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Magic Fitness Mobiele Toepassing, Slimhorlosie-toepassing deur Di Song, Huicong Hu and Jie Yao

Die ontwerp Magic Fitness Mobiele Toepassing, Slimhorlosie-toepassing deur Di Song, Huicong Hu and Jie Yao is 'n hoogs gewaardeerde wenner van die baie prestigieuese 2022 A' Design Award in Yster in die Koppelvlak-, Interaksie- en Gebruikerservaring-ontwerp-kompetisiekategorie.


YsterKoppelvlak· 2022

Magic Fitness Mobiele Toepassing, Slimhorlosie-toepassing

deur Di Song, Huicong Hu and Jie Yao

Kliënt: Harbin Institute of Technology, Shenzhen

Wenner van die A' Design Award in Yster in die Koppelvlak-kategorie

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Die Ontwerp

Oor Magic Fitness Mobiele Toepassing, Slimhorlosie-toepassing

Magic Fitness is 'n gegamifiseerde fiksheidstoepassing vir slimfone en slimhorlosies. Die toepassing help gebruikers om daaglikse oefengewoontes te bou. Gesondheidsgedrag wat deur die toestelle aangeteken word, word in towerenergie binne die speletjie omskep. Die towerenergie verhoog die vlak van 'n toweravatar en verdien goue munte. Munte kan gebruik word om items te koop, kostuums te verander en werklike liefdadigheidsgeleenthede te ondersteun. Gebruikers stel fiksheidsdoelwitte, bekyk weeklikse en maandelikse vordering, en deel gesondheidstendense met ander gebruikers. Die doel van die ontwerp is om motivering vir gereelde oefening te verhoog.

Die Erkenning

Oor die A' Design Award in Yster

Magic Fitness Mobiele Toepassing, Slimhorlosie-toepassing is 'n wenner van die A' Design Award in Yster, 'n prestigieuse erkenning wat toegeken word aan goeie ontwerpe wat voldoen aan die professionele en industriële vereistes wat van goed ontwerpte skeppings verwag word. Wenners in Yster toon groot vaardigheid, hoë spesialisasie, kundige begrip en die kreatiewe vermoë van hul skeppers. Daar word verwag dat Magic Fitness Mobiele Toepassing, Slimhorlosie-toepassing 'n hoog aangeskrewe, bewonderde en gekoesterde skepping is wat prakties en innoverend is. Hierdie ontwerp wat die A' Design Award in Yster gewen het, integreer die beste praktyke in die bedryf en het bekwame tegniese kenmerke gekoppel aan kundigheid en talent. Magic Fitness Mobiele Toepassing, Slimhorlosie-toepassing word gerespekteer vir sy deeglikheid en is ontwerp om verbeterings in lewensgehalte te bied wat help om die wêreld 'n beter plek te maak.

Agter die Ontwerp

Persstel

Krediete, spanlede en tegniese besonderhede verskaf deur die ontwerper.

Unieke Eienskappe
Magic Fitness is a gamified fitness habit-building application for smartphones and smartwatches that aims to improve users' daily physical activity levels. It adopts the game form of education simulation, and transforms users' healthy behaviors into magic energy in the game to cultivate magic avatars. Users can also donate magical energy to real-world charities, which uses gamification to let users enjoy the fun of exercise and develop healthy habits.
Afmetings & Verpakking
Designed for the iOS and watchOS System
Etikette
Interface Design, Gamification, User Experience
Produksietegnologie
Illustrations were designed in Adobe Photoshop CC, Illustrator CC, and Figma.
Ontwerpuitdaging
The biggest challenge is how to better apply gamified design methods to application to increase user motivation to exercise. Our primary goal is to satisfy users' preferences and needs, so we conducted many in-depth situational interviews and analysis. At the same time, we read a large number of relevant works on gamification design, combined the gamification theory of DMC with user needs, and finally summarized four gamification design methods most suitable for the target scene.
Navorsing
Through in-depth interviews with target users, this design study extracts relevant design needs to understand users' needs for healthy behavior-building, daily exercise habits, preferences for game forms and design inspiration. After demand analysis, the system concept statement is formed. Based on the gamification theory of DMC and user needs, four gamification design methods of education simulation, quantitative data feedback, task and reward, and social interaction are summarized, and the information architecture diagram and low-fidelity interaction model are produced as the results of conceptual design. After that, the application prototype is tested for usability and the design is optimized based on the evaluation results.
Inspirasie
There are many users who want to form the habit of exercise but are busy with work and study. They have strong demand for exercise but have low motivation for exercise. Smartwatches currently on the market can record users' movements around the clock, but the incentive level is low. Therefore, this application combines the advantages of gamification and smartwatches to encourage users to achieve fitness goals and develop healthy habits.
Projekduur
The project started in October 2021 and finished in January 2022 in Shenzhen.
Bedryfsvloei
When opening the application for the first time, users can select their avatars and set fitness goals based on their current physical health. On the home page, users can view the current status of the avatar and interact with it. The state of the avatar is synchronized with the state of the user in real life, they work synchronously and exercise synchronously. So when the avatar works too long, it will remind the user to stand up and have a rest. At the same time, the home page shows the progress of the user's health goal today, every health behavior will increase the magic energy, so that the avatar can upgrade and earn gold coins. The higher the level, the faster you earn coins, which can be used to buy items, change costumes, and donate to charity events. On the overview page, users can see their overall fitness status for a week or a month. On the community page, users can communicate with other users and share their health trends.
Spanlede
Student: Di Song
Faculties: Huicong Hu
Jie Yao

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