Cece Virtual Reality Træningsapplikation af Di Xia and Xiaoshi Dai er en højt anset vinder af den meget prestigefyldte 2026 A' Design Award i Jern i konkurrencekategorien Uddannelse, Undervisningsmidler og Uddannelsesindhold Design.
JernUddannelse· 2026
Cece Virtual Reality Træningsapplikation
Klient: Di Xia
Vinder af A' Design Award i Jern i kategorien Uddannelse
Verificeret Prisvinder
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Om Cece Virtual Reality Træningsapplikation
Cece er en virtual reality-karrierementor designet til studerende inden for fremstillingsindustrien. Cece kombinerer et VR-headset med interaktive brugerflader, så studerende kan udforske brancheroller, opleve arbejdsmiljøer og øve jobrelaterede færdigheder. En stemmestyret kunstig intelligens-agent guider brugerne gennem personlig onboarding, karriereudforskning og færdighedstræning. Fremskridt registreres, og der gives feedback for at understøtte læringsmål. Systemet har til formål at sænke uddannelsesomkostningerne og lukke kløften mellem akademiske studier og branchens krav.
Anerkendelsen
Om A' Design Award i Jern
Cece Virtual Reality Træningsapplikation er vinder af A' Design Award i Jern, en prestigefyldt anerkendelse, der tildeles gode designs, som opfylder de professionelle og industrielle krav, man forventer af veldesignede skabelser. Jernvinderne viser stor dygtighed, høj specialisering, ekspertforståelse og kreativ kapacitet hos deres skabere. Cece Virtual Reality Træningsapplikation forventes at være en højt estimeret, beundret og kær skabelse, der er praktisk og innovativ. Dette design, der har vundet A' Design Award i Jern, integrerer branchens bedste praksis og har kompetente tekniske egenskaber knyttet til knowhow og talent. Cece Virtual Reality Træningsapplikation respekteres for sin grundighed og er designet til at levere forbedringer af livskvaliteten, der er med til at gøre verden til et bedre sted.
Bag Designet
Pressemappe
Credits, teammedlemmer og tekniske detaljer leveret af designeren.
- Unikke Egenskaber
- Cece is an interactive VR career mentor designed for manufacturing students on campus, to holistically enhancing their education experience and help them explore industry roles, experience real workplace environments, and build job-ready skills at a low cost and accessible while bridging the gap between academic training and real industry requirements.
- Dimensioner & Emballage
- Digital Product
- Tags
- VR, Immersive Learning, Skill Training, Career Advancing,Education Tech, Accessibility
- Produktionsteknologi
- This product combines a VR headset with interactive interfaces within a virtual environment to enable students to explore careers and develop job related skills.
- Designudfordring
- The most challenging part was designing the right balance between immersion and guidance. In a VR environment, it’s easy to create visually rich experiences, but without clear structure, users can feel lost. At the same time, adding too much guidance can break immersion and make the experience feel rigid. The challenge was to design a system where users could freely explore while still receiving the right level of support. This led us to introduce an AI agent that provides contextual guidance through natural conversation, instead of relying only on traditional UI elements.
- Forskning
- Desk Research
We analyzed policies, investments, and employment data in manufacturing. While industry investment is growing, student employment is declining—revealing a key gap.
Primary Research
We interviewed 20+ students, career advisors, and industry professionals in Seattle, gaining insights from both education and hiring perspectives.
Key Insights
Education–Industry Gap
Curriculum and equipment lag behind industry needs.
Experience Preference
Companies favor experienced candidates due to high training costs.
Lack of Career Clarity
Students lack understanding of real work environments, leading to job instability. - Inspiration
- Our idea was inspired by our research, which revealed a significant gap between what students learn in school and the skills required in the real world. After brainstorming, we identified an opportunity in VR. Although the hype around VR has faded, its ability to simulate real-world environments in a cost-effective way still offers strong potential for improving education and training.
- Projektvarighed
- This project started in March 2024 and was completed in August 2024, based in Seattle.
- Driftsflow
- 1 Dual Interaction Modes
Combines VR controllers with a voice-driven AI agent for intuitive and natural interaction.
2 Personalized Onboarding
Users share background and goals with the AI to set up a tailored learning path.
3 Career Exploration & Guidance in VR
Recommends career paths and guides users through immersive scenarios with AI support.
4 VR Skill Training
Delivers hands-on training focused on practical, job-ready skills.
5 Progress Tracking & Feedback
Tracks progress and provides feedback to support growth and goal alignment. - Teammedlemmer
- Di Xia,
Xiaoshi Dai,
Feifan Gao - Billedkreditering
- image:
Di Xia,
Xiaoshi Dai,
Feifan Gao
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