Karya No Know Interior Ruang Pelarian (Escape Room) oleh Rong Han adalah pemenang yang sangat dihormati dari 2025 A' Design Award Perunggu yang sangat bergengsi dalam Kategori Kompetisi Desain Ruang Interior dan Pameran.
PerungguInterior· 2025
No Know Interior Ruang Pelarian (Escape Room)
oleh Rong Han
Pemenang A' Design Award Perunggu dalam Kategori Interior
Pemenang Penghargaan Terverifikasi
Verifikasi Status Penghargaan untuk #172339Desain
Tentang No Know Interior Ruang Pelarian (Escape Room)
No Know adalah escape room bertema script murder yang berlokasi di lantai basement kedua sebuah kawasan perbelanjaan di Xi'an, Tiongkok. Tempat ini memiliki luas 1.080 meter persegi dan terdiri dari sepuluh ruang bertema, termasuk gaya Republik, Tionghoa, futuristik, dan minimalis. Banyak elemen sengaja dibiarkan tanpa penyelesaian akhir, dan sebagian dinding dipertahankan dalam kondisi pasca-pembongkaran, dengan permukaan terbuka dan finishing plester sederhana. Tangga asli dipertahankan sebagai titik fokus area publik. Lorong-lorongnya selebar 1,2 meter, sehingga para pemain berpapasan dalam jarak dekat dan interaksi sosial pun terdorong terjadi.
Pengakuan
Tentang A' Design Award Perunggu
No Know Interior Ruang Pelarian (Escape Room) adalah pemenang A' Design Award Perunggu, pengakuan yang sangat bergengsi yang diberikan kepada desain luar biasa yang dicirikan oleh kreativitas, kecerdikan, dan ketajaman. Pemenang Perunggu adalah artefak yang sangat terampil dan sangat kreatif yang membuktikan pengalaman luas, imajinasi, dan kelihaian para desainernya. No Know Interior Ruang Pelarian (Escape Room) diharapkan menjadi objek yang sangat dihargai, dikagumi, dan dicintai, sangat profesional dan inovatif. Desain pemenang A' Design Award Perunggu ini menyertakan praktik terbaik dalam seni, sains, desain, dan teknologi, dan sangat baik dalam perhatiannya pada detail. No Know Interior Ruang Pelarian (Escape Room) memuaskan kebutuhan dengan indah, menyentuh keinginan, memikat perasaan, dan menarik rasa ingin tahu.
Di Balik Desain
Kit Pers
Kredit, anggota tim, dan detail teknis yang disediakan oleh desainer.
- Keunikan
- No Know is a script murder escape room situated on the second basement level of the Yongningli Shopping District in Xi'an. True to its name, the design purposefully incorporates many unfinished elements, with some walls left in their post-demolition state. This approach creates an atmosphere similar to an ongoing creative process, allowing players to experience distinct spatial sensations at different stages.
- Dimensi & Kemasan
- 1080 square metre
- Tag
- Script Murder Game, Escape Room, Mystery, Immersive, Emergent Gameplay, User Experience
- Teknologi Produksi
- The venue features ten room themes including Republican, Chinese, futuristic, and minimalist Ins styles. Rather than employing intricate techniques, the project embraces simplicity by preserving aspects of the original structure, such as exposed walls and basic stucco finishes. This choice encourages players to intuitively engage with the mystery and authentic texture of the space. The roughly painted plaster walls, when illuminated by specific lighting, become particularly captivating.
- Tantangan Desain
- A great challenge in the design process is that the designer must possess experience in the script murder game and know its rules well prior to commencing the project. These elements are essential to the design. In this instance, the designer is an enthusiastic player, which has allowed him to seamlessly incorporate the game rules and concepts into the spatial design.
- Riset
- During the demolition process, the original staircase connecting the basement and second floors was retained, becoming a focal point in the public area and the most dynamic feature of the entire space. This staircase serves as a unique element, allowing the overall environment to achieve a sense of elevation. In its unfinished form, the old staircase contributes to the space in a distinctive manner.
- Inspirasi
- The appeal of design often arises from an element of unexpected uncertainty. Reflecting on the Buddhist adage, Free from the notions of I, others, living beings, and time,these four no notions do not dismiss existence; rather, they highlight the significance of looking beyond superficial appearances to uncover deeper truths. This concept aligns with the essence of the script murder game that inspired the design of No Know.
- Durasi Proyek
- The project commenced in April 2020 and wrapped up in November 2021 at a site in Xi'an, China. It officially opened to the public in November of the same year.
- Alur Operasi
- The conventional front desk area features a long table that remains in an unfinished state, evoking a sense of mystery. Positioned centrally within the public space, it meets the needs of players who wish to gather and converse while waiting. The design promotes social interaction, similar to the room aisles, which are designed to be only 1.2 meters wide. This narrowness compels individuals to pass in a staggered manner, creating opportunities for unexpectedly delightful encounters.
- Paten
- Shanxi Shanye Architectural Design Co., Ltd
- Anggota Tim
- Han Rong
- Kredit Gambar
- Shanxi Shanye Architectural Design Co., Ltd
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