Ny endrika Magic Fitness Fampiharana finday, Fampiharana famantarana ora mahery fanahy nataon'i Di Song, Huicong Hu and Jie Yao dia mpandresy sarobidy amin'ny 2022 A' Design Award Vy amin'ny Sokajin'ny Fifanintsanana Famolavolana Serasera, Fifandraisana ary Traikefan'ny Mpampiasa.
VySerasera· 2022
Magic Fitness Fampiharana finday, Fampiharana famantarana ora mahery fanahy
nataon'i Di Song, Huicong Hu and Jie Yao
Mpanjifa: Harbin Institute of Technology, Shenzhen
Mpandresy A' Design Award Vy amin'ny Sokajy Serasera
Mpandresy Loka Voamarina
Hanamarina ny Sata Loka ho an'ny #135845Ny Endrika
Momba ny Magic Fitness Fampiharana finday, Fampiharana famantarana ora mahery fanahy
Ny Magic Fitness dia fampiharana fanatanjahantena misy lalao ho an'ny finday sy ny famantarana ora mahery fanahy. Ity fampiharana ity dia manampy ny mpampiasa hamorona fahazarana fanatanjahantena isan'andro. Ny fitondrantena ara-pahasalamana voarakitra amin'ny fitaovana dia lasa angovo mahery fanahy ao anatin'ny lalao. Io angovo mahery fanahy io no manangana ny ambaratongan'ny avatar mahery fanahy sy mahazoana vola volamena. Azo ampiasaina hividianana zavatra ny vola volamena, hanovana lamba ary hanohanana hetsika fanaovan-tsoa marina. Ny mpampiasa dia mametraka tanjona ara-panatanjahantena, mijery ny fandrosoana isan-kerinandro sy isam-bolana, ary mizara ny fironana ara-pahasalamana amin'ny mpampiasa hafa. Ny tanjon'ny famolavolana dia ny hampitombo ny faniriana hanao fanatanjahantena tsy tapaka.
Ny Fankasitrahana
Momba ny A' Design Award Vy
Nandresy ny A' Design Award Vy ny famolavolana Magic Fitness Fampiharana finday, Fampiharana famantarana ora mahery fanahy, fankasitrahana malaza omena ny famolavolana tsara izay mahafeno ny fepetra ara-barotra sy ara-indostria andrasana amin'ny famoronana natao tsara. Ny mpandresy Vy dia mampiseho fahaiza-manao lehibe, fahaizana manokana ambony, fahatakarana manam-pahaizana ary fahaizana mamorona an'ireo mpamorona azy. Andrasana ho famoronana ankasitrahana be, ankafizina ary tiana izay azo ampiharina sady vaovao ny famolavolana Magic Fitness Fampiharana finday, Fampiharana famantarana ora mahery fanahy. Ity famolavolana nandresy ny A' Design Award Vy ity dia mampiray ny fomba fanao tsara indrindra amin'ny indostria ary manana toetra ara-teknika mahomby mifandray amin'ny fahalalana sy ny talenta. Ny famolavolana Magic Fitness Fampiharana finday, Fampiharana famantarana ora mahery fanahy dia hajaina noho ny fitandremany ary natao hanome fanatsarana ny kalitaon'ny fiainana izay manampy hahatonga ny tontolo ho toerana tsara kokoa.
Ao Ambadiky ny Endrika
Fitaovana ho an'ny Mpanao Gazety
Fankasitrahana, mpikambana ao amin'ny ekipa ary antsipiriany teknika nomen'ny mpanao endrika.
- Toetra Manokana
- Magic Fitness is a gamified fitness habit-building application for smartphones and smartwatches that aims to improve users' daily physical activity levels. It adopts the game form of education simulation, and transforms users' healthy behaviors into magic energy in the game to cultivate magic avatars. Users can also donate magical energy to real-world charities, which uses gamification to let users enjoy the fun of exercise and develop healthy habits.
- Refy & Fonosana
- Designed for the iOS and watchOS System
- Marika
- Interface Design, Gamification, User Experience
- Teknolojia Famokarana
- Illustrations were designed in Adobe Photoshop CC, Illustrator CC, and Figma.
- Fanamby Endrika
- The biggest challenge is how to better apply gamified design methods to application to increase user motivation to exercise. Our primary goal is to satisfy users' preferences and needs, so we conducted many in-depth situational interviews and analysis. At the same time, we read a large number of relevant works on gamification design, combined the gamification theory of DMC with user needs, and finally summarized four gamification design methods most suitable for the target scene.
- Fikarohana
- Through in-depth interviews with target users, this design study extracts relevant design needs to understand users' needs for healthy behavior-building, daily exercise habits, preferences for game forms and design inspiration. After demand analysis, the system concept statement is formed. Based on the gamification theory of DMC and user needs, four gamification design methods of education simulation, quantitative data feedback, task and reward, and social interaction are summarized, and the information architecture diagram and low-fidelity interaction model are produced as the results of conceptual design. After that, the application prototype is tested for usability and the design is optimized based on the evaluation results.
- Aingam-panahy
- There are many users who want to form the habit of exercise but are busy with work and study. They have strong demand for exercise but have low motivation for exercise. Smartwatches currently on the market can record users' movements around the clock, but the incentive level is low. Therefore, this application combines the advantages of gamification and smartwatches to encourage users to achieve fitness goals and develop healthy habits.
- Faharetan'ny Tetikasa
- The project started in October 2021 and finished in January 2022 in Shenzhen.
- Fizotr'asa
- When opening the application for the first time, users can select their avatars and set fitness goals based on their current physical health. On the home page, users can view the current status of the avatar and interact with it. The state of the avatar is synchronized with the state of the user in real life, they work synchronously and exercise synchronously. So when the avatar works too long, it will remind the user to stand up and have a rest. At the same time, the home page shows the progress of the user's health goal today, every health behavior will increase the magic energy, so that the avatar can upgrade and earn gold coins. The higher the level, the faster you earn coins, which can be used to buy items, change costumes, and donate to charity events. On the overview page, users can see their overall fitness status for a week or a month. On the community page, users can communicate with other users and share their health trends.
- Mpikambana ao amin'ny Ekipa
- Student: Di Song
Faculties: Huicong Hu
Jie Yao
Noharena
Tsidiho Ankoatr'i Designers.org
Mahità vokatra, serivisy ary tombontsoa avy amin'ireo mpiara-miasa amin'ny dokam-barotra.
Hijerena Bebe Kokoa
Endrika Mifandray
Jereo ireo endrika nahazo loka hafa ao amin'ny sokajy mitovy, voafantina araka ny kalitao.