Liigu sisu juurde
Disainilahendus Food Guardian Mobiilirakendus, autor Yuyao Fan and Huicong Hu

Disainilahendus Food Guardian Mobiilirakendus, mille autor on Yuyao Fan and Huicong Hu, on kõrgelt hinnatud 2022 auhinna Rauaauhind A' Design Award võitja konkursi kategoorias Mobiiltehnoloogiate, rakenduste ja tarkvara disain.


RaudMobiil· 2022

Food Guardian Mobiilirakendus

disainer: Yuyao Fan and Huicong Hu

Klient: Harbin Institute of Technology, Shenzhen

Auhind Rauaauhind A' Design Award kategoorias Mobiil

11,747

Värvid

Disain

Teosest Food Guardian Mobiilirakendus

Food Guardian on mobiilirakendus, mis on loodud toidujäätmete vähendamiseks. Food Guardian jäädvustab toidujäätmeid reaalajas ja motiveerib kasutajaid toitu säästma mängustamise (gamification) abil. Kasutajad saavad jälgida ostetud toidu kogust ning saavad meeldetuletusi säilitada ülejääke jagatud külmikus. Lisamoodulite hulka kuuluvad toidukalender, ostunimekiri, ülejääkide konkurss ja annetuste sektsioon. Food Guardian toetab ka ülejääva toidu ringlussevõttu koostöös toiduainete tarnijate ja teiste asjaomaste organisatsioonidega. Rakendus on loodud iOS-süsteemile.

Tunnustus

Auhinnast Rauaauhind A' Design Award

Food Guardian Mobiilirakendus on Rauaauhinna A' Design Award võitja, prestiižikas tunnustus, mis antakse headele disainidele, mis vastavad professionaalsetele ja tööstuslikele nõuetele, mida oodatakse hästi disainitud töödelt. Raudvõitjad näitavad oma loojate suurt oskust, kõrget spetsialiseerumist, asjatundlikku mõistmist ja loomingulist võimekust. Food Guardian Mobiilirakendus peaks olema kõrgelt hinnatud, imetletud ja armastatud looming, mis on praktiline ja uuenduslik. See Rauaauhinna A' Design Award võidudisain ühendab tööstuse parimaid tavasid ning tal on pädevad tehnilised omadused, mis on seotud oskusteabe ja andega. Food Guardian Mobiilirakendus on austatud oma põhjalikkuse eest ning on loodud pakkuma elukvaliteedi parandusi, mis aitavad teha maailma paremaks paigaks.

Disaini taustal

Pressimaterjalid

Disaineri esitatud autorid, meeskonnaliikmed ja tehnilised andmed.

Unikaalsed omadused
Food guardian is designed to record food waste in real time and encourages people to save food through gamification. Through food guardian, people can control the amount of food they purchase and store leftovers in the shared fridge through App's reminders. Food guardian also provides ways of recycling of surplus food with the cooperation of food supplier and relevant organizations.
Mõõtmed ja pakend
Designed for the iOS System
Sildid
Interface Design, Gamification, User Experience, green design
Tootmistehnoloogia
First I draw low-fidelity prototype of the interface on paper. Then I use Figma、Photoshop and Cinema4D to create a high-fidelity prototype of the interface and make interactive prototypes through Figma. The visual image of APP home page is modeled by C4D and made by using 3d rendering and 2D technology. For some vector illustrations in APP interfaces, I first draw sketches on paper and then use the pen tool in Photoshop to draw them, some illustrations are drawn directly in software using digital boards. Next, import all materials into Figma to complete the high-fidelity prototype drawing, and finally use Figma's prototyping function to complete the production of the entire interactive model.
Disainiülesanne
The biggest challenge is solving technical problems at the device's end. The core function of food-Guardian is to detect the weight of Food on the plate and send a warning message when it exceeds the maximum amount of Food a user can eat. When the user is shopping in the supermarket, the quantity and type of different food in the shopping car can be detected and recorded in real time. Therefore, the successful operation of "Food-Guardian" largely depends on the accuracy and accuracy of detection, which is not a small challenge for the relevant technical personnel. In addition, it is also urgent to realize the information transmission and link between the mobile terminal and the terminal hardware.
Uurimistöö
First, the desktop research method was adopted to understand the current situation of food waste, its occurrence and different attitudes to food waste by searching for materials and reading literature. Second, the one-to-one interview method was used to conduct in-depth interviews with two target users, and the collected interview content was coded and extracted, so as to understand the frequency of food waste of users, the causes of food waste and the ways they thought might reduce food waste. In the stage of user demand analysis, the extracted interview content is classified and sorted out to form an affinity graph, and user demand statements and possible constraints are sorted out. In general, literature search and user analysis of the conclusions can make design direction clear.
Inspiratsioon
More than a trillion dollars worth of food is wasted every year. Among them, the consumption side of food waste accounted for the largest proportion, the reason lies in the lack of consumers' awareness of saving food and lack of effective reminder and supervision. Therefore, it is urgent to adopt design methods to reduce the food waste of consumers.
Tööprotsess
First, enter the home page and click on each 2.5D building model to enter each module, including portion record, food calendar, shopping list, leftovers contest, food storage, food donation and food wizard. The food intake recording module is usually used when the user goes to the restaurant to eat. It is connected with the terminal device (some kind of calculable weight plate) to record the weight of the food in the plate and remind the user when the maximum amount of food is exceeded. Under the food calendar module, users can intuitively understand the situation of wasted food in the past every day by sliding left and right and switching time, and click the bread in the meal plate to know the details. The shopping list module is usually used when the user goes to the supermarket to shop. By connecting with a terminal device (a shopping cart that calculates the type and weight of food), the user records the purchase of food and reminds the user of which food is not finished. Through the leftovers contest module, users can challenge people nearby individually or as a team. The one who wastes less food in a day wins and gets corresponding rewards. In addition, users can view their ranking among their friends. In the food storage module, users can use the shared refrigerator to store the food they have not finished by scanning the QR code. At the same time, users can view all the nearby food storage stations, check the history and ongoing orders, and donate food to the food storage station. Recent online donation activities are displayed in the food donation module. Users can check the details of a project and donate gold coins. After successful donation, they can increase the value of love. When the user has a good performance in the process of saving food, they can get the corresponding reward of gold coins, users can use these gold coins to raise food elves, but also can interact with friends' food elves.
Meeskonnaliikmed
Student: Yuyao Fan
Faculty: Huicong Hu

Sponsoreeritud

Avasta rohkem kui Designers.org

Avasta tooteid, teenuseid ja võimalusi meie reklaamipartneritelt.

Hea disain väärib suurt tunnustust

A' Design Award on rahvusvaheline žüriiga auhind hea disaini eest. Osale A' Design Awardil, et saada võimalus pälvida meritokraatlik tunnustus, kuulsus, prestiiž ja avalik tähelepanu oma tööle. Esita oma töö A' Design Awardile ja võistle ihaldatud A' Design Prize'i nimel.

Esita kandidatuur