Mukden Palace Experience Ojú Ìbáṣepọ̀ Otitọ́ Àpapọ̀ láti ọwọ́ Jiayi Chen jẹ́ aṣẹ́gun olókìkí púpọ̀ ti 2024 Àmì-ẹ̀yẹ Fàdákà A' Design Award nínú Ẹ̀ka Ìdíje Àpẹẹrẹ Ojú-ìbáṣepọ̀, Ìbáṣepọ̀ àti Ìrírí Olùlò.
FàdákàOjú-ìbáṣepọ̀· 2024
Mukden Palace Experience Ojú Ìbáṣepọ̀ Otitọ́ Àpapọ̀
látọ̀wọ́ Jiayi Chen
Oníbàárà: Jiayi Chen
Aṣẹ́gun Àmì-ẹ̀yẹ Fàdákà A' Design Award nínú Ẹ̀ka Ojú-ìbáṣepọ̀
Aṣẹ́gun Àmì Ẹ̀yẹ Tí a Jẹ́rìísí
Jẹ́rìísí Ipò Àmì Ẹ̀yẹ fún #160260Àpẹrẹ Náà
Nípa Mukden Palace Experience Ojú Ìbáṣepọ̀ Otitọ́ Àpapọ̀
Láìṣe bí àwọn ilé ìṣẹ́mbáyé òde òní, tí a máa ń fi àwọn ìrírí ìbáṣepọ̀ ẹ̀rọ aláàtúnṣe kọ́, àwọn tí ó wà láàrin àwọn àmì àṣà àti ibi àṣà ìbílẹ̀ máa ń kojú ìṣòro tí ó wọ́pọ̀: àìní àwọn ìrírí ẹ̀rọ ayélujára. Nípa ṣíṣe àgbékalẹ̀ ojú ìbáṣepọ̀ Otitọ́ Àpapọ̀ nínú Apple VisionPro, The Palace Museum Interactive Experience, ó ṣe aṣojú ọ̀nà àkọ́kọ́ nípa ṣíṣe àgbékalẹ̀ àwọn ọ̀nà tuntun láti fi àwọn ohun àfihàn hàn nínú àwọn ilé ìṣẹ́mbáyé àṣà ìbílẹ̀. Ọ̀nà yìí kò nìkan ṣe ìdogbadógbá láàrin ìtọ́jú àwọn ohun ìṣẹ́mbáyé àṣà pẹ̀lú ìbáṣepọ̀ ẹ̀rọ ayélujára ṣùgbọ́n ó tún ṣètò àpẹẹrẹ àkọ́kọ́ fún àwọn ilé ìṣẹ́mbáyé àṣà ìbílẹ̀ káàkiri àgbáyé.
Ìdánimọ̀ Náà
Nípa Àmì-ẹ̀yẹ Fàdákà A' Design Award
Mukden Palace Experience Ojú Ìbáṣepọ̀ Otitọ́ Àpapọ̀ jẹ́ olùborí Àmì-ẹ̀yẹ Fàdákà A' Design Award, ìdánimọ̀ onípọ̀nlé lọ́nà àrà ọ̀tọ̀ tí a fún àwọn àwòṣe ìpele gíga jùlọ tó dára tó sì ń kan ọkàn. Àwọn olùborí Fàdákà jẹ́ àwọn iṣẹ́ tó ń tàn yòò gidigidi tó sì ní ìṣẹ̀dá púpọ̀ tí wọ́n ń ṣàfihàn ìmọ̀ ìjìnlẹ̀, ẹ̀bùn àti ìmọ̀ràn àwọn olùṣàwòṣe wọn. A retí pé Mukden Palace Experience Ojú Ìbáṣepọ̀ Otitọ́ Àpapọ̀ yóò jẹ́ iṣẹ́ àgbàyanu, àpẹẹrẹ rere, ti ọ̀jáfáfá lọ́nà tó ṣe pàtàkì tó sì ní ìmúṣẹ̀dá tuntun jinlẹ̀. Àwòṣe tó borí Àmì-ẹ̀yẹ Fàdákà A' Design Award yìí jẹ́ ohun ìmúṣẹ̀dá tó hàn gbangba gidigidi tí a mọrírì tó ń ṣe anfàní tó sì ń tì ààlà iṣẹ́ ọnà, sáyẹ́ǹsì, àwòṣe àti ìmọ̀-ẹ̀rọ síwájú. Mukden Palace Experience Ojú Ìbáṣepọ̀ Otitọ́ Àpapọ̀ jẹ́ ẹ̀dá tí ọ̀pọ̀lọpọ̀ ń ṣe ìlara, tó ń jí ìfẹ́ inú, tó ń mú ìmọ̀lára rere wá tó sì ń jí ìyàlẹ́nu àti ìyanu.
Lẹ́yìn Àpẹrẹ Náà
Àkójọ Ìròyìn
Àwọn ẹ̀tọ́, àwọn ọmọ ẹgbẹ́ àti àlàyé ìmọ̀ ẹ̀rọ tí olùṣàpẹrẹ pèsè.
- Àwọn Ohun Àkànṣe
- Modern Museums typically built with innovative interactive experiences, those located within cultural landmarks and heritage sites often face a common challenge: the lack of such experiences. By using mixed reality design, Mukden Palace Experience, represents a pioneering approach by introducing new ways to display exhibits in heritage museums. This not only balances preserving cultural artifacts with digital interaction but also sets a pioneering example for heritage museums worldwide.
- Ìwọ̀n àti Àpò
- In our design specifications, button dimensions are set at 16mm x 16mm, with a minimum spacing of 16mm between buttons. The maximum button height is 48mm. Default font size is 16 pixels, with auxiliary text set at 12 pixels, and subtitles and titles reaching up to 48 pixels. We utilize the SF Pro font from Apple Vision Pro, incorporating variations in weight to aid visual hierarchy across different contexts, ensuring users can quickly locate key elements.
- Àwọn Àkọlé
- Virtual Reality, Interactive Experience, Museum, Vision Pro, Interaction Design, User Experience Design, User Interface Design
- Ìmọ̀-ẹ̀rọ Ìṣelọ́pọ̀
- We utilized Figma and Adobe Photoshop for interface design, supplemented by the macOS Xcode beta 6 virtual machine simulator for usability testing. Following Apple VisionPro's design guidelines, we ensured compliance with minimum button size and spacing requirements, optimizing gesture recognition and eye-tracking for an enhanced museum exploration experience.
- Ìpèníjà Àpèsè
- The creative challenge lay in deciphering users' true needs amidst their direct but often vague complaints. During primary research, I encountered feedback about exhibit boredom, overly complex audio guides, and lack of video content. By combining internet ethnography with deeper exploration of user motivations, we utilized brainstorming in the ideation phase of design thinking. This led us to discover that users desired immersive digital interactive experiences akin to modern museums.
- Ìwádìí
- We conducted field observations, surveys, and interviews to understand user needs, supplemented by internet ethnography. Analyzing this data, we called out "How might we enhance the immersive touring experience for visitors to cultural heritage sites? ". Through user personas, empathy maps, and stakeholder analysis, we addressed key pain points in the user journey, guiding our design process to meet the needs of visitors and stakeholders.
- Ìmísí
- The inspiration arose from recognizing the need to strike a balance between digital interactive experiences at cultural heritage sites and preserving their authenticity. Shenyang Palace Museum, as a model, I aimed to offer visitors a more immersive exploration of cultural landmarks through Mixed Reality. Visitors can delve deeper into the historical significance of exhibits, moving beyond mere textual explanations or superficial glances, and truly connecting with the richness of our heritage.
- Àkókò Iṣẹ́ Àkànṣe
- The project commenced in March 2023 in Shenyang, Liaoning Province, China, and concluded its design, development, and testing phases in January 2024 in Plano, Texas, United States.
- Ìlànà Ìṣiṣẹ́
- Users need to wear devices like Apple Vision Pro that support mixed reality display and install our application. They can then immerse themselves in the exhibits using eye-tracking and gesture controls, such as grabbing and zooming. The museum enriches the experience by providing detailed descriptions, further analysis, images, videos, and more for users to explore the exhibits in depth.
- Ìfọwọ́sí Àwòrán
- Image #1: Photographer Jiayi Chen, Shenyang Palace Museum Interior, 2023.
Image #2: Photographer Jiayi Chen, Shenyang Palace Museum Exterior, 2023.
Image #3: Photographer Jiayi Chen, Shenyang Palace Museum Exhibit, 2023.
Image #4: Photographer Jiayi Chen, Shenyang Palace Museum Visitor Experience, 2023.
Image #5: Photographer Jiayi Chen, Shenyang Palace Museum Interactive Display, 2023.
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