Disainilahendus Footsync Multifunktsionaalne Rakendus, mille autor on Carlos Jimenez Garcia, on kõrgelt hinnatud 2023 auhinna Kuldauhind A' Design Award võitja konkursi kategoorias Mobiiltehnoloogiate, rakenduste ja tarkvara disain.
KuldMobiil· 2023
Footsync Multifunktsionaalne Rakendus
disainer: Carlos Jimenez Garcia
Klient: Chrly Dsign
Auhind Kuldauhind A' Design Award kategoorias Mobiil
Kinnitatud auhinna võitja
Kinnita auhinna staatus disainile #149209Disain
Teosest Footsync Multifunktsionaalne Rakendus
Footsync on osa Footlight Square'ist, projektist, mis rakendab interaktiivseid tulesid mitme eesmärgi saavutamiseks, luues kognitiivseid mänge, et vältida neuroloogiliste haiguste ilmnemist, või hiiglasliku liidesega pumbarada muude elementide hulgas. Footsync vastab vajadusele kasutada Footlighti kataloogi, kui installatsioone pole võimalik külastada. Esteetiliselt rakendab rakendus projekti jaoks välja töötatud visuaalset keelt nimega Lightmorphism, mille eesmärk on edastada kogemusi, mida inimesed saavad Footlight Square'i rajatise interaktiivsete tulede kasutamisel.
Tunnustus
Auhinnast Kuldauhind A' Design Award
Footsync Multifunktsionaalne Rakendus on Kuldauhinna A' Design Award võitja, ülimalt prestiižikas tunnustus, mis antakse esmaklassilistele, imelistele ja silmapaistvatele disainidele. Kuldvõitjad on ülimalt uuenduslikud, visioonilised ja glamuurselt pimestavad looming, mis peegeldab oma disainerite geniaalsust, tarkust ja oskusi. Footsync Multifunktsionaalne Rakendus peaks olema kõrgelt kiidetud, suundi seadev ja monumentaalne leiutis, mis pakub enneolematut väärtust. See Kuldauhinna A' Design Award võidudisain on suurejooneline, lugupeetud projekt, mis toob suurt kasu ning nihutab kunsti, teaduse, disaini ja tehnoloogia piire. Footsync Multifunktsionaalne Rakendus tekitab intensiivset soovi, äratab kirge, julgustab loovust ja lummab meid.
Disaini taustal
Pressimaterjalid
Disaineri esitatud autorid, meeskonnaliikmed ja tehnilised andmed.
- Unikaalsed omadused
- FootSync is part of a bigger project called Footlight Square. This project implements the use of interactive lights to offer, among others, cognitive games to prevent the appearance of neurological diseases. FootSync responds to the need of being able to benefit from what Footlight has to offer when being away; providing access to the cognitive games and brain-capacities tests, keeping track of your progress, synchronizing your stats, registering on activities, etc.
- Mõõtmed ja pakend
- The design is responsive, adapting to fit every device and screen.
- Sildid
- interactive lights, interface, Lightmorphism, footlight, neon lights, cognitive games, neurological, app
- Tootmistehnoloogia
- The design process used programmes such as Sketch, Photoshop or After Effects. The methodology adopted began with conceptualizing and making a necessities analysis, followed by organising the UI around the results, with diagrams and navigation trees created under the standards described in The Elements of User Experience by Jesse James Garret. Then the wireframing, which resulted in a better element disposal, and ended by making the visual decisions that best fit the project's objectives.
- Disainiülesanne
- The most challenging part of this project was transferring the appeal and feeling of using real interactive lights, into an App/ website, in a way that captures the essence and beauty of the interaction, but avoids producing an overwhelming and exhausting experience. That led to extreme caution when selecting the visual elements and the way they would be used in the interface, resulting in an eye-catching appearance which turned out to be one of the most characteristic things of the project.
- Uurimistöö
- The initial stage consisted of an external analysis to understand the context surrounding the project, using a PESTLE Analysis, interviewing neighbours and people within the target spectrum of the project and seeing analytics from the AppStore or Google Play. For the internal aspects of the project, tools such as a SWOT Analysis, VRIO Analysis or the McKinsey 7S Model were used. To connect everything, conceptual and systemic maps, flowcharts, user-persona and many other tools were the go-to.
- Inspiratsioon
- Footlight's objective was to deliver a proposal for a project in an unused plot in Fuenlabrada. The results of the research inspired and justified every aspect of this project, resulting in the implementation of interactive lights as the core element, and cognitive games and use of a giant-interface pump track as some of the mediums to achieve the desired results. What inspired FootSync was translating that essence and experience of Footlight into a portable system, making it more accessible.
- Projekti kestus
- The project started in September 2020 in Madrid and finished in May 2021 in Madrid. It was presented and revisited in 2021 and 2022 on different occasions and was well received.
- Tööprotsess
- When accessing the App, the user gets to the main menu formed by different screens related to the main aspects of the project. By swiping left or right the user can navigate through these options and by swiping up or down enter or get out from them. FootSync implements a near "Buttonless" design that reduces the use of buttons, relying on gestures for the majority of scenarios, making the paths to the desired destinies within the UI easier to remember.
- Meeskonnaliikmed
- Carlos Jimenez Garcia
- Piltide autorid
- Image #1: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #2: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #3: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #4: Designer Carlos Jimenez Garcia, FootSync, 2020
Video Credits: Carlos Jimenez Garcia, Footlight Square, 2021
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