Lo dissènh Magic Fitness Aplicacion Mobila, Aplicacion per Relòtge Intelligent per Di Song, Huicong Hu and Jie Yao es un laureat autfo estimfo del prestigfo 2022 A' Design Award de Fèrre dins la Categoria de Competfo Interfàcia.
FèrreInterfàcia· 2022
Magic Fitness Aplicacion Mobila, Aplicacion per Relòtge Intelligent
per Di Song, Huicong Hu and Jie Yao
Client : Harbin Institute of Technology, Shenzhen
Laureat del A' Design Award de Fèrre dins la Categoria Interfàcia
Laureat de Prèmi Verificat
Verificar l'Estat del Prèmi per #135845Lo Concèpte
A prepaus de Magic Fitness Aplicacion Mobila, Aplicacion per Relòtge Intelligent
Magic Fitness es una aplicacion de fitness ludificada per esmartfònes e relòtges intelligents. L'aplicacion ajuda los utilizaires a bastir d'abituds d'exercici quotidianas. Los comportaments de santat enregistrats pels aparelhs son transformats en energia magica dins lo jòc. Aquesta energia magica fa montar lo nivèl d'un avatar magic e permet de ganhar de pèças d'aur. Las pèças pòdon èsser utilizadas per crompar d'objèctes, cambiar de costums e sosténer d'eveniments caritatius reals. Los utilizaires definisson d'objectius de fitness, consultan lor progression setmanièra e mesadièra, e partejan las tendéncias de santat amb d'autres utilizaires. L'objectiu d'aquesta concepcion es d'aumentar la motivacion per una practica reguliera d'exercici.
La Reconoissença
A prepaus del A' Design Award de Fèrre
Magic Fitness Aplicacion Mobila, Aplicacion per Relòtge Intelligent a ganhat la distincion A' Design Award de Fèrre, una reconeissença prestigiosa acordada a de bons designs que respondon a las exigéncias professionalas e industrialas esperadas de creacions plan concebudas. Los ganhaires del Fèrre demòstran una granda abilitat, una nauta especializacion, una comprenedura d'expèrt e la capacitat creativa de lors creators. S'espèra que Magic Fitness Aplicacion Mobila, Aplicacion per Relòtge Intelligent siá una creacion fòrça considerada, admirada e estimada, practica e innovanta. Aqueste design ganhaire de la distincion A' Design Award de Fèrre integra las melhoras practicas del sector e a de caracteristicas tecnicas competentas ligadas a un saber-far e a un talent. Per son rigor, Magic Fitness Aplicacion Mobila, Aplicacion per Relòtge Intelligent merita lo respècte e es destinat a aportar de melhoraments a la qualitat de la vida que ajudan a far del mond un luòc melhor.
Darrièr lo concèpte
Kit de premsa
Crèdits, membres de l'equipa e detalhs tecnics fornits pel designer.
- Proprietats Unicas
- Magic Fitness is a gamified fitness habit-building application for smartphones and smartwatches that aims to improve users' daily physical activity levels. It adopts the game form of education simulation, and transforms users' healthy behaviors into magic energy in the game to cultivate magic avatars. Users can also donate magical energy to real-world charities, which uses gamification to let users enjoy the fun of exercise and develop healthy habits.
- Dimensions e Embalatge
- Designed for the iOS and watchOS System
- Etiquetas
- Interface Design, Gamification, User Experience
- Tecnologia de Produccion
- Illustrations were designed in Adobe Photoshop CC, Illustrator CC, and Figma.
- Desaffo de Dissènh
- The biggest challenge is how to better apply gamified design methods to application to increase user motivation to exercise. Our primary goal is to satisfy users' preferences and needs, so we conducted many in-depth situational interviews and analysis. At the same time, we read a large number of relevant works on gamification design, combined the gamification theory of DMC with user needs, and finally summarized four gamification design methods most suitable for the target scene.
- Recèrca
- Through in-depth interviews with target users, this design study extracts relevant design needs to understand users' needs for healthy behavior-building, daily exercise habits, preferences for game forms and design inspiration. After demand analysis, the system concept statement is formed. Based on the gamification theory of DMC and user needs, four gamification design methods of education simulation, quantitative data feedback, task and reward, and social interaction are summarized, and the information architecture diagram and low-fidelity interaction model are produced as the results of conceptual design. After that, the application prototype is tested for usability and the design is optimized based on the evaluation results.
- Inspiracion
- There are many users who want to form the habit of exercise but are busy with work and study. They have strong demand for exercise but have low motivation for exercise. Smartwatches currently on the market can record users' movements around the clock, but the incentive level is low. Therefore, this application combines the advantages of gamification and smartwatches to encourage users to achieve fitness goals and develop healthy habits.
- Durada del Projècte
- The project started in October 2021 and finished in January 2022 in Shenzhen.
- Flux Operacional
- When opening the application for the first time, users can select their avatars and set fitness goals based on their current physical health. On the home page, users can view the current status of the avatar and interact with it. The state of the avatar is synchronized with the state of the user in real life, they work synchronously and exercise synchronously. So when the avatar works too long, it will remind the user to stand up and have a rest. At the same time, the home page shows the progress of the user's health goal today, every health behavior will increase the magic energy, so that the avatar can upgrade and earn gold coins. The higher the level, the faster you earn coins, which can be used to buy items, change costumes, and donate to charity events. On the overview page, users can see their overall fitness status for a week or a month. On the community page, users can communicate with other users and share their health trends.
- Membres de l'Equipa
- Student: Di Song
Faculties: Huicong Hu
Jie Yao
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