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Cece Porogaramu yo Guhugura mu Isi Itagaragara (Virtual Reality) na Di Xia and Xiaoshi Dai

Umushinga Cece Porogaramu yo Guhugura mu Isi Itagaragara (Virtual Reality) wa Di Xia and Xiaoshi Dai ni uwatsinze igihembo cyubahwa cyane 2026 Igihembo cya A' Design Award cy'icyuma mu Cyiciro cy'Ihiganwa cya Uburezi.


IcyumaUburezi· 2026

Cece Porogaramu yo Guhugura mu Isi Itagaragara (Virtual Reality)

na Di Xia and Xiaoshi Dai

Umukiriya: Di Xia

Uwatsinze Igihembo cya A' Design Award cy'icyuma mu Cyiciro cya Uburezi

5,050

Uwatsinze Igihembo Yemejwe

Emeza Uko Igihembo Gihagaze ku #183372

Amabara

Imigereranyo

Ibyerekeye Cece Porogaramu yo Guhugura mu Isi Itagaragara (Virtual Reality)

Cece ni umujyanama w'umwuga ukoresha ikoranabuhanga ry'isi itagaragara (virtual reality) wagenewe abanyeshuri biga inganda. Cece ihuza igikoresho cya VR cyambarwa ku mutwe n'ibikoresho by'imikoranire kugira ngo abanyeshuri bashobore gusuzuma imyanya y'imirimo mu nganda, kwibonera ibidukikije by'aho bakorera no kwitoza ubuhanga bujyanye n'akazi. Umufasha w'ubwenge bw'ubukorano ukoresha ijwi ayobora abakoresha mu myigire yihariye yo gutangira, gusuzuma imyuga no guhugurwa mu buhanga. Iterambere rikurikiranwa kandi hatangwa ibitekerezo ngarukagaciro kugira ngo intego z'imyigire zishyigikirwe. Iyi sisitemu igamije kugabanya ibiciro by'amahugurwa no kuziba icyuho kiri hagati y'amasomo yo mu ishuri n'ibisabwa n'inganda.

Ishimwe

Ibyerekeye Igihembo cya A' Design Award cy'icyuma

Cece Porogaramu yo Guhugura mu Isi Itagaragara (Virtual Reality) ni uwegukanye Igihembo cya A' Design Award cy'icyuma, ishimwe ry'agaciro ritangwa ku bishushanyo byiza bihuza ibyo umwuga n'inganda bikeneye ku bihangano byashushanyijwe neza. Abegukanye icyuma bagaragaza ubuhanga bukomeye, ubumenyi bwihariye, imyumvire y'inzobere n'ubushobozi bwo guhanga bw'ababikoze. Cece Porogaramu yo Guhugura mu Isi Itagaragara (Virtual Reality) biteganyijwe ko izaba igihangano cyubahwa, gishimwa kandi gikundwa, gifatika kandi gifite udushya. Iki gishushanyo cyegukanye icyuma gihuza uburyo bwiza bukoreshwa mu nganda kandi gifite ibiranga bya tekiniki bifite ubushobozi, bifatanye n'ubumenyi n'impano. Cece Porogaramu yo Guhugura mu Isi Itagaragara (Virtual Reality) yubahwa kubera gukora neza, kandi yashushanyijwe kugira ngo inoze ubuzima, ifashe gutuma isi iba nziza.

Inyuma y'Imigereranyo

Dosiye y'Itangazamakuru

Amazina y'abagize uruhare, abagize itsinda n'amakuru y'ubuhanga byatanzwe n'umuhanzi.

Ibintu Bidasanzwe
Cece is an interactive VR career mentor designed for manufacturing students on campus, to holistically enhancing their education experience and help them explore industry roles, experience real workplace environments, and build job-ready skills at a low cost and accessible while bridging the gap between academic training and real industry requirements.
Ibipimo n'Ipaki
Digital Product
Ibibazo Fatizo
VR, Immersive Learning, Skill Training, Career Advancing,Education Tech, Accessibility
Ikoranabuhanga ryo Guteza Imbere
This product combines a VR headset with interactive interfaces within a virtual environment to enable students to explore careers and develop job related skills.
Ikibazo cy'Ishusho
The most challenging part was designing the right balance between immersion and guidance. In a VR environment, it’s easy to create visually rich experiences, but without clear structure, users can feel lost. At the same time, adding too much guidance can break immersion and make the experience feel rigid. The challenge was to design a system where users could freely explore while still receiving the right level of support. This led us to introduce an AI agent that provides contextual guidance through natural conversation, instead of relying only on traditional UI elements.
Ubushakashatsi
Desk Research
We analyzed policies, investments, and employment data in manufacturing. While industry investment is growing, student employment is declining—revealing a key gap.

Primary Research
We interviewed 20+ students, career advisors, and industry professionals in Seattle, gaining insights from both education and hiring perspectives.

Key Insights

Education–Industry Gap
Curriculum and equipment lag behind industry needs.
Experience Preference
Companies favor experienced candidates due to high training costs.
Lack of Career Clarity
Students lack understanding of real work environments, leading to job instability.
Ibyatumye Habaho
Our idea was inspired by our research, which revealed a significant gap between what students learn in school and the skills required in the real world. After brainstorming, we identified an opportunity in VR. Although the hype around VR has faded, its ability to simulate real-world environments in a cost-effective way still offers strong potential for improving education and training.
Igihe cy'Umushinga
This project started in March 2024 and was completed in August 2024, based in Seattle.
Uburyo bw'Imikorere
1 Dual Interaction Modes
Combines VR controllers with a voice-driven AI agent for intuitive and natural interaction.
2 Personalized Onboarding
Users share background and goals with the AI to set up a tailored learning path.
3 Career Exploration & Guidance in VR
Recommends career paths and guides users through immersive scenarios with AI support.
4 VR Skill Training
Delivers hands-on training focused on practical, job-ready skills.
5 Progress Tracking & Feedback
Tracks progress and provides feedback to support growth and goal alignment.
Abagize Itsinda
Di Xia,
Xiaoshi Dai,
Feifan Gao
Abafotoye
image:
Di Xia,
Xiaoshi Dai,
Feifan Gao

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