ᱵᱤᱥᱚᱭ ᱨᱮ ᱪᱟᱞᱟᱜ ᱢᱮ
Nuoran Chen, Yilin Niu and Siming Jin ᱨᱮᱱᱟᱜ Tactilelink ᱥᱟᱵᱟᱫᱽ ᱪᱤᱛᱟᱹᱨ ᱥᱮᱪᱮᱫ ᱵᱮᱵᱚᱥᱛᱟ

Nuoran Chen, Yilin Niu and Siming Jin ᱨᱮᱱᱟᱜ Tactilelink ᱥᱟᱵᱟᱫᱽ ᱪᱤᱛᱟᱹᱨ ᱥᱮᱪᱮᱫ ᱵᱮᱵᱚᱥᱛᱟ ᱫᱚ ᱥᱤᱠᱷᱱᱟᱹᱛ ᱯᱨᱚᱛᱤᱡᱚᱜᱤᱛᱟ ᱵᱷᱟᱜ ᱨᱮ 2026 A' Design Award ᱠᱟᱥᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱨᱮᱱᱟᱜ ᱟᱹᱰᱤ ᱢᱟᱱ ᱟᱠᱟᱱ ᱡᱤᱛᱠᱟᱨ ᱠᱟᱱᱟ᱾


ᱠᱟᱥᱟᱥᱤᱠᱷᱱᱟᱹᱛ· 2026

Tactilelink ᱥᱟᱵᱟᱫᱽ ᱪᱤᱛᱟᱹᱨ ᱥᱮᱪᱮᱫ ᱵᱮᱵᱚᱥᱛᱟ

Nuoran Chen, Yilin Niu and Siming Jin ᱞᱮᱠᱟᱛᱮ

ᱜᱟᱦᱟᱠ: Nuoran Chen

ᱥᱤᱠᱷᱱᱟᱹᱛ ᱵᱷᱟᱜ ᱨᱮ A' Design Award ᱠᱟᱥᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱡᱤᱛᱠᱟᱨ

7,220

ᱡᱟᱸᱪ ᱟᱠᱟᱱ ᱮᱣᱟᱨᱰ ᱡᱤᱛᱠᱟᱨ

#177478 ᱞᱟᱜᱤᱫ ᱮᱣᱟᱨᱰ ᱦᱟᱞᱚᱛ ᱡᱟᱸᱪ

ᱨᱚᱝ

ᱰᱤᱡᱟᱭᱤᱱ

Tactilelink ᱥᱟᱵᱟᱫᱽ ᱪᱤᱛᱟᱹᱨ ᱥᱮᱪᱮᱫ ᱵᱮᱵᱚᱥᱛᱟ ᱵᱟᱵᱚᱛ ᱛᱮ

ᱴᱮᱠᱴᱟᱭᱤᱞᱞᱤᱸᱠ ᱫᱚ ᱠᱟᱹᱲᱟᱹ ᱟᱨ ᱢᱮᱫ ᱠᱚᱢ ᱧᱮᱞ ᱫᱟᱲᱮᱭᱟᱜ ᱪᱮᱫᱚᱜᱤᱭᱟᱹ ᱠᱚ ᱞᱟᱹᱜᱤᱫ ᱛᱮ ᱢᱤᱫᱴᱟᱹᱝ ᱥᱟᱵᱟᱫᱽ ᱪᱤᱛᱟᱹᱨ ᱥᱮᱪᱮᱫ ᱵᱮᱵᱚᱥᱛᱟ ᱠᱟᱱᱟ᱾ ᱢᱟᱨᱮ ᱫᱚᱥᱛᱩᱨ ᱞᱮᱠᱟᱛᱮ ᱛᱤ ᱪᱮᱛᱟᱱ ᱛᱤ ᱫᱚᱦᱚᱭ ᱠᱟᱛᱮ ᱥᱮᱪᱮᱫ ᱮᱢ ᱫᱚ ᱪᱮᱫᱚᱜᱤᱭᱟᱹ ᱠᱚᱣᱟᱜ ᱟᱡ ᱛᱮ ᱠᱟᱹᱢᱤ ᱫᱟᱲᱮ ᱠᱚᱢᱚᱜ ᱠᱟᱱᱟ ᱟᱨ ᱠᱚᱢ ᱞᱮᱠᱟᱛᱮ ᱧᱟᱢᱚᱜ ᱠᱟᱱ ᱵᱤᱥᱮᱥᱚᱜᱜᱭᱚ ᱢᱟᱪᱮᱛ ᱠᱚ ᱪᱮᱛᱟᱱ ᱨᱮ ᱟᱹᱥᱨᱟᱭᱚᱜ ᱠᱟᱱᱟ᱾ ᱴᱮᱠᱴᱟᱭᱤᱞᱞᱤᱸᱠ ᱨᱮ ᱢᱤᱫᱴᱟᱹᱝ ᱓ᱰᱤ ᱪᱷᱟᱯᱟ ᱴᱮᱵᱞᱮᱴ ᱯᱷᱨᱮᱢ, ᱥᱟᱨᱠᱤᱴ ᱰᱟᱭᱟᱜᱽᱨᱟᱢ ᱨᱮᱭᱟᱜ ᱨᱟᱠᱟᱵ ᱜᱟᱨ ᱪᱤᱛᱟᱹᱨ ᱟᱨ ᱠᱨᱚᱥ ᱯᱞᱮᱴᱯᱷᱚᱨᱢ ᱥᱚᱯᱷᱴᱣᱮᱨ ᱢᱮᱥᱟ ᱟᱠᱟᱱᱟ᱾ ᱥᱟᱰᱮ ᱦᱚᱛᱮᱛᱮ ᱡᱤᱱᱤᱥ ᱧᱟᱢ ᱦᱚᱨ ᱫᱮᱠᱷᱟᱣ (ᱥᱚᱱᱤᱯᱷᱤᱠᱮᱥᱚᱱ) ᱛᱮ ᱡᱟᱦᱟᱸ ᱪᱮᱫᱚᱜᱤᱭᱟᱹ ᱢᱤᱫᱴᱟᱹᱝ ᱞᱟᱠᱪᱟᱨ ᱦᱟᱹᱴᱤᱧ ᱥᱮᱫ ᱦᱚᱨ ᱮ ᱧᱟᱢᱟ, ᱡᱮᱢᱚᱱ ᱠᱟᱹᱴᱩᱵ ᱨᱮᱭᱟᱜ ᱥᱟᱺᱜᱤᱧ ᱞᱮᱠᱟᱛᱮ ᱥᱟᱰᱮ ᱨᱮᱭᱟᱜ ᱩᱥᱩᱞ ᱟᱨ ᱠᱮᱴᱮᱡ ᱵᱚᱫᱚᱞᱚᱜᱼᱟ᱾ ᱢᱟᱪᱮᱛ ᱠᱚ ᱢᱤᱫ ᱚᱠᱛᱚ ᱨᱮ ᱟᱭᱢᱟ ᱪᱮᱫᱚᱜᱤᱭᱟᱹ ᱠᱚ ᱧᱮᱞ ᱫᱟᱲᱮᱭᱟᱜᱼᱟ ᱟᱨ ᱠᱞᱟᱥ ᱛᱟᱭᱚᱢ ᱟᱡ ᱛᱮ ᱫᱩᱦᱲᱟᱹ ᱧᱮᱞ ᱞᱟᱹᱜᱤᱫ ᱟᱰᱤᱭᱚ ᱴᱤᱯᱯᱚᱱᱤ ᱠᱚ ᱛᱮᱭᱟᱨ ᱫᱟᱲᱮᱭᱟᱜᱼᱟ᱾

ᱢᱟᱱᱟᱱ

A' Design Award ᱠᱟᱥᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱵᱟᱵᱚᱛ ᱛᱮ

Tactilelink ᱥᱟᱵᱟᱫᱽ ᱪᱤᱛᱟᱹᱨ ᱥᱮᱪᱮᱫ ᱵᱮᱵᱚᱥᱛᱟ ᱫᱚ A' Design Award ᱠᱟᱥᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱧᱟᱢ ᱟᱠᱟᱱᱟ, ᱱᱚᱶᱟ ᱫᱚ ᱱᱟᱣᱟ ᱵᱷᱟᱵᱱᱟ ᱛᱮ ᱵᱷᱟᱞᱟᱭ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ ᱞᱟᱹᱜᱤᱫ ᱮᱢ ᱟᱠᱟᱱ ᱥᱚᱢᱟᱱ ᱠᱟᱱᱟ᱾ ᱱᱚᱶᱟ ᱠᱚ ᱫᱚ ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱠᱚ ᱨᱮᱭᱟᱜ ᱵᱷᱟᱵᱱᱟ ᱟᱨ ᱵᱷᱟᱞᱟᱭ ᱠᱟᱢᱤ ᱡᱷᱟᱞᱠᱟᱣ ᱠᱚ᱾ Tactilelink ᱥᱟᱵᱟᱫᱽ ᱪᱤᱛᱟᱹᱨ ᱥᱮᱪᱮᱫ ᱵᱮᱵᱚᱥᱛᱟ ᱫᱚ ᱠᱚᱞᱟ, ᱣᱤᱜᱭᱟᱱ, ᱰᱤᱡᱟᱭᱤᱱ ᱟᱨ ᱴᱮᱠᱱᱚᱞᱚᱡᱤ ᱨᱮᱭᱟᱜ ᱥᱤᱢᱟ ᱵᱟᱲᱦᱟᱣ ᱟᱨ ᱫᱩᱱᱤᱭᱟ ᱵᱷᱟᱞᱟᱭ ᱞᱟᱹᱜᱤᱫ ᱜᱚᱲᱚ ᱮᱢ ᱠᱟᱱᱟ᱾

ᱰᱤᱡᱟᱭᱤᱱ ᱯᱤᱪᱷᱟ ᱨᱮ

ᱯᱨᱮᱥ ᱠᱤᱴ

ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱧᱮᱞ ᱠᱷᱚᱱ ᱠᱨᱮᱰᱤᱴ, ᱴᱤᱢ ᱥᱫᱚᱥᱭ ᱟᱨ ᱴᱮᱠᱱᱤᱠᱮᱞ ᱵᱤᱵᱚᱨᱚᱬ ᱮᱢ ᱟᱠᱟᱱᱟ᱾

ᱟᱞᱜᱟ ᱜᱩᱱ ᱠᱚ
Tactilelink is an affordable tactile graphic education system for blind and visually impaired students. Traditional hand-over-hand instruction limits students' independence and strains an already scarce specialist workforce. SoundPath lets a single instructor guide multiple students at once through sonification and voiceover annotations, making tactile graphic learning accessible, scalable, and independent.
ᱢᱟᱯ ᱟᱨ ᱯᱮᱠᱮᱡᱤᱝ
The physical components include a 3D-printed tablet frame (290 × 226 × 7 mm) and several tactile graphics of Arduino diagrams (279.4 × 215.9 mm). The digital component is cross-platform software that works as both a tablet app and a desktop web app, creating a flexible teaching system.
ᱴᱮᱜ ᱠᱚ
Accessibility, Tactile graphic, Education system, Inclusive education, Blind Arduino
ᱛᱮᱭᱟᱨ ᱛᱮᱠᱱᱚᱞᱚᱡᱤ
Tactilelink is built with simplicity, affordability, and accessibility in mind. For student’s system, it combines 3D-printed tablet frames with software optimized for common educational tablets, ensuring easy setup and scalability. It uses sonification to guide students in exploring and learning raised-line graphics. For instructor’s system, it’s an one-step, AI empowered software help they instruct multiple students easily, reducing their workload, expanding the educational capacity to more underserved blind students.
ᱰᱤᱡᱟᱭᱱ ᱪᱮᱞᱮᱧ
The hardest part was shifting from designer to facilitator. Co-design challenged us to suspend our assumptions, especially as sighted designers. We wrongly assumed blind users would prefer vibration cues over sound. In reality, sonification was less fatiguing and more effective. This required overcoming internal bias, embracing user knowledge, and adapting to insights often overlooked due to our own perspective.
ᱜᱚᱵᱮᱥᱚᱱᱟ
This research is user-centered design. Our goal was to create an affordable system for teaching tactile graphics to visually impaired students. We observed Blind Arduino sessions and collaborated with the East Bay Center for the Blind, then used co-design workshops, Wizard of Oz prototyping, and usability testing with teachers and students. Results showed sonification on existing hardware best supported group learning, offering insights that impact education, accessibility, and inclusive design.
ᱯᱨᱮᱨᱚᱱᱟ
The idea came from observing an Arduino class at the East Bay Center for the Blind, where one instructor had to physically guide each student's hands through circuit diagrams one by one. With nearly 5,000 specialist teachers short across the U.S., this one-on-one model is unsustainable. Inspired by sonification, we use continuous pitch changes to guide students to target components independently, enabling one teacher to instruct multiple students simultaneously, in person or remotely.
ᱯᱨᱚᱡᱮᱠᱴ ᱥᱚᱢᱚᱭ
This project started in August 2024 and finished in December 2024.
ᱠᱟᱹᱢᱤ ᱦᱚᱨ
During class, the instructor taps a selected component on the tactile graphic for students to explore. Students navigate to the component following sonification guidance: the pitch and intensity of the sound shift based on how close their finger is to the target. Teacher can observes their progress on their interface to provide real-time support. After class, teachers could use the software to create detailed audio annotation and design the component-learning sequence, publishing it to student’s device. Students could review the knowledge independently without teacher’s presence by following the sonification guidance.
ᱴᱤᱢ ᱥᱮᱫᱟᱭ ᱠᱚ
Nuoran Chen
Yilin Niu
Siming (Susie) Jin

ᱥᱯᱚᱱᱥᱚᱨᱰ

Designers.org ᱠᱷᱚᱱ ᱯᱟᱨᱚᱢ ᱛᱟᱞᱟᱥ

ᱟᱞᱮᱭᱟᱜ ᱵᱤᱜᱽᱭᱟᱯᱚᱱ ᱥᱟᱹᱜᱟᱹᱭ ᱠᱚ ᱠᱷᱚᱱ ᱯᱨᱚᱰᱟᱠᱴ, ᱥᱮᱵᱟ ᱟᱨ ᱢᱚᱠᱟ ᱩᱫᱩᱜ ᱢᱮ᱾

ᱵᱷᱟᱞ ᱰᱤᱡᱟᱭᱱ ᱢᱟᱨᱟᱝ ᱪᱤᱱᱦᱟᱹ ᱦᱟᱛᱟᱣ ᱞᱟᱹᱠᱛᱤᱭᱟᱜᱼᱟ

A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱫᱚ ᱵᱷᱟᱞ ᱰᱤᱡᱟᱭᱱ ᱞᱟᱜᱤᱫ ᱢᱤᱫ ᱟᱱᱛᱚᱨᱡᱟᱛᱤᱭ, ᱡᱩᱨᱤ ᱵᱤᱪᱟᱨ ᱠᱟᱱ ᱢᱟᱱ ᱠᱟᱱᱟ᱾ A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱨᱮ ᱵᱷᱟᱜ ᱞᱮ ᱟᱢᱟᱜ ᱠᱟᱹᱢᱤ ᱞᱟᱜᱤᱫ ᱡᱚᱜᱽᱭᱟᱛᱟ ᱨᱮᱱᱟᱜ ᱪᱤᱱᱦᱟᱹ, ᱱᱟᱢ, ᱢᱟᱱ ᱟᱨ ᱯᱨᱪᱟᱨ ᱧᱟᱢ ᱞᱟᱜᱤᱫ᱾ ᱟᱢᱟᱜ ᱠᱟᱹᱢᱤ A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱞᱟᱜᱤᱫ ᱱᱚᱢᱤᱱᱮᱴ ᱠᱟᱛᱮ ᱢᱟᱱ ᱟᱠᱟᱱ A' ᱰᱤᱡᱟᱭᱱ ᱯᱩᱨᱟᱥᱠᱟᱨ ᱞᱟᱜᱤᱫ ᱯᱨᱚᱛᱤᱡᱚᱜᱤᱛᱟ ᱢᱮ᱾

ᱱᱚᱢᱤᱱᱮᱴ