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Mukden Palace Experience Tsarin Mu'amala na Mixed Reality daga Jiayi Chen

Zane Mukden Palace Experience Tsarin Mu'amala na Mixed Reality daga Jiayi Chen mai nasara ne mai daraja sosai na 2024 Kyautar A' Design Award ta Azurfa a Rukunin Gasar Fuskar Amfani.


AzurfaFuskar Amfani· 2024

Mukden Palace Experience Tsarin Mu'amala na Mixed Reality

daga Jiayi Chen

Abokin Ciniki: Jiayi Chen

Mai Nasarar Kyautar A' Design Award ta Azurfa a Rukunin Fuskar Amfani

82,053

Mai Nasara da Aka Tabbatar

Tabbatar da Matsayin Kyauta na #160260

Launuka

Ƙirar

Game da Mukden Palace Experience Tsarin Mu'amala na Mixed Reality

Ba kamar gidajen kayan gargajiya na zamani ba, waɗanda galibi ana gina su da ƙwarewar hulɗar dijital mai ƙarfi, waɗanda ke cikin wuraren alamomi na al'adu da wuraren tarihi sukan fuskanci ƙalubale iri ɗaya: rashin samun ƙwarewar dijital. Ta hanyar ƙirƙirar tsarin mu'amala na Mixed Reality a cikin Apple VisionPro, The Palace Museum Interactive Experience, yana wakiltar tsarin majagaba ta hanyar gabatar da sabbin hanyoyin nuna abubuwan gargajiya a gidajen kayan tarihi. Wannan hanyar ba kawai tana daidaita kiyaye kayan al'adu da hulɗar dijital ba, har ma tana kafa misali na farko ga gidajen kayan gargajiya na duniya baki ɗaya.

Amincewa

Game da Kyautar A' Design Award ta Azurfa

Zanen Mukden Palace Experience Tsarin Mu'amala na Mixed Reality ya lashe Kyautar A' Design Award ta Azurfa, wata karramawa mai tsananin daraja da ake bai wa zane-zane na matakin koli, masu kyau sosai kuma masu burgewa. Waɗanda suka lashe kyautar Azurfa ayyuka ne masu haske sosai da ƙirƙira mai yawa waɗanda ke nuna ƙwarewa, baiwa da kaifin tunanin masu zanensu. Ana sa ran zanen Mukden Palace Experience Tsarin Mu'amala na Mixed Reality ya zama aiki mai ban mamaki, abin koyi, mai ƙwarewa sosai kuma mai ƙirƙire-ƙirƙire mai zurfi. Wannan zane da ya lashe Kyautar A' Design Award ta Azurfa ƙirƙira ce mai abin lura sosai, da ake sha'awa, wacce ke amfanar da kuma kai iyakokin fasaha, kimiyya, zane da fasahar zamani gaba. Zanen Mukden Palace Experience Tsarin Mu'amala na Mixed Reality ƙirƙira ce da ake yi wa hassada sosai wacce ke tada sha'awa, tana kawo jin daɗi kuma tana haifar da mamaki da al'ajabi.

Bayan Ƙirar

Kayan Manema Labarai

Bayanin ƙungiyar, membobinta da cikakkun bayanai na fasaha da mai ƙirar ya bayar.

Siffofi Na Musamman
Modern Museums typically built with innovative interactive experiences, those located within cultural landmarks and heritage sites often face a common challenge: the lack of such experiences. By using mixed reality design, Mukden Palace Experience, represents a pioneering approach by introducing new ways to display exhibits in heritage museums. This not only balances preserving cultural artifacts with digital interaction but also sets a pioneering example for heritage museums worldwide.
Girma da Fakitin
In our design specifications, button dimensions are set at 16mm x 16mm, with a minimum spacing of 16mm between buttons. The maximum button height is 48mm. Default font size is 16 pixels, with auxiliary text set at 12 pixels, and subtitles and titles reaching up to 48 pixels. We utilize the SF Pro font from Apple Vision Pro, incorporating variations in weight to aid visual hierarchy across different contexts, ensuring users can quickly locate key elements.
Kalmomin Alama
Virtual Reality, Interactive Experience, Museum, Vision Pro, Interaction Design, User Experience Design, User Interface Design
Fasahar Samarwa
We utilized Figma and Adobe Photoshop for interface design, supplemented by the macOS Xcode beta 6 virtual machine simulator for usability testing. Following Apple VisionPro's design guidelines, we ensured compliance with minimum button size and spacing requirements, optimizing gesture recognition and eye-tracking for an enhanced museum exploration experience.
Ƙalubalen Zane
The creative challenge lay in deciphering users' true needs amidst their direct but often vague complaints. During primary research, I encountered feedback about exhibit boredom, overly complex audio guides, and lack of video content. By combining internet ethnography with deeper exploration of user motivations, we utilized brainstorming in the ideation phase of design thinking. This led us to discover that users desired immersive digital interactive experiences akin to modern museums.
Bincike
We conducted field observations, surveys, and interviews to understand user needs, supplemented by internet ethnography. Analyzing this data, we called out "How might we enhance the immersive touring experience for visitors to cultural heritage sites? ". Through user personas, empathy maps, and stakeholder analysis, we addressed key pain points in the user journey, guiding our design process to meet the needs of visitors and stakeholders.
Wahayi
The inspiration arose from recognizing the need to strike a balance between digital interactive experiences at cultural heritage sites and preserving their authenticity. Shenyang Palace Museum, as a model, I aimed to offer visitors a more immersive exploration of cultural landmarks through Mixed Reality. Visitors can delve deeper into the historical significance of exhibits, moving beyond mere textual explanations or superficial glances, and truly connecting with the richness of our heritage.
Tsawon Lokacin Aikin
The project commenced in March 2023 in Shenyang, Liaoning Province, China, and concluded its design, development, and testing phases in January 2024 in Plano, Texas, United States.
Tsarin Aiki
Users need to wear devices like Apple Vision Pro that support mixed reality display and install our application. They can then immerse themselves in the exhibits using eye-tracking and gesture controls, such as grabbing and zooming. The museum enriches the experience by providing detailed descriptions, further analysis, images, videos, and more for users to explore the exhibits in depth.
Godiyar Hotuna
Image #1: Photographer Jiayi Chen, Shenyang Palace Museum Interior, 2023.
Image #2: Photographer Jiayi Chen, Shenyang Palace Museum Exterior, 2023.
Image #3: Photographer Jiayi Chen, Shenyang Palace Museum Exhibit, 2023.
Image #4: Photographer Jiayi Chen, Shenyang Palace Museum Visitor Experience, 2023.
Image #5: Photographer Jiayi Chen, Shenyang Palace Museum Interactive Display, 2023.

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