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Space Center Ludus Discendi ab Chia-Ching Chou

Opus Space Center Ludus Discendi a designatore Chia-Ching Chou est victor maxime honoratus praemii praestigiosissimi 2020 Praemium A' Design Award Aeneum in Categoria Certaminis Educatio.


AesEducatio· 2020

Space Center Ludus Discendi

a Chia-Ching Chou

Cliens: National Library of Public Information

Victor praemii Praemium A' Design Award Aeneum in Categoria Educatio

20,493

Victor Praemii Verificatus

Verifica Statum Praemii pro #92560

Colores

Designum

De Space Center Ludus Discendi

Centrum Spatiale est ludus discendi immersivus in aditu bibliothecae positus. Ludus in pariete decem metra lato et 3,8 metra alto proiicitur. Pueri missilia numerorum emittunt ut planetam classificationis inveniant et iter bibliothecae incipiant. Ludo finito, tabula geographica ostendit ubi libri numero classificationis electo congruentes positi sint. Consilium significationem numerorum classificationis per lusum in habitu fovente docet. Propositum est studium excitare et pueros adiuvare ut libros per se ipsos inveniant.

Agnitio

De Praemium A' Design Award Aeneum

Space Center Ludus Discendi victor est Praemii A' Design Award Aeneum, honoris multum aestimati formis egregiis, creandi ingenio, sollertia et acumine insignibus dati. Victores Aenei opera perita et mire creandi sunt, quae experientiam, imaginationem et solertiam auctorum suorum confirmant. Exspectatur Space Center Ludus Discendi rem multum aestimatam, admiratam et carissimam, notabiliter professionalem et novam fore. Haec forma Aeneo victa optimas consuetudines artis, scientiae, formandi rationis et technologiae amplectitur et in cura minutiarum excellit. Space Center Ludus Discendi necessitates egregie explet, cupiditates tangit, sensus capit et curiositatem allicit.

Post Designum

Fasciculus Nuntii

Merita, sodales gregis et singula technica a designatore praebita.

Proprietates Singulares
The objective of the project is to create a fun environment, which children can immerse themselves in interactive games as well as learn how to use the classification numbers as clues in order to find books. This design aims to raise children’s motivation through gamification learning. Children are taught about the meaning of classification number in a supportive atmosphere and encouraged to find books by themselves.
Dimensiones et Involucrum
Width 10m x Height 3.8m after project on a wall
Notulae
Interaction, Game, Learning game, Education,Immersive
Technologia Productionis
HARDWARE: computer, CCD cameras, projectors, infrared lamps, directional speaker, mixer amplifier
Game: Unity, Photoshop
Provocatio Designandi
There are few limitations during the whole process. One of the challenges was coming out with an idea that matches the original hardware equipment in the library. Because of the old CCD cameras and the narrow corridor space, the users' motion can't be too fast or too complicated, otherwise, the computer can't detect accurately. However, we made it eventually and all the efforts worth.
Investigatio
The survey was answered by 253 people who had to answer questions regarding their experience and usability after playing the game. This research explores the eight factors that affect flow experience and perceived using on children game-based learning and discusses the relationship between the factors through the Confirmatory Factor Analysis (CFA) and Structural Equation Modeling (SEM).
Inspiratio
This project is a collaboration between National Library of Public Information and National Taipei University of Technology Department of Interaction Design. The main goal of this project is to construct smart libraries for natives to experience information content and innovative services.
Duratio Operis
This project is located in the National Library of Public Information in Taichung, Taiwan since 2017.
Cursus Operationis
This immersive learning game transforms library entrance into a space center that allows children to launch number-rockets to find the classification planet and unfold the library journey. At the end of the game, children will see a map of this library that tells where are the books that match the classification number they just choose. So they can easily understand the meaning of these number and build their cognitive map in their heart.
Membra Turmae
Researcher, Designer and Developer: CHIA-CHING,CHOU
Developer: JIAN-HUA,GU
Special Thanks To KO-CHIU,WU Ph.D, National Library of Public Information and NTUT Department of Interaction Design
Agnitiones Imaginum
Illustrator, Animation, UI Design credit belongs to CHIA-CHING,CHOU

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Bonum Designatum Magna Agnitione Dignum Est

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