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Ufuk Bircan Özkan 嘅作品 BlindBox 木製遊戲

由設計師 Ufuk Bircan Özkan 創作嘅 BlindBox 木製遊戲 係備受推崇嘅 2014 A' Design Award 鐵獎 得獎作品,獲獎類別為 玩具、遊戲及消閒產品設計。


鐵玩具· 2014

BlindBox 木製遊戲

由 Ufuk Bircan Özkan

客戶: Ufuk Bircan Özkan

玩具 類別嘅 A' Design Award 鐵獎 得獎者

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色彩

設計

關於 BlindBox 木製遊戲

BlindBox是一款木製遊戲,將拼圖與記憶遊戲相結合,並增強了聽覺和触覺等感覺。這是兩個玩家的回合製遊戲。在其他玩家獲勝之前先收集自己的大理石的玩家。玩家移動水平抽屜以對齊它們中間的孔,以創建垂直路徑以使大理石掉落。遊戲需要戰略思維能力來阻擋對手,良好的記憶力以及正確的動作並引起高度注意以找出您的位置大理石移動。

榮譽認可

關於A' Design Award 鐵獎

BlindBox 木製遊戲是 A' Design Award 鐵獎得主,這是授予滿足人們對設計精良的創作所期待的專業與工業要求的優良設計的聲望認可。鐵獎得主展現出其創作者的高超技藝、高度專業化、專家級的理解力和創造能力。預計BlindBox 木製遊戲將成為一件備受推崇、令人欽佩且被珍愛的創作,既實用又創新。這件贏得 A' Design Award 鐵獎的設計整合了行業最佳實踐,並擁有與專業知識和才華相結合的稱職技術特性。BlindBox 木製遊戲因其嚴謹而受到尊重,旨在提供有助於讓世界變得更美好的生活品質改善。

設計背後

新聞資料包

由設計師提供嘅製作人員名單、團隊成員同技術詳情。

獨特屬性
BlindBox is a wooden game which combines puzzles with memory games. Because of the natural materials used, it strengthens feelings like hearing and touching. Players change the 3D maze in each move during the game in order to gather their own marbles. Players need to consider the position of their opponent's marble too, when making moves. Because of the unique game scenario, players may score for their opponents by causing their opponent's marble fall down first. Causing a marble to fall out of the structure requires the marble to start from top layer.
尺寸同包裝
Proposed package dimensions are mm x mm x mm
標籤
wood, game, puzzle, maze, turn based, marbles, sound
生產技術
BlindBox can be produced by conventional production techniques as it requires basic geometrical shapes to be formed in wood, glass and steel.
設計挑戰
The hardest part was checking the game against any bugs which will effect the gameplay. As far as I experienced, there are no bugs that allow cheating or stucking.
研究
User and market research es are done at the first stages of the esign studies. 3-dimensional gameplay, risk of scoring for your opponent and selection of the natural materials used in production are the results of these researches.
靈感
I wondered if I will be able to add a 3rd dimension to classic maze games. A static 3D maze would be boring as it would have just one solution; so I created one where users change the path in each turn. As it contains small parts, it is suitible for children aged over 6.
項目時長
The design was an old student project of mine from 2006 in Ankara. I revised it in Bursa in February 2014 to make it a commercial product.
操作流程
Placing the drawers randomly to the storeys, and marbles diagonally to the holes on top are the preperation stages of the game. One player plays with glass marbles and the other player plays with steel ones. Players can choose any classic method to select who will start. The aim is to collect your marbles before your opponent does. What you can do is to slide the drawers in turns in order to align holes in the drawers with the ones in the storey below to make marbles fall down. Because you don't see where the marbles are in the construction; you need to remember or guess their places by the help of the sounds they create when hitting the wooden drawers. You can recognize your own marbles by the different sound they create than your opponent's because of their different materials.
During the gameflow, you may fall your own or your opponent's marbles outside the box which means they need to be placed in and start from the holes at the top. Similarly, you may accidentally gather your opponent's marble from bottom, which means an own-goal.
The next game set can start with the last winner's move after replacing the marbles.
圖片來源
Image #1: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #2: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #3: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #4: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #5: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.

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