Press Release
Bipro Smart Fitness Device by Hongyu Wu Receives the Silver A' Design Award in Digital and Electronic Device Design
The international grand jury of the 2023 - 2024 A' Design Award & Competition recognizes Hongyu Wu for digital and electronic device design
FOR IMMEDIATE RELEASE
COMO, Italy, April 16, 2024 /DesignNewswire/ A' Design Award & Competition has announced that Bipro Smart Fitness Device by Hongyu Wu has been granted the Silver A' Design Award in the Digital and Electronic Device Design category. The result belongs to the 2023 - 2024 A' Design Award & Competition and was reached through blind peer review by an international grand jury panel of established academics, design professionals and press members, who assessed anonymized entries against predetermined criteria.
The Silver A' Design Award Explained
The Silver A' Design Award celebrates top-tier designs that embody excellence and innovation. This award acknowledges creations that are not only aesthetically pleasing but also highly functional, reflecting the designer's deep understanding and skill. Silver A' Design Award recipients are recognized for their contribution to raising industry standards and advancing the practice of design. Their work often incorporates original innovations and elicits a strong emotional response, making a notable impact on the improvement of everyday life.
More About Bipro Smart Fitness Device
Bipro is a smart fitness device designed for home exercise. Bipro uses bi-directional laser projection to display images on both the wall and the floor. The extended interaction space supports immersive indoor fitness for different age groups, from children to older adults. A motion capture system based on computer vision recognizes hand and foot movements. Arm gestures control the on-wall display, while foot movements control the ground display. Users can jump into a marked area to start or continue an activity. The L-shaped body uses the internal space efficiently.
About Hongyu Wu
Hongyu Wu is an industrial designer who provides high-end delightfulness. He focus on user experiece and building the emotional connection between products and audiences, delivering elegant and modest solutions with craftsmanship. He has multiple internship experiences in the top design consultants including Frog Design. Hongyu is now studying in Royal College of Art and is one of the winner of the RCA Grandchallege 2023/24.
Award Record
With this recognition, Hongyu Wu is a winner of 1 A' Design Award.
About the A' Digital and Electronic Device Design Award
The A' Consumer Electronics Design Award is an international design competition recognizing good consumer electronics designs by leading brands worldwide. The competition is organized within the A' Design Award & Competition and is open to consumer electronics designers, consumer electronics brands, consumer electronics manufacturers and electronic product manufacturers from all countries. Entries typically include smartphones, laptops, televisions, cameras, headphones and smartwatches. Awarded consumer electronics designs are published at https://dezigners.org/design-category/consumer-electronics
About A' Design Award & Competition
A' Design Award & Competition is an international, juried design accolade organized annually since 2008. The competition is open to entries from all countries. The A' Design Award has a philanthropic mission to advance society through good design by recognizing and promoting superior products, projects and services that benefit society, and by creating a global awareness and appreciation for good design practices and principles. Entries are peer reviewed and anonymously evaluated by an international grand jury panel of established academics, design professionals and press members against predetermined criteria such as functionality, ergonomics, engineering, presentation, innovation, usability, sustainability and technology, with score normalization applied to remove biases. Awards are conferred at Platinum, Gold, Silver, Bronze and Iron levels. The A' Design Prize granted to eligible laureates includes the award trophy, the certificate of design excellence, the hardcover yearbook, a lifetime license to use the A' Design Award winner logo, exhibition of awarded works, an invitation to the gala night and award ceremony in Italy, inclusion in the World Design Rankings and Designer Rankings, and public relations and publicity services. Registration, the upload of a work and the preliminary score are free of charge, and Professional and Digital Edition laureates are not contractually obliged to pay further fees to claim the A' Design Prize. Further information is available at https://competition.adesignaward.com
Press Resources
- Winner Page: https://dezigners.org/158034
- A' Design Award Page: https://competition.adesignaward.com/158034
- Media Showcase: https://www.designnewsroom.com/!158034
- Laureate Profile: https://dezigners.org/d/352693
Media Contact
Giulia Ferrari, Press Office
Designers.Org
Via Leone Leoni 32, 22100 Como, Italy
press@designers.org
+39 031 4491953
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Fact Sheet
The Work
- Project
- Bipro Smart Fitness Device
- Function
- Smart Fitness Device
- Category
- Digital and Electronic Device Design
- Discipline
- Industrial Design
- Industry
- Electronics & Appliances
- Colors
- Lavender, Dark Slate Gray, Gray, Dark Gray and Silver
- Images
- 5
The Recognition
- Laureate
- Hongyu Wu
- Country
- Great Britain
- Recognition
- Silver A' Design Award
- Edition
- 2023 - 2024
- Design ID
- #158034
Design Details
- Unique Properties
- bipro is a smart fitness device based on bi-directional projection. nowadays, more and more people choose to work out at home. different from existing products, bipro can project both on-wall and on-ground display. the extension of interaction space make it possible to create more immersive and inclusive indoor fitness experiences for different age groups, from children to elderly. bipro can recognize user's hand and foot movements. user can control the on-wall display through arms and gestures, and move their feet for ground interactions.
- Inspiration
- An interactive project in Shanghai, through projection and ground led interaction, well showed the improvement of "ground" interaction in sports immersion and user experience, which provided me with inspirations. And the intelligent sports mirror shows that the extension of the "wall" screen changes the way of interaction. If there’s a fitness device that can extend the screen from the "wall" to the "ground" through two-way projection, how will the interaction change for users.
- Research
- The research employs a mixed-methods approach to investigate the viability of integrating bi-directional laser projection into home fitness devices. Utilizing market research, focus groups, and user surveys, the research assesses current trends in interactive fitness technology and user preferences across age groups. Additionally, prototyping and testing are conducted to evaluate potential design concepts and gather feedback. Findings aim to inform the development of a novel, inclusive home fitness solution that maximizes user engagement and accessibility.
- Challenge
- How to design immersive and interesting interaction experience and form development are two challenges of the design. With both on-wall and ground projection, bipro was designed with unique UI and new interacting logic. Function and structure are the starting point of form design. Bipro uses the L-shape form, because after the test of the internal structure in the 3D software, the internal space of this model is more efficient and the structure is reasonable. At the same time, the form semantics of the L-shape meet the function of bi-directional projection.
- Realization and Technology
- Bipro based on Bi-directional DLP lazer projection. DLP laser projection technology is in a leading position in projection quality, while price is tended to be stable and technology is mature. The size of laser projection components on the market has also been reduced. It carries visions of new type laser projection tech and development of inclusive intelligent devices.
- Operation and Interaction
- Bipro can recognize user's hand and foot movements. User can control the on-wall display through arms and gestures, and move their feet for ground interactions. Users can jump into designated area to quick start or continue the activities.
- Project Duration and Location
- The project started in December 2023 in London and finished in February 2024 in London
- Specifications
- Motion capture and projection are two key technologies for the design. The motion capture system based on computer vision has the accuracy that can reach the recognition of hand movements, which plays a key role in expanding the interactive approachs. There are mainly three laser projection technologies on the market: 3LCD/DLP/LCOS. DLP and LCOS have more advantages in the picture presentation effect. Technical maturity and relatively reasonable cost of DLP is the reason why bipro use it.
- Keywords
- Immersive interaction, Inclusive intelligent device, Bi-directional Projection, Lazer Projection, Post-Covid