No Know Tawwurt Taniḍent n Escape Room sɣur Rong Han d anerbaz yettwaqadren meqqren n 2025 Tarbaḥt A' Design Award n Lbrunz deg Taggayt n Tnaflit n Afeṣṣel n Ugensu, Taddart n Uzenz d Uskan.
LbrunzAgensu· 2025
No Know Tawwurt Taniḍent n Escape Room
sɣur Rong Han
Anerbaz n Tarbaḥt A' Design Award n Lbrunz deg Taggayt n Agensu
Anerbaz n Urraz Yettwasenqden
Senqed Addad n Urraz i #172339Afeṣṣel
Ɣef No Know Tawwurt Taniḍent n Escape Room
Aḍris n tektabt: No Know d yiwet n tewwurt taniḍent n tmezgunt n tmenɣiwt s uɣmis, tettwaf ɣer usensu wis sin n tesnegmert n Xi'an, Cinwa. Amkan-a yesɛa 1080 imitrujeɣ, yesɛa ɛecṛa n texxamin s uskasi, deg-sent Tagduda, Tacinwit, tamezwarut n lɣaci d wid ilelli. Aṭas n telqey qqimen war ma fessren, kra n yigenna qqimen deg wudem-nsen n uneddaz, s ubelbul aberrani akked wudem afessas n tuzzalt. Askasi asli-s yeqqim d anagraw n umkan azayez. Tabrit tesɛa 1.2 n yimitren s tehri, ihi imeḍlulen qeṛben imezdaɣ wa akked wa, ayen i d-yesnernin timlilit tanmettiyt.
Asmekti
Ɣef Tarbaḥt A' Design Award n Lbrunz
No Know Tawwurt Taniḍent n Escape Room d amerbaḥ n Tarbaḥt A' Design Award n Lbrunz, tagmat ɛlayen i yisnulfa yelhan, yeṭṭafaren tinawt, tamusni d tezmert. Imerbaḥen n Lbrunz d isnulfa yelhan, ttbanen d timusniwin n tmusni n yimahilen-nsen. No Know Tawwurt Taniḍent n Escape Room ad yili d asnulfu yettwaɛezzen, yelhan, amaynut. No Know Tawwurt Taniḍent n Escape Room yettemlil ɣef yimawlan, yettwaɛezzen s tmahilt-is.
Deffir n ufeṣṣel
Tagrurt n tɣamsa
Ismawen n terbaɛt, iferdisen itiknikanen akked telɣut i d-yefka umeṣṣufeɣ.
- Taɣara Tasuft
- No Know is a script murder escape room situated on the second basement level of the Yongningli Shopping District in Xi'an. True to its name, the design purposefully incorporates many unfinished elements, with some walls left in their post-demolition state. This approach creates an atmosphere similar to an ongoing creative process, allowing players to experience distinct spatial sensations at different stages.
- Tigejdiwin & Akemmus
- 1080 square metre
- Tibzimin
- Script Murder Game, Escape Room, Mystery, Immersive, Emergent Gameplay, User Experience
- Tasnakta n Ufares
- The venue features ten room themes including Republican, Chinese, futuristic, and minimalist Ins styles. Rather than employing intricate techniques, the project embraces simplicity by preserving aspects of the original structure, such as exposed walls and basic stucco finishes. This choice encourages players to intuitively engage with the mystery and authentic texture of the space. The roughly painted plaster walls, when illuminated by specific lighting, become particularly captivating.
- Asewḥel n Usnulfu
- A great challenge in the design process is that the designer must possess experience in the script murder game and know its rules well prior to commencing the project. These elements are essential to the design. In this instance, the designer is an enthusiastic player, which has allowed him to seamlessly incorporate the game rules and concepts into the spatial design.
- Anadi
- During the demolition process, the original staircase connecting the basement and second floors was retained, becoming a focal point in the public area and the most dynamic feature of the entire space. This staircase serves as a unique element, allowing the overall environment to achieve a sense of elevation. In its unfinished form, the old staircase contributes to the space in a distinctive manner.
- Aseḥbiber
- The appeal of design often arises from an element of unexpected uncertainty. Reflecting on the Buddhist adage, Free from the notions of I, others, living beings, and time,these four no notions do not dismiss existence; rather, they highlight the significance of looking beyond superficial appearances to uncover deeper truths. This concept aligns with the essence of the script murder game that inspired the design of No Know.
- Tanzagt n Usenfar
- The project commenced in April 2020 and wrapped up in November 2021 at a site in Xi'an, China. It officially opened to the public in November of the same year.
- Tanila n Umahil
- The conventional front desk area features a long table that remains in an unfinished state, evoking a sense of mystery. Positioned centrally within the public space, it meets the needs of players who wish to gather and converse while waiting. The design promotes social interaction, similar to the room aisles, which are designed to be only 1.2 meters wide. This narrowness compels individuals to pass in a staggered manner, creating opportunities for unexpectedly delightful encounters.
- Ibrivan
- Shanxi Shanye Architectural Design Co., Ltd
- Igmamen n Terbaɛt
- Han Rong
- Imsuren n Tugniwin
- Shanxi Shanye Architectural Design Co., Ltd
Yettwaxellṣen
Snirem Seld Designers.org
Af-d iferdisen, imeẓla d tegnatin sɣur yimɛawnen-nneɣ n usissen.
Ugar i tifin
Ifeṣṣelen yemcudden
Snirem ugar n ifeṣṣelen yewwin ammud seg twennaḍt-nni kan, ttwaferzent s lmeɛna.