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Hongyu Wu's Bipro Smart Fitness Device presents itself as a sculptural synthesis of technical precision and tactile sophistication, commanding attention through its distinctive stadium-oval form…
Anchored in polished metallic surfaces rendered in pristine pearl-white enamel with subtle cool-gray gradations suggesting aerospace-grade composite materials, this three-quarter elevated viewpoint…
A sleek intelligent fitness platform materializes across two precisely choreographed views revealing a sophisticated consumer electronics design executed in an understated palette dominated by cool…
A textile-surfaced wearable device presents itself as a sculptural study in material hybridization and geometric refinement, its primary form articulated through a compressed trapezoidal mass that…
Hongyu Wu's Bipro Smart Fitness Device presents a carefully orchestrated composition that merges digital interface design with physical spatial interaction, manifesting through a vertical format that…

Silver Consumer Electronics · 2024

Bipro Smart Fitness Device

by Hongyu Wu

  • Silver A' Design Award 2024 in Consumer Electronics
  • Estimated Number of Design Views: 412,366
  • Verification code 4BDEC0C961 · Verify this award
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About Bipro Smart Fitness Device

Bipro is a smart fitness device designed for home exercise. Bipro uses bi-directional laser projection to display images on both the wall and the floor. The extended interaction space supports immersive indoor fitness for different age groups, from children to older adults. A motion capture system based on computer vision recognizes hand and foot movements. Arm gestures control the on-wall display, while foot movements control the ground display. Users can jump into a marked area to start or continue an activity. The L-shaped body uses the internal space efficiently.

About the Silver A' Design Award

Bipro Smart Fitness Device is a Silver A' Design Award winner, an extraordinarily prestigious recognition granted to top-of-the-line, gorgeous, and impressive designs. Silver winners are tremendously brilliant and exceedingly creative works that illustrate the outstanding expertise, talent, and acuity of their designers. Bipro Smart Fitness Device is expected to be a wonderful, showpiece work that is remarkably professional and profoundly innovative. This Silver A' Design Award-winning design is a highly notable, admired invention that benefits and advances the boundaries of art, science, design, and technology. Bipro Smart Fitness Device is a vastly envied creation that evokes desires, introduces positive feelings, and sparks amazement and wonderment.

Press Kit

Unique Properties
bipro is a smart fitness device based on bi-directional projection. nowadays, more and more people choose to work out at home. different from existing products, bipro can project both on-wall and on-ground display. the extension of interaction space make it possible to create more immersive and inclusive indoor fitness experiences for different age groups, from children to elderly. bipro can recognize user's hand and foot movements. user can control the on-wall display through arms and gestures, and move their feet for ground interactions.
Dimensions & Packaging
Motion capture and projection are two key technologies for the design. The motion capture system based on computer vision has the accuracy that can reach the recognition of hand movements, which plays a key role in expanding the interactive approachs. There are mainly three laser projection technologies on the market: 3LCD/DLP/LCOS. DLP and LCOS have more advantages in the picture presentation effect. Technical maturity and relatively reasonable cost of DLP is the reason why bipro use it.
Tags
Immersive interaction, Inclusive intelligent device, Bi-directional Projection, Lazer Projection, Post-Covid
Production Technology
Bipro based on Bi-directional DLP lazer projection. DLP laser projection technology is in a leading position in projection quality, while price is tended to be stable and technology is mature. The size of laser projection components on the market has also been reduced. It carries visions of new type laser projection tech and development of inclusive intelligent devices.
Design Challenge
How to design immersive and interesting interaction experience and form development are two challenges of the design. With both on-wall and ground projection, bipro was designed with unique UI and new interacting logic. Function and structure are the starting point of form design. Bipro uses the L-shape form, because after the test of the internal structure in the 3D software, the internal space of this model is more efficient and the structure is reasonable. At the same time, the form semantics of the L-shape meet the function of bi-directional projection.
Research
The research employs a mixed-methods approach to investigate the viability of integrating bi-directional laser projection into home fitness devices. Utilizing market research, focus groups, and user surveys, the research assesses current trends in interactive fitness technology and user preferences across age groups. Additionally, prototyping and testing are conducted to evaluate potential design concepts and gather feedback. Findings aim to inform the development of a novel, inclusive home fitness solution that maximizes user engagement and accessibility.
Inspiration
An interactive project in Shanghai, through projection and ground led interaction, well showed the improvement of "ground" interaction in sports immersion and user experience, which provided me with inspirations. And the intelligent sports mirror shows that the extension of the "wall" screen changes the way of interaction. If there’s a fitness device that can extend the screen from the "wall" to the "ground" through two-way projection, how will the interaction change for users.
Project Duration
The project started in December 2023 in London and finished in February 2024 in London
Operation Flow
Bipro can recognize user's hand and foot movements. User can control the on-wall display through arms and gestures, and move their feet for ground interactions. Users can jump into designated area to quick start or continue the activities.

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