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Designable Toolkit Atikan Desain ku Bruno Oro

Karya Designable Toolkit Atikan Desain ku Bruno Oro nyaéta pamenang anu dihormat pisan tina 2026 A' Design Award Perunggu anu bergengsi dina Katégori Kompetisi Atikan.


PerungguAtikan· 2026

Designable Toolkit Atikan Desain

ku Bruno Oro

Klién: Designable

Pamenang A' Design Award Perunggu dina Katégori Atikan

7,857

Pamenang Panghargaan anu Diverifikasi

Verifikasi Status Panghargaan pikeun #178031

Warna

Désain

Ngeunaan Designable Toolkit Atikan Desain

Designable nyaéta toolkit atikan anu dijieun pikeun mahasiswa desain. Toolkit ieu ngandung 97 kartu métode anu ngarojong cara mikir anu inklusif jeung dumasar kana rasa émpati. Unggal kartu nawiskeun hiji métode, hiji panyeling, atawa hiji skénario anu nyimulasikeun pangalaman pamaké, kaasup pangalaman jalma anu boga kabutuhan husus (disabilitas). Ukuran kartuna 80 kali 150 milimeter jeung dicitak dina kertas karton uncoated 350 gsm supaya génah dicabak. Kotak panyimpen husus dijieun ku cara citak 3D tina bahan PLA kalayan panyekat di jerona. Vérsi digitalna diterbitkeun dina wangun file PDF anu gampang diaksés. Kartu-kartu ieu bisa dipaké sorangan atawa babarengan dina tim salila fase desain mana waé.

Pangakuan

Ngeunaan A' Design Award Perunggu

Designable Toolkit Atikan Desain mangrupa juara A' Design Award Perunggu, pangakuan anu pohara bergengsi anu dipasihkeun ka desain unggul anu dicirikeun ku kréativitas, kacerdikan jeung kawaspadaan. Para juara Perunggu téh artéfak anu lobaan kaahlian jeung kréatif pisan anu ngabuktikeun pangalaman anu lega, imajinasi jeung kacerdasan para désainerna. Designable Toolkit Atikan Desain diharepkeun jadi objék anu dihargaan, dikagumi jeung dipikanyaah anu profésional jeung inovatif. Desain juara A' Design Award Perunggu ieu ngalebetkeun prakték pangalusna dina seni, élmu, desain jeung téknologi, sarta unggul dina perhatian kana détail. Designable Toolkit Atikan Desain minuhan kabutuhan kalayan éndah, nyentuh kahayang, nyenangkeun rasa, jeung narik rasa panasaran.

Di Balik Désain

Kit Pers

Krédit, anggota tim sareng detil téknis anu disayogikeun ku désainer.

Sipat Unik
An educational toolkit composed of 97 method cards designed to foster inclusive, empathy-driven thinking in design students. The cards simulate user experiences, particularly of people with disabilities, guiding reflection and design decisions. Developed with healthcare and industry partners, the toolkit uniquely bridges participatory research, pedagogy, and inclusive design methodology.
Diménsi & Bungkusan
Each card measures 80 mm (width) × 150 mm (height) × 3 mm (thickness), printed on 350gsm uncoated cardstock for durability and tactile usability. The full set of 96 cards is housed in a custom storage box 3D-printed in PLA with internal dividers for organization.
Tag
Inclusive Design, Empathy Methods, Design Education, Participatory Design, Design Toolkit, Accessibility, User-Centered Design, Disability Inclusion, Universal Design, Educational Tools
Téknologi Produksi
The toolkit was developed through iterative design methods including stakeholder interviews, co-design workshops, and classroom testing. Visual assets were created using Figma, Adobe Illustrator, Photoshop, and InDesign. Prototypes were printed on 350gsm uncoated cardstock for tactile usability. Digital versions were published as accessible PDFs to ensure open access and scalability.
Tantangan Desain
The greatest challenge was translating complex, real-world experiences of disability into accessible, reflective tools without oversimplifying or stereotyping. Balancing academic rigor, ethical sensitivity, and design clarity required extensive iteration. Time and resource limits also delayed planned app development and animations, despite strong interest and visual readiness.
Panalungtikan
This design-led research aimed to embed inclusive thinking in design education. Using mixed methods, we developed and tested 97 empathy method cards through classroom pilots. Data was collected via student surveys and reflections. Participants were undergraduate design students working with real-world partners. Results showed increased empathy, design confidence, and awareness of user diversity, impacting how students approach inclusive design in practice.
Inspirasi
This project was inspired by the need to address the lack of empathy and inclusive thinking in early design education. Drawing from research in participatory design, disability studies, and inclusive pedagogy, the toolkit was developed to help students engage with marginalized users’ experiences and design more responsibly. Collaborations with healthcare providers and industry partners further shaped its practical and ethical foundations.
Durasi Proyék
The project began in January 2024 and was completed in December 2024 at Iowa State University in Ames, Iowa, United States. It was developed as part of an academic research initiative focused on inclusive design and was piloted in studio-based courses in collaboration with external partners. The project was later disseminated through academic presentations and open-access publication.
Alur Operasi
Users select cards based on project needs or curiosity, each offering a method, prompt, or scenario that encourages reflection and inclusive thinking. Cards can be used individually or in teams during different design phases. Their tactile format invites physical engagement, while the digital version supports easy access. The structured yet flexible flow helps users uncover blind spots and design with greater empathy and awareness.
Krédit Gambar
Bruno Oro, Subinay Malhotra

Disponsoran

Jelajah Saluareun Designers.org

Panggihan produk, layanan sareng kasempetan ti mitra iklan urang.

Desain anu Saé Pantes Meunang Pangakuan anu Luhung

A' Design Award nyaéta panghargaan internasional anu dijuri pikeun desain anu saé. Iluan dina A' Design Award pikeun meunangkeun kasempetan nampi pangakuan meritokratis, meunangkeun kamashur, prestise sareng publisitas pikeun karya anjeun. Nominasikeun karya anjeun pikeun A' Design Award sareng pasaing pikeun A' Design Prize anu dipikahoyong.

Nominasikeun