Jaehun Kim ᱨᱮᱱᱟᱜ I Really Like Math ᱤᱱᱴᱚᱨᱮᱠᱴᱤᱵᱽ ᱯᱟᱲᱦᱟᱣ ᱯᱩᱛᱷᱤ ᱫᱚ ᱜᱨᱟᱯᱷᱤᱠᱥ, ᱪᱤᱛᱨᱟᱝᱠᱚᱱ ᱟᱨ ᱫᱤᱥᱚᱢ ᱡᱚᱦᱟᱨ ᱰᱤᱡᱟᱭᱤᱱ ᱯᱨᱚᱛᱤᱡᱚᱜᱤᱛᱟ ᱵᱷᱟᱜ ᱨᱮ 2020 A' Design Award ᱥᱳᱱᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱨᱮᱱᱟᱜ ᱟᱹᱰᱤ ᱢᱟᱱ ᱟᱠᱟᱱ ᱡᱤᱛᱠᱟᱨ ᱠᱟᱱᱟ᱾
ᱥᱳᱱᱟᱜᱨᱟᱯᱷᱤᱠ· 2020
I Really Like Math ᱤᱱᱴᱚᱨᱮᱠᱴᱤᱵᱽ ᱯᱟᱲᱦᱟᱣ ᱯᱩᱛᱷᱤ
Jaehun Kim ᱞᱮᱠᱟᱛᱮ
ᱜᱟᱦᱟᱠ: Visang
ᱜᱨᱟᱯᱷᱤᱠ ᱵᱷᱟᱜ ᱨᱮ A' Design Award ᱥᱳᱱᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱡᱤᱛᱠᱟᱨ
ᱡᱟᱸᱪ ᱟᱠᱟᱱ ᱮᱣᱟᱨᱰ ᱡᱤᱛᱠᱟᱨ
#99184 ᱞᱟᱜᱤᱫ ᱮᱣᱟᱨᱰ ᱦᱟᱞᱚᱛ ᱡᱟᱸᱪᱰᱤᱡᱟᱭᱤᱱ
I Really Like Math ᱤᱱᱴᱚᱨᱮᱠᱴᱤᱵᱽ ᱯᱟᱲᱦᱟᱣ ᱯᱩᱛᱷᱤ ᱵᱟᱵᱚᱛ ᱛᱮ
I Really Like Math ᱫᱚ ᱤᱥᱠᱩᱞ ᱨᱮᱱ ᱠᱚᱲᱟ ᱠᱩᱲᱤ ᱠᱚ ᱞᱟᱹᱜᱤᱫ ᱢᱤᱫ ᱤᱱᱴᱚᱨᱮᱠᱴᱤᱵᱽ ᱮᱞᱠᱷᱟ ᱯᱟᱲᱦᱟᱣ ᱯᱩᱛᱷᱤ ᱠᱟᱱᱟ᱾ ᱱᱚᱶᱟ ᱯᱩᱛᱷᱤ ᱨᱮ ᱮᱞᱠᱷᱟ ᱨᱮᱭᱟᱜ ᱵᱩᱡᱷᱟᱹᱣ ᱠᱚ ᱤᱱᱯᱷᱚᱜᱽᱨᱟᱯᱷᱤᱠᱥ ᱦᱚᱛᱮᱛᱮ ᱩᱫᱩᱜ ᱦᱩᱭᱩᱜ-ᱟ, ᱡᱟᱦᱟᱸ ᱛᱮ ᱥᱟᱯᱷᱟ ᱯᱟᱲᱦᱟᱣ ᱟᱨ ᱫᱷᱮᱭᱟᱱ ᱛᱟᱦᱮᱸᱱ ᱞᱟᱹᱜᱤᱫ ᱜᱚᱲᱚ ᱮᱢᱚᱜ-ᱟ᱾ ᱠᱚᱲᱟ ᱠᱩᱲᱤ ᱠᱚ ᱥᱟᱦᱴᱟ ᱨᱮ ᱯᱷᱤᱞᱢ ᱵᱚᱞᱚ ᱚᱪᱚ ᱟᱨᱵᱟᱝ ᱪᱩᱢᱵᱚᱠ ᱞᱟᱴᱷᱟ ᱫᱟᱲᱮᱭᱟᱜ-ᱟ ᱟᱨ ᱥᱚᱡᱷᱮ ᱦᱟᱛᱟᱣ ᱛᱮ ᱱᱤᱭᱚᱢ ᱠᱚ ᱪᱮᱫᱚᱜ-ᱟ᱾ ᱯᱩᱛᱷᱤ ᱨᱮᱭᱟᱜ ᱪᱮᱛᱟᱱ ᱯᱟᱴᱟ (ᱠᱚᱵᱷᱚᱨ) ᱫᱚ ᱠᱚᱲᱟ ᱠᱩᱲᱤ ᱠᱚ ᱟᱡ ᱛᱮ ᱵᱮᱵᱷᱟᱨ ᱫᱟᱲᱮᱭᱟᱜ ᱞᱮᱠᱟ ᱛᱮᱭᱟᱨ ᱟᱠᱟᱱᱟ᱾ ᱵᱟᱤᱸᱰᱤᱝ ᱦᱚᱛᱮᱛᱮ ᱯᱟᱲᱦᱟᱣ ᱡᱤᱱᱤᱥ ᱠᱚ ᱮᱴᱟᱜ ᱮᱴᱟᱜ ᱯᱟᱲᱦᱟᱣ ᱦᱚᱨ (ᱠᱟᱨᱤᱠᱩᱞᱟᱢ) ᱞᱟᱹᱜᱤᱫ ᱫᱩᱦᱲᱟᱹ ᱥᱟᱡᱟᱣ ᱫᱟᱲᱮᱭᱟᱜ-ᱟ ᱟᱨ ᱵᱟᱹᱲᱛᱤ ᱡᱤᱱᱤᱥ ᱠᱚ ᱦᱚᱸ ᱫᱚᱦᱚ ᱫᱟᱲᱮᱭᱟᱜ-ᱟ᱾ ᱥᱟᱦᱴᱟ ᱨᱮᱭᱟᱜ ᱥᱟᱡᱟᱣ ᱫᱚ ᱵᱮᱵᱷᱟᱨᱤᱭᱟᱹ ᱟᱱᱩᱵᱷᱚᱵᱽ ᱯᱟᱱᱛᱮ ᱥᱮᱸᱫᱽᱨᱟ ᱞᱮᱠᱟᱛᱮ ᱦᱩᱭ ᱟᱠᱟᱱᱟ, ᱡᱟᱦᱟᱸ ᱨᱮ ᱧᱮᱞ ᱦᱚᱨ, ᱨᱚᱝ ᱟᱨ ᱪᱤᱛᱟᱹᱨ ᱠᱚ ᱢᱤᱫ ᱱᱤᱭᱚᱢ ᱞᱮᱠᱟᱛᱮ ᱵᱮᱵᱷᱟᱨ ᱟᱠᱟᱱᱟ᱾
ᱢᱟᱱᱟᱱ
A' Design Award ᱥᱳᱱᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱵᱟᱵᱚᱛ ᱛᱮ
I Really Like Math ᱤᱱᱴᱚᱨᱮᱠᱴᱤᱵᱽ ᱯᱟᱲᱦᱟᱣ ᱯᱩᱛᱷᱤ ᱫᱚ A' Design Award ᱥᱳᱱᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱧᱟᱢ ᱟᱠᱟᱱᱟ, ᱱᱚᱶᱟ ᱫᱚ ᱵᱷᱟᱞᱟᱭ ᱛᱮ ᱵᱷᱟᱞᱟᱭ ᱟᱨ ᱥᱩᱱᱫᱚᱨ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ ᱞᱟᱹᱜᱤᱫ ᱮᱢ ᱟᱠᱟᱱ ᱥᱚᱢᱟᱱ ᱠᱟᱱᱟ᱾ ᱱᱚᱶᱟ ᱠᱚ ᱫᱚ ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱠᱚ ᱨᱮᱭᱟᱜ ᱵᱷᱟᱵᱱᱟ ᱟᱨ ᱵᱷᱟᱞᱟᱭ ᱠᱟᱢᱤ ᱡᱷᱟᱞᱠᱟᱣ ᱠᱚ᱾ I Really Like Math ᱤᱱᱴᱚᱨᱮᱠᱴᱤᱵᱽ ᱯᱟᱲᱦᱟᱣ ᱯᱩᱛᱷᱤ ᱫᱚ ᱠᱚᱞᱟ, ᱣᱤᱜᱭᱟᱱ, ᱰᱤᱡᱟᱭᱤᱱ ᱟᱨ ᱴᱮᱠᱱᱚᱞᱚᱡᱤ ᱨᱮᱭᱟᱜ ᱥᱤᱢᱟ ᱵᱟᱲᱦᱟᱣ ᱟᱨ ᱫᱩᱱᱤᱭᱟ ᱵᱷᱟᱞᱟᱭ ᱞᱟᱹᱜᱤᱫ ᱜᱚᱲᱚ ᱮᱢ ᱠᱟᱱᱟ᱾
ᱰᱤᱡᱟᱭᱤᱱ ᱯᱤᱪᱷᱟ ᱨᱮ
ᱯᱨᱮᱥ ᱠᱤᱴ
ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱧᱮᱞ ᱠᱷᱚᱱ ᱠᱨᱮᱰᱤᱴ, ᱴᱤᱢ ᱥᱫᱚᱥᱭ ᱟᱨ ᱴᱮᱠᱱᱤᱠᱮᱞ ᱵᱤᱵᱚᱨᱚᱬ ᱮᱢ ᱟᱠᱟᱱᱟ᱾
- ᱟᱞᱜᱟ ᱜᱩᱱ ᱠᱚ
- The education contents are designed for a good user experience. Students use various tools to experience and naturally learn mathematical principles. The concepts are expressed using infographics to enhance focus.
- ᱢᱟᱯ ᱟᱨ ᱯᱮᱠᱮᱡᱤᱝ
- Width 235mm X Depth 29mm X Height 297mm / Weight: 925g / Paper material: Montblanc Extra white 105g
- ᱴᱮᱜ ᱠᱚ
- Math Education Program, Enjoyable, Fun, Experience, Digital Native Generation.
- ᱛᱮᱭᱟᱨ ᱛᱮᱠᱱᱚᱞᱚᱡᱤ
- The cover of this interactive math textbook was designed to allow students to operate it. Unlike conventional textbooks, the product binding allows them to reconfigure learning materials for different curricula to allow them to conveniently store additional materials.
- ᱰᱤᱡᱟᱭᱱ ᱪᱮᱞᱮᱧ
- The key objective of the research was to balance fun and learning effects. Learning content and effectiveness needed to stay constant even while learning in an enjoyable manner, and as such a thorough image planning was required. Various design attempts and reviews were made to achieve a perfect harmony of contents and design.
- ᱜᱚᱵᱮᱥᱚᱱᱟ
- An experiential math textbook was designed to enhance smart education curricula for the digital native generation. This project was designed using the results of this research that was based on user experience.
- ᱯᱨᱮᱨᱚᱱᱟ
- This project is an interactive math textbook for the digital native generation, which processes visual objects and information more quickly. It was designed based on this to provide learning experiences for mathematical concepts.
- ᱯᱨᱚᱡᱮᱠᱴ ᱥᱚᱢᱚᱭ
- This project was started in June 2018 and finished September 2019 in Seoul, Korea.
- ᱠᱟᱹᱢᱤ ᱦᱚᱨ
- Students can insert film or attach magnets to the pages of the textbook, with page design in particular based on user experience design research. The page layout considers the line of sight of the user with colors and images used in a systematic way.
- ᱴᱤᱢ ᱥᱮᱫᱟᱭ ᱠᱚ
- Art Director : Sanghyun An
Designer : Minyoung Lee
Designer : Seonmi Seo
ᱥᱯᱚᱱᱥᱚᱨᱰ
Designers.org ᱠᱷᱚᱱ ᱯᱟᱨᱚᱢ ᱛᱟᱞᱟᱥ
ᱟᱞᱮᱭᱟᱜ ᱵᱤᱜᱽᱭᱟᱯᱚᱱ ᱥᱟᱹᱜᱟᱹᱭ ᱠᱚ ᱠᱷᱚᱱ ᱯᱨᱚᱰᱟᱠᱴ, ᱥᱮᱵᱟ ᱟᱨ ᱢᱚᱠᱟ ᱩᱫᱩᱜ ᱢᱮ᱾
ᱟᱨᱦᱚᱸ ᱠᱷᱚᱡ ᱢᱮ
ᱥᱟᱹᱜᱟᱹᱭ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ
ᱢᱤᱫ ᱞᱮᱠᱟ ᱠᱮᱴᱮᱜᱚᱨᱤ ᱠᱷᱚᱱ ᱟᱨᱦᱚᱸ ᱯᱩᱨᱥᱠᱟᱨ ᱧᱟᱢᱟᱠᱟᱱ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ ᱧᱮᱞ ᱢᱮ, ᱡᱚᱜᱭᱟᱛᱟ ᱧᱮᱞ ᱛᱮ ᱵᱟᱪᱷᱟᱣ ᱟᱠᱟᱱᱟ᱾