẹ̀rí ìrírí gbígbòòrò, ìrònú àti ọgbọ́n àwọn olùṣàwòṣe wọn. A retí pé History Addict Ìṣàmúlò Ẹ̀kọ́ yóò jẹ́ ohun tí a kà sí gidigidi, tí a gbóríyìn fún tí a sì nífẹ̀ẹ́, tó jẹ́ ti ọ̀jáfáfá lọ́nà tó ṣe pàtàkì tó sì ní ìmúṣẹ̀dá tuntun. Àwòṣe tó borí Àmì-ẹ̀yẹ Idẹ A' Design Award yìí ń kó àwọn ọ̀nà tó dára jùlọ nínú iṣẹ́ ọnà, sáyẹ́ǹsì, àwòṣe àti ìmọ̀-ẹ̀rọ jọ, ó sì tayọ nítorí àfiyèsí rẹ̀ sí àwọn àlàyé kékeré. History Addict Ìṣàmúlò Ẹ̀kọ́ ń tẹ́ àwọn ohun tí a nílò lọ́rùn lọ́nà àgbàyanu, ó ń fọwọ́ kan àwọn ìfẹ́ inú, ó ń gbà ọkàn ó sì ń fa ìfẹ́ láti mọ̀ mọ́ra.

Lẹ́yìn Àpẹrẹ Náà

Àkójọ Ìròyìn

Àwọn ẹ̀tọ́, àwọn ọmọ ẹgbẹ́ àti àlàyé ìmọ̀ ẹ̀rọ tí olùṣàpẹrẹ pèsè.

Àwọn Ohun Àkànṣe
History Addict is an education app that turns the traditionally tedious history learning process into a gamification experience. It leverages data analytics and AI algorithms to suggest courses that match user interest. Besides, the app builds on effective learning tools recommended by historians and transforms them into interactive puzzles in the quiz module. As such, users can effectively consolidate their learning outcomes via the quiz while having a game like experience.
Ìwọ̀n àti Àpò
Through data analytics, the home page feed automatically recommends courses that are currently trending based on other users interest on the app. On top of this, the app also leverages machine learning algorithms to suggest courses to the user based on his or her past searching, browsing, and learning behaviors. This ensures the user can get a good mix of familiar history topics that are similar to those they have learnt before and fresh history topics that they have not touched on yet.
Àwọn Àkọlé
Gamification Design, History Learning, Education App, Emotional Design
Ìmọ̀-ẹ̀rọ Ìṣelọ́pọ̀
History Addict followed a human centred design process. At the start, the designer conducted extensive research to understand the problem space and user needs. Various tools were then used to extract research insights, like persona, user journey map, and qualitative coding. Based on the research findings, the designer created early prototypes to experiment with different directions. Eventually, hifi interfaces were crafted based on the final design idea. See the attached pdf for more details.
Ìpèníjà Àpèsè
The biggest challenge was to make the app entertaining and fun. There were some competitor products before History Addict so it is vital for the app to have a unique value proposition. I focused on the quiz as a breakthrough as it was often considered a daunting and tedious part in the learning process. Then I dedicated myself to active brainstorming and extensive literature review, which eventually helped me uncover various learning tools and turned them into game like puzzles for the quiz.
Ìwádìí
Multiple research methods were adopted in this project, including literature review, competitor analysis, and user research. For example, extensive surveys were conducted to collect both qualitative and quantitative data from over 50 history learners of different age groups. The goal was to understand the users pain points, needs, learning preferences and expectations. For more detailed research results and insights, please refer to the uploaded pdf document due to the 500 character limit.
Ìmísí
Learning history can be challenging sometimes. Firstly, memorizing various historical times and figures is difficult and time consuming. Secondly, existing learning materials feel tedious to some learners. To tackle these issues, I conducted research to explore effective learning tools that help users strengthen their memory, like family trees and flashcards. Afterwards, I leveraged these tools with gamification design to make the history learning process more entertaining and enjoyable.
Àkókò Iṣẹ́ Àkànṣe
The user research and low fidelity mockups of this project were completed between October and November of 2019 in Shanghai, China. In the spring of 2021, it was revamped with a new visual style and updated UI elements in Edinburgh, Scotland. The final stage of this project was conducted to further refine design details in 2024 in California, United States.
Ìlànà Ìṣiṣẹ́
All product features can be easily interacted with via common hand gestures. On the reading page, users can press and hold on text that they are interested in, then a toolbar will pop up giving them options to copy, highlight, or share the selected text. Plus, in the quiz module, users can solve the questions with multiple ways, like clicking on the right answer card or dragging and rearranging answer cards in the correct order. The variety of interaction adds more fun to the user experience.
Àwọn Ìwé-ẹ̀rí Ohun-Ìmọ̀
Copyrights belong to Xi Pang, 2025.
Àwọn Ọmọ Ẹgbẹ́
Xi Pang
Ìfọwọ́sí Àwòrán
Image #1: Photographer Daniel Tseng, Photo of Kyoto, 2017.
Image #2: Creator Katsushika Hokusai, The Great Wave off Kanagawa, 1831.
Image #3: Photographer Daisy Chen, Photo of Kyoto, 2020.
Image #4: Photographer Ryunosuke Kikuno, Photo of Samurai, 2020.
Image #4: Photographer Susann Schuster, Photo of Kabuki, 2021.
Image #5: Illustrator Storyset, Grades Concept Illustration, 2021.

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