Umushinga Space Center Umukino wo Kwiga wa Chia-Ching Chou ni uwatsinze igihembo cyubahwa cyane 2020 Igihembo cya A' Design Award cya Buronze mu Cyiciro cy'Ihiganwa cya Uburezi.
BuronzeUburezi· 2020
Space Center Umukino wo Kwiga
Umukiriya: National Library of Public Information
Uwatsinze Igihembo cya A' Design Award cya Buronze mu Cyiciro cya Uburezi
Uwatsinze Igihembo Yemejwe
Emeza Uko Igihembo Gihagaze ku #92560Imigereranyo
Ibyerekeye Space Center Umukino wo Kwiga
Space Center ni umukino wo kwiga ufasha abana kwitabira mu buryo bwuzuye, washyizwe ku muryango w'isomero. Umukino uragaragazwa ku rukuta rufite uburebure bwa metero icumi n'ubugari bwa metero 3.8. Abana batera roketi z'imibare kugira ngo babone umubumbe w'ishyirahamwe (planet y'igika) kandi batangire urugendo mu isomero. Umukino urangiye, ikarita igaragaza aho ibitabo bihuye n'umubare w'ishyirahamwe watoranyijwe bishyizwe. Igishushanyo cyigisha ubusobanuro bw'imibare y'ishyirahamwe binyuze mu mikino mu buryo bwuzuye ubufasha n'ubushyuhe. Intego ni ugutera abana inkunga yo kwiga no kubafasha kubona ibitabo ku bwabo.
Ishimwe
Ibyerekeye Igihembo cya A' Design Award cya Buronze
Space Center Umukino wo Kwiga ni uwegukanye Igihembo cya A' Design Award cya Buronze, ishimwe ry'agaciro gakomeye ritangwa ku bishushanyo by'indashyikirwa birangwa no guhanga, ubwenge n'ubushishozi. Abegukanye Buronze ni ibihangano bifite ubuhanga bwinshi kandi bihanga cyane, bishimangira uburambe, ubwenge n'ubushobozi bw'ababihanze. Space Center Umukino wo Kwiga biteganyijwe ko izaba ikintu cyubahwa, gishimwa kandi gikundwa, gifite ubunyamwuga n'udushya. Iki gishushanyo cyegukanye Buronze gikoresha uburyo bwiza mu buhanzi, ubumenyi, ubushushanyo n'ikoranabuhanga kandi kirarenze mu gutaha ku tuntu duto. Space Center Umukino wo Kwiga ishimisha ibyo dukeneye, ikora ku byifuzo byacu, itwara amarangamutima yacu kandi ikurura amatsiko yacu.
Inyuma y'Imigereranyo
Dosiye y'Itangazamakuru
Amazina y'abagize uruhare, abagize itsinda n'amakuru y'ubuhanga byatanzwe n'umuhanzi.
- Ibintu Bidasanzwe
- The objective of the project is to create a fun environment, which children can immerse themselves in interactive games as well as learn how to use the classification numbers as clues in order to find books. This design aims to raise children’s motivation through gamification learning. Children are taught about the meaning of classification number in a supportive atmosphere and encouraged to find books by themselves.
- Ibipimo n'Ipaki
- Width 10m x Height 3.8m after project on a wall
- Ibibazo Fatizo
- Interaction, Game, Learning game, Education,Immersive
- Ikoranabuhanga ryo Guteza Imbere
- HARDWARE: computer, CCD cameras, projectors, infrared lamps, directional speaker, mixer amplifier
Game: Unity, Photoshop - Ikibazo cy'Ishusho
- There are few limitations during the whole process. One of the challenges was coming out with an idea that matches the original hardware equipment in the library. Because of the old CCD cameras and the narrow corridor space, the users' motion can't be too fast or too complicated, otherwise, the computer can't detect accurately. However, we made it eventually and all the efforts worth.
- Ubushakashatsi
- The survey was answered by 253 people who had to answer questions regarding their experience and usability after playing the game. This research explores the eight factors that affect flow experience and perceived using on children game-based learning and discusses the relationship between the factors through the Confirmatory Factor Analysis (CFA) and Structural Equation Modeling (SEM).
- Ibyatumye Habaho
- This project is a collaboration between National Library of Public Information and National Taipei University of Technology Department of Interaction Design. The main goal of this project is to construct smart libraries for natives to experience information content and innovative services.
- Igihe cy'Umushinga
- This project is located in the National Library of Public Information in Taichung, Taiwan since 2017.
- Uburyo bw'Imikorere
- This immersive learning game transforms library entrance into a space center that allows children to launch number-rockets to find the classification planet and unfold the library journey. At the end of the game, children will see a map of this library that tells where are the books that match the classification number they just choose. So they can easily understand the meaning of these number and build their cognitive map in their heart.
- Abagize Itsinda
- Researcher, Designer and Developer: CHIA-CHING,CHOU
Developer: JIAN-HUA,GU
Special Thanks To KO-CHIU,WU Ph.D, National Library of Public Information and NTUT Department of Interaction Design - Abafotoye
- Illustrator, Animation, UI Design credit belongs to CHIA-CHING,CHOU
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