Player የቪዲዮ መድረክ በይነገጽ በ Suryun Hyeon የተሠራ ሲሆን በ የበይነገጽ፣ መስተጋብር እና የተጠቃሚ ተሞክሮ ዲዛይን የውድድር ምድብ ውስጥ እጅግ ከፍ ያለ ክብር ያለው የ 2025 A' Design Award የነሐስ ሽልማት አሸናፊ ነው።
ነሐስበይነገጽ· 2025
Player የቪዲዮ መድረክ በይነገጽ
በ በይነገጽ ምድብ ውስጥ የ A' Design Award የነሐስ ሽልማት አሸናፊ
የተረጋገጠ የሽልማት አሸናፊ
ለ #167229 የሽልማት ሁኔታ ያረጋግጡንድፉ
ስለ Player የቪዲዮ መድረክ በይነገጽ
ፕሌየር ተመልካቾች በተስፋፋ እውነታ (extended reality) ውስጥ እንዲሳተፉ የሚያስችል የቪዲዮ መድረክ በይነገጽ ነው። ወደ ፕሌየር የሚጫኑ ቪዲዮዎች የእንቅስቃሴ እና የድምጽ መከታተያ ስርዓት ያካትታሉ፣ የተቀዱ እንቅስቃሴዎችም ወደ 3ዲ የእንቅስቃሴ ውሂብ ይቀየራሉ። ተጠቃሚዎች የቪዲዮን እንቅስቃሴዎች በትክክል መከተል፣ ከዚያም የራሳቸውን ስሪት መቅዳት፣ ማርትዕ እና ማጋራት ይችላሉ። አንድ ጀነሬቲቭ AI መሳሪያ ተጠቃሚዎች አምሳያ (አቫታር) እና ዳራዎችን እንዲፈጥሩ ያስችላቸዋል፣ በዚህም ፊት ወይም አካልን ሳያሳዩ መሳተፍ ይቻላል። በይነገጹ ለጭንቅላት ላይ ለሚደረጉ የተስፋፋ እውነታ መሳሪያዎች የተነደፈ ሲሆን እንደ ዳንስ እና የግንባታ ስራዎች ላሉ እንቅስቃሴዎች ተስማሚ ነው።
እውቅናው
ስለ A' Design Award የነሐስ ሽልማት
Player የቪዲዮ መድረክ በይነገጽ የA' Design Award የነሐስ ሽልማት አሸናፊ ነው፤ ይህም በፈጠራ፣ በብልሃት እና በአስተዋይነት ለሚታወቁ ድንቅ ዲዛይኖች የሚሰጥ እጅግ ከፍተኛ ክብር ያለው እውቅና ነው። የነሐስ አሸናፊዎች የዲዛይነሮቻቸውን ሰፊ ልምድ፣ ምናብ እና ብልሃት የሚያረጋግጡ እጅግ ችሎታ የተሞላባቸው እና በሚያስደንቅ ሁኔታ ፈጠራ ያላቸው ሥራዎች ናቸው። Player የቪዲዮ መድረክ በይነገጽ ከፍ ያለ ግምት የሚሰጠው፣ የሚደነቅና የሚወደድ፣ እጅግ ሙያዊና ፈጠራ የተሞላበት ነገር እንደሚሆን ይጠበቃል። ይህ የA' Design Award የነሐስ ሽልማትን ያሸነፈ ዲዛይን በኪነ ጥበብ፣ በሳይንስ፣ በዲዛይን እና በቴክኖሎጂ ምርጥ ልምዶችን ያካትታል፤ ለዝርዝርም በሚሰጠው ትኩረት ምርጥ ነው። Player የቪዲዮ መድረክ በይነገጽ ፍላጎቶችን በግሩም ሁኔታ ያረካል፣ ምኞቶችን ይነካል፣ ስሜቶችን ይማርካል እንዲሁም የማወቅ ጉጉትን ይስባል።
ከንድፉ በስተጀርባ
የፕሬስ ኪት
ክሬዲቶች፣ የቡድን አባላት እና ቴክኒካል ዝርዝሮች በዲዛይነሩ የተሰጡ።
- ልዩ ባህሪያት
- Player redefines video content by enabling audience participation in XR. While traditional platforms limit interaction to "likes" or "comments," Player turns viewers into active participants. It allows users to explore 3D motion data, follow along, and share their actions. With generative AI, users can create avatars and backgrounds, making participation accessible to all. This transforms video enjoyment into an immersive, multidimensional experience.
- ልኬቶች እና ማሸጊያ
- This project focuses on an AR user experience within XR and is designed to be compatible with HUD-type devices. It is expected to function seamlessly on devices like Meta's Quest or Apple's Vision Pro. However, AR glasses in the form of smart glasses may currently face challenges in achieving full technical implementation.
- መለያዎች
- XR, AR, Video Platform, UI, Interaction, Participant, Play
- የማምረቻ ቴክኖሎጂ
- Videos uploaded to Player include motion and sound tracking. Whether recorded with XR devices or standard cameras, movements within the video are converted into 3D motion data to facilitate easy participation. Additionally, a generative AI-powered UI allows users to create avatars and environments, enabling them to join videos in their desired appearance. This combination of technologies ensures an accessible and personalized experience for all participants.
- የዲዛይን ተግዳሮት
- The main challenge during the project was developing a method to extract 3D motion data and effectively visualize it. Seeking advice from experts, I learned that motion tracking was feasible and adopted active use of 3D tools, which ultimately allowed for effective representation.
- ምርምር
- Type of Research: Exploring user video participation possibilities through 3D motion tracking and generative AI in XR environments.
Research Objective: To explore dynamic possibilities where users transform into active participants through modern technological integration.
Methodology: Project functions derived from in-depth user interviews and insight clustering.
Data Collection and Research Tools: Insights gathered through one-on-one in-depth interviews and collective opinions collected via online surveys.
Participants or Experiments: Conducted primarily with Gen-Z users in their teens and twenties.
Results: Most participants acknowledged the increasing trend of video participation but agreed on the limitations of current video platform features. They expressed that generative AI, enabling changes in appearance or environment, would make video participation more engaging and enjoyable. There was also significant demand for customizable avatar and filter features.
Insights and Impacts: Current video platforms, despite their dynamic content and user expectations, offer only limited functionality, rendering video consumption a static activity. Integrating XR features and generative AI could encourage more active participation from viewers.
Business Impacts: Both participants and creators are likely to spend more time on the platform, increasing app engagement and session duration, which would naturally lead to higher ad revenue and other supplementary income. This would improve video quality and user reactions, creating a positive feedback loop.
Real-Life Phenomena: Viewers will no longer consume videos passively through static comments. Instead, they will enjoy watching participation videos that capture how others laugh, cry, or act, making video consumption a more dynamic and engaging experience. - መነሳሻ
- As someone who enjoys video content and wants to join challenges, I often felt burdened by the need to edit videos and hesitant to show my face or body. Following complex actions in videos also proved challenging. To address these struggles and explore new possibilities for enjoyment, I aimed to use generative AI in XR to create a solution. I look forward to a day when everyone, regardless of age or background, can enjoy videos in their own way, with the appearance and actions they choose.
- የፕሮጀክት ጊዜ
- This project commenced in January 2024 in South Korea and was completed in April 2024 in South Korea.
- የሥራ ሂደት
- Users who find a video they want to participate in first set up their desired environment. After customizing their avatar and selecting a background, they can start recording. Utilizing 3D data provided by the video, users can accurately follow actions, including details that are usually hard to notice. This can be applied to dancing, building LEGO, reaction videos, and more. Once recording is complete, users can easily edit their participation and share their experience with others.
ስፖንሰር የተደረገ
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ከማስታወቂያ አጋሮቻችን ምርቶችን፣ አገልግሎቶችን እና እድሎችን ያግኙ።
ተጨማሪ ለማሰስ
ተዛማጅ ንድፎች
ከተመሳሳይ ምድብ ውስጥ በጥራት የተመረጡ ተጨማሪ ሽልማት-አሸናፊ ንድፎችን ያስሱ።