M Genius Ohun Èlò Ìkẹ́kọ̀ọ́ Ìṣirò láti ọwọ́ Chunmao Wu and Tian Gao jẹ́ aṣẹ́gun olókìkí púpọ̀ ti 2021 Àmì-ẹ̀yẹ Wúrà A' Design Award nínú Ẹ̀ka Ìdíje Àpẹẹrẹ Ojú-ìbáṣepọ̀, Ìbáṣepọ̀ àti Ìrírí Olùlò.
WúràOjú-ìbáṣepọ̀· 2021
M Genius Ohun Èlò Ìkẹ́kọ̀ọ́ Ìṣirò
látọ̀wọ́ Chunmao Wu and Tian Gao
Oníbàárà: Donghua University
Aṣẹ́gun Àmì-ẹ̀yẹ Wúrà A' Design Award nínú Ẹ̀ka Ojú-ìbáṣepọ̀
Aṣẹ́gun Àmì Ẹ̀yẹ Tí a Jẹ́rìísí
Jẹ́rìísí Ipò Àmì Ẹ̀yẹ fún #116695Àpẹrẹ Náà
Nípa M Genius Ohun Èlò Ìkẹ́kọ̀ọ́ Ìṣirò
M Genius jẹ́ ohun èlò alágbèéká àti kọ̀ǹpútà orí tábìlì tí ó ń ṣàfihàn àwọn iṣẹ́ ìṣirò ní ọ̀nà tí a lè fojú rí fún àwọn akẹ́kọ̀ọ́ kékeré. Ojú-ìfihàn náà ní àgbègbè mẹ́rin: Ojú-àmì (Point), Ìtẹ̀ (Curve), Ìhun (Weave) àti Àbájáde (Result). Àwọn olùmúlò yóò yan ìdọ́gba kan láti inú àwọn ẹ̀ka tàbí kí wọ́n tẹ ìdọ́gba náà sínú rẹ̀ tààrà. Ìrísí ìtẹ̀ náà máa ń yípadà nígbà tí a bá ṣàtúnṣe àwọn paramita X, Y, N àti Z, àbájáde rẹ̀ sì máa ń hàn lórí ìbòjú. A tún lè ṣe àwọn ìrísí paramita náà pẹ̀lú ẹ̀rọ ìtẹ̀wé 3D nínú ohun èlò ABS. M Genius ń sọ àwọn àmì àríyànjiyàn di ìrísí tí a lè fojú rí láti mú kí ẹ̀kọ́ ìṣirò túbọ̀ yé kedere kí ó sì fani mọ́ra síi.
Ìdánimọ̀ Náà
Nípa Àmì-ẹ̀yẹ Wúrà A' Design Award
M Genius Ohun Èlò Ìkẹ́kọ̀ọ́ Ìṣirò jẹ́ olùborí Àmì-ẹ̀yẹ Wúrà A' Design Award, ìdánimọ̀ olókìkí gan-an tí a fún àwọn àwòṣe ìpele àkọ́kọ́, tó jẹ́ ìyanu tó sì yàtọ̀. Àwọn olùborí Wúrà jẹ́ àwọn ẹ̀dá tó ní ìmúṣẹ̀dá tuntun gidigidi, tó ní ojú-ìwòye tó jìnnà tó sì ń tàn yòò tí wọ́n ń ṣàfihàn ọgbọ́n, òye àti ìjáfáfá àwọn olùṣàwòṣe wọn. A retí pé M Genius Ohun Èlò Ìkẹ́kọ̀ọ́ Ìṣirò yóò jẹ́ ohun ìmúṣẹ̀dá tí a yìn gidigidi, tó ń gbé ìtẹ̀sí kalẹ̀ tó sì jẹ́ ìrántí tó ń mú iye tí a kò rí rí wá. Àwòṣe tó borí Àmì-ẹ̀yẹ Wúrà A' Design Award yìí jẹ́ iṣẹ́ àkànṣe tó yani lẹ́nu tí a bọ̀wọ̀ fún tó ṣe anfàní gidigidi tó sì ń tì ààlà iṣẹ́ ọnà, sáyẹ́ǹsì, àwòṣe àti ìmọ̀-ẹ̀rọ síwájú. M Genius Ohun Èlò Ìkẹ́kọ̀ọ́ Ìṣirò ń dá ìmọ̀lára ìfẹ́ tó lágbára sílẹ̀, ń jí ìtara, ń gbé ìṣẹ̀dá lárugẹ tó sì ń fà wá mọ́ra.
Lẹ́yìn Àpẹrẹ Náà
Àkójọ Ìròyìn
Àwọn ẹ̀tọ́, àwọn ọmọ ẹgbẹ́ àti àlàyé ìmọ̀ ẹ̀rọ tí olùṣàpẹrẹ pèsè.
- Àwọn Ohun Àkànṣe
- This is a visualized mathematical function application, which using parametric method in application to make the boring math symbols to be interesting parametrical shapes. The properties are as follows.
1.Users can adjust mathematical parameters to understand mathematical functions.
2.Visualizing mathematical functions can increase your interest in learning.
3.Gamification fostered an interest in learning the logic of mathematical functions. - Ìwọ̀n àti Àpò
- The interface design is simple, modern, beautiful and high-tech, the interaction design is friendly and sustainability, and the results are amazing. It is suitable for the use needs of young people.
- Àwọn Àkọlé
- Parametric Interaction, Mathematical Function, Application Interface, Positive Experience
- Ìmọ̀-ẹ̀rọ Ìṣelọ́pọ̀
- In the perspective of method, this design adopts the positive design method to think about how to improve students' pleasure in learning mathematics through the design thinking. The author selects the parametric method to visualize the abstract function.
In the perspective of technology, this design is an Internet app, which used Java and XML for programming, Adobe Illustrator for visual interface design, Figma for interaction design, and 3D printer for function visualization of ABS material etc.
This work realizes the interaction with students through the pad, computer and mobile phone. - Ìpèníjà Àpèsè
- 1. Build a parameterized interaction design guided by users' positive experience;
2. Built-in system construction, program operation vulnerabilities need to be constantly improved;
3. The user experience of the interface needs to be constantly optimized.
4. How much the final works improving the positive experience of users? - Ìwádìí
- Background: Learning mathematics is a big challenge for some young students all over the world. Methods:1. Based on the general parametric design process and the positive experience design, a parametric product design hypothesis model based on positive experience is proposed. 2. On the basis of the design method model, the design practice is developed. Result: A visualized mathematical function application has been designed. Impacts:We put out a new way for students, through the interaction and application of mathematical functions and images, the interest and efficiency of participants in learning mathematical knowledge can be improved.
- Ìmísí
- Learning mathematics is a big challenge for some young students all over the world.
why?
1. Math symbols are boring! 2. Be confused by the logic!
Why not change students' cognition through design to make it easy for them to learn mathematics. - Àkókò Iṣẹ́ Àkànṣe
- The project started in March 2020 in Shanghai and finished in December 2020 in Shanghai, and was exhibited in Shanghai in January 2021.
- Ìlànà Ìṣiṣẹ́
- 1. This is an APP that can learn functions by adjusting function unknowns and controlling function image changes.
2. There are four areas of categories on the interface: Point, Curve, Weave, and Result.
3. Two approaches: (a) selecting the equation in the categories, (b) entering the equation by yourself.
4. The shapes of functional curve are changed via entering the parameters of X, Y, N, and Z in the equation. Then, the final shape will be shown on the screen.
5. After you enter or select the different parameters and equations, you will get amazing parametrized shapes, and then it can be printed by 3D printer. - Àwọn Ìwé-ẹ̀rí Ohun-Ìmọ̀
- The copyright of this design belongs to the design team of positive experience design studio.
- Àwọn Ọmọ Ẹgbẹ́
- Designer:Chunmao Wu
Designer:Tian Gao - Ìfọwọ́sí Àwòrán
- Image #1:Designer Tian Gao,Image #2:Designer Tian Gao,Image #3:Designer Tian Gao,Image #4:Designer Tian Gao,Image #5:Designer Tian Gao,
Video:Designer Tian Gao
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