Moralo oa BlindBox Papali Ea Lehong ka Ufuk Bircan Özkan ke mohlodi oa khau e hlomphehang haholo ya 2014 Moputso oa Tšepe oa A' Design Award Mokhahleong oa Tlhodisano oa Moralo wa Dibapadiswa, Dipapadi le Dihlahiswa tsa Boithabiso.
TšepeSebapadiswa· 2014
BlindBox Papali Ea Lehong
Moreki: Ufuk Bircan Özkan
Mohlodi oa Moputso oa Tšepe oa A' Design Award Mokhahleong oa Sebapadiswa
Mohlodi oa Khau ea Netefaditsweng
Netefatsa Boemo ba Khau bakeng sa #32310Moralo
Mabapi le BlindBox Papali Ea Lehong
BlindBox ke papali ea lehong e kopanyang lipuzzle le lipapali tsa ho hopola, hape e matlafatsa maikutlo a joaloka ho utloa le ho ama. Ke papali e fetoletsoeng libapali tse peli. Sebapali se bokellang marang-rang a sona pele sebapali se seng se hapa. Li-drawers tse otlolohileng li susumetsoa ke libapali ho hokahanya likoti tse bohareng ba tsona ho theha litsela tse emeng bakeng sa 'mabole hore li oele fatše. Papali e hloka bokhoni ba ho nahana ka mokhoa o hlakileng ho thibela mohanyetsi oa hau, mohopolo o motle bakeng sa ho tsamaea hantle le tlhokomelo e phahameng ho etsa hore na o tsoa kae marang-rang a ea ho.
Kamohelo
Mabapi le Moputso oa Tšepe oa A' Design Award
BlindBox Papali Ea Lehong ke mohapi oa Moputso oa Tšepe oa A' Design Award, kananelo e hlomphehang e fuoang meralo e metle e finyellang litlhoko tsa porofeshenale le tsa indasteri tse lebelletsoeng ho lintho tse hlahisitsoeng tse entsoeng hantle. Bahapi ba Tšepe ba bontša bokhoni bo boholo, bokhethehi bo phahameng, kutloisiso ea litsebi le bokhoni ba boqapi ba baqapi ba bona. BlindBox Papali Ea Lehong e lebelletsoe ho ba ntho e hlahisitsoeng e hlomphuoang haholo, e ratoang le e ratehang, e sebetsang le e nang le mehopolo e mecha. Moralo ona o hapileng Moputso oa Tšepe oa A' Design Award o kenyelletsa mekhoa e metle ka ho fetesisa ea indasteri mme o na le litšobotsi tsa theknoloji tse nang le bokhoni tse amanang le tsebo le talenta. Ka lebaka la botlalo ba eona, BlindBox Papali Ea Lehong e tšoanelehela tlhompho mme e entsoe ho fana ka ntlafatso ea bophelo e thusang ho etsa hore lefatše le be sebaka se molemo.
Ka Mora Moralo
Sete ya Boraditaba
Litlhaku, ditho tsa sehlopha le lintlha tsa botekgeniki tse fanoeng ke moetsi wa moralo.
- Boleng bo Ikhethang
- BlindBox is a wooden game which combines puzzles with memory games. Because of the natural materials used, it strengthens feelings like hearing and touching. Players change the 3D maze in each move during the game in order to gather their own marbles. Players need to consider the position of their opponent's marble too, when making moves. Because of the unique game scenario, players may score for their opponents by causing their opponent's marble fall down first. Causing a marble to fall out of the structure requires the marble to start from top layer.
- Boholo le Phuthelo
- Proposed package dimensions are mm x mm x mm
- Lithegi
- wood, game, puzzle, maze, turn based, marbles, sound
- Theknoloji ya Tlhahiso
- BlindBox can be produced by conventional production techniques as it requires basic geometrical shapes to be formed in wood, glass and steel.
- Phephetso ya Moralo
- The hardest part was checking the game against any bugs which will effect the gameplay. As far as I experienced, there are no bugs that allow cheating or stucking.
- Dipatlisiso
- User and market research es are done at the first stages of the esign studies. 3-dimensional gameplay, risk of scoring for your opponent and selection of the natural materials used in production are the results of these researches.
- Kgothaletso
- I wondered if I will be able to add a 3rd dimension to classic maze games. A static 3D maze would be boring as it would have just one solution; so I created one where users change the path in each turn. As it contains small parts, it is suitible for children aged over 6.
- Nako ya Projeke
- The design was an old student project of mine from 2006 in Ankara. I revised it in Bursa in February 2014 to make it a commercial product.
- Tsamaiso ya Mosebetsi
- Placing the drawers randomly to the storeys, and marbles diagonally to the holes on top are the preperation stages of the game. One player plays with glass marbles and the other player plays with steel ones. Players can choose any classic method to select who will start. The aim is to collect your marbles before your opponent does. What you can do is to slide the drawers in turns in order to align holes in the drawers with the ones in the storey below to make marbles fall down. Because you don't see where the marbles are in the construction; you need to remember or guess their places by the help of the sounds they create when hitting the wooden drawers. You can recognize your own marbles by the different sound they create than your opponent's because of their different materials.
During the gameflow, you may fall your own or your opponent's marbles outside the box which means they need to be placed in and start from the holes at the top. Similarly, you may accidentally gather your opponent's marble from bottom, which means an own-goal.
The next game set can start with the last winner's move after replacing the marbles. - Litlotla tsa Setshwantsho
- Image #1: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #2: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #3: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #4: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #5: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
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