Lo dissènh BlindBox Jòc de Fusta per Ufuk Bircan Özkan es un laureat autfo estimfo del prestigfo 2014 A' Design Award de Fèrre dins la Categoria de Competfo Joguèt.
FèrreJoguèt· 2014
BlindBox Jòc de Fusta
Client : Ufuk Bircan Özkan
Laureat del A' Design Award de Fèrre dins la Categoria Joguèt
Laureat de Prèmi Verificat
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A prepaus de BlindBox Jòc de Fusta
BlindBox es un jòc de fusta que combina los casses-tèstas amb los jòcs de memòria, e renforça las sensacions coma l'ausida e lo tacte. Es un jòc per tòrns per dos jogaires. Lo jogaire que recuèlh sas billas abans l'autre jogaire ganha. Los tiradons orizontals son desplaçats pels jogaires per alinhar los trauses al mitan per crear de camins verticals que permeton a las billas de tombar. Lo jòc demanda de capacitats de pensada estrategica per blocar vòstre adversari, una bona memòria per las bonas jogadas e una atencion elevada per devisar ont se desplaçan vòstras billas.
La Reconoissença
A prepaus del A' Design Award de Fèrre
BlindBox Jòc de Fusta a ganhat la distincion A' Design Award de Fèrre, una reconeissença prestigiosa acordada a de bons designs que respondon a las exigéncias professionalas e industrialas esperadas de creacions plan concebudas. Los ganhaires del Fèrre demòstran una granda abilitat, una nauta especializacion, una comprenedura d'expèrt e la capacitat creativa de lors creators. S'espèra que BlindBox Jòc de Fusta siá una creacion fòrça considerada, admirada e estimada, practica e innovanta. Aqueste design ganhaire de la distincion A' Design Award de Fèrre integra las melhoras practicas del sector e a de caracteristicas tecnicas competentas ligadas a un saber-far e a un talent. Per son rigor, BlindBox Jòc de Fusta merita lo respècte e es destinat a aportar de melhoraments a la qualitat de la vida que ajudan a far del mond un luòc melhor.
Darrièr lo concèpte
Kit de premsa
Crèdits, membres de l'equipa e detalhs tecnics fornits pel designer.
- Proprietats Unicas
- BlindBox is a wooden game which combines puzzles with memory games. Because of the natural materials used, it strengthens feelings like hearing and touching. Players change the 3D maze in each move during the game in order to gather their own marbles. Players need to consider the position of their opponent's marble too, when making moves. Because of the unique game scenario, players may score for their opponents by causing their opponent's marble fall down first. Causing a marble to fall out of the structure requires the marble to start from top layer.
- Dimensions e Embalatge
- Proposed package dimensions are mm x mm x mm
- Etiquetas
- wood, game, puzzle, maze, turn based, marbles, sound
- Tecnologia de Produccion
- BlindBox can be produced by conventional production techniques as it requires basic geometrical shapes to be formed in wood, glass and steel.
- Desaffo de Dissènh
- The hardest part was checking the game against any bugs which will effect the gameplay. As far as I experienced, there are no bugs that allow cheating or stucking.
- Recèrca
- User and market research es are done at the first stages of the esign studies. 3-dimensional gameplay, risk of scoring for your opponent and selection of the natural materials used in production are the results of these researches.
- Inspiracion
- I wondered if I will be able to add a 3rd dimension to classic maze games. A static 3D maze would be boring as it would have just one solution; so I created one where users change the path in each turn. As it contains small parts, it is suitible for children aged over 6.
- Durada del Projècte
- The design was an old student project of mine from 2006 in Ankara. I revised it in Bursa in February 2014 to make it a commercial product.
- Flux Operacional
- Placing the drawers randomly to the storeys, and marbles diagonally to the holes on top are the preperation stages of the game. One player plays with glass marbles and the other player plays with steel ones. Players can choose any classic method to select who will start. The aim is to collect your marbles before your opponent does. What you can do is to slide the drawers in turns in order to align holes in the drawers with the ones in the storey below to make marbles fall down. Because you don't see where the marbles are in the construction; you need to remember or guess their places by the help of the sounds they create when hitting the wooden drawers. You can recognize your own marbles by the different sound they create than your opponent's because of their different materials.
During the gameflow, you may fall your own or your opponent's marbles outside the box which means they need to be placed in and start from the holes at the top. Similarly, you may accidentally gather your opponent's marble from bottom, which means an own-goal.
The next game set can start with the last winner's move after replacing the marbles. - Crèdits d'Imatges
- Image #1: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #2: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #3: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #4: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #5: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
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