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Mehmet Yasin Altındal - Park Studio 嘅作品 Gram Games 企業辦公室室內設計

由設計師 Mehmet Yasin Altındal - Park Studio 創作嘅 Gram Games 企業辦公室室內設計 係備受推崇嘅 2025 A' Design Award 銀獎 得獎作品,獲獎類別為 室內空間及展覽設計。


銀室內· 2025

Gram Games 企業辦公室室內設計

由 Mehmet Yasin Altındal - Park Studio

客戶: Park Studio

室內 類別嘅 A' Design Award 銀獎 得獎者

15,644

色彩

設計

關於 Gram Games 企業辦公室室內設計

Gram Games係為土耳其伊斯坦布爾一間手機遊戲公司設計嘅企業辦公空間室內設計。設計將遊戲嘅沉浸式體驗轉化為空間感受。幾何圖案、層次豐富嘅材質同互動照明標示出唔同區域之間嘅過渡。空間佈局喺開放式協作工作區同封閉式會議室、社交空間同寧靜專注區之間取得平衡。訂製藝術品、聲學處理同人體工學傢俬提升咗舒適度同日常使用體驗。針對商業環境,特別選用咗耐用同可持續嘅飾面材料。

榮譽認可

關於A' Design Award 銀獎

Gram Games 企業辦公室室內設計是 A' Design Award 銀獎得主,這是授予頂級、華美而令人印象深刻的設計的極為崇高的認可。銀獎得主是極其卓越、極具創造力的作品,展現出其設計師傑出的專業技能、才華與敏銳。預計Gram Games 企業辦公室室內設計將成為一件出色的典範之作,兼具非凡的專業性與深刻的創新性。這件贏得 A' Design Award 銀獎的設計是一項備受矚目、令人欽佩的發明,造福並拓展藝術、科學、設計和技術的界限。Gram Games 企業辦公室室內設計是一件令人羨慕的創作,它喚起渴望,帶來積極的情感,並激發驚嘆與讚嘆。

設計背後

新聞資料包

由設計師提供嘅製作人員名單、團隊成員同技術詳情。

獨特屬性
Gram Games' Istanbul office transforms the gaming world’s creativity into a physical space, merging dynamic aesthetics with seamless functionality. The workspace integrates geometric patterns, layered textures, and interactive spatial transitions, echoing game environments. Custom artwork, immersive lighting, and tactile materials enhance engagement, creating a workspace where imagination leads and productivity follows.
尺寸同包裝
The Gram Games Istanbul office is designed to meet the highest technical and operational standards, ensuring a seamless and efficient workplace experience. In addition to core engineering disciplines such as electrical, mechanical, and IT infrastructure, the project also integrates global standards in fire safety, occupational health, acoustics, and lighting. These elements were meticulously planned to optimize user comfort and enhance workplace functionality, ensuring a balanced and high-performing corporateenvironment.
標籤
Tactile Surfaces, Layered Textures, Geometric Abstraction, Interactive Lighting, Game-Inspired Forms, Spatial Transitions, Multi-SensoryDesign
生產技術
The corporate workplace design process began with a thorough briefing phase to understand the client’s needs, brand identity, and operational requirements. This was followed by spatial planning solutions that optimized workflow, collaboration, and individual focus areas. Functional layouts were developed to ensure seamless movement and zoning, balancing open workspaces with enclosed meeting rooms and social hubs. The design process incorporated high-quality 3D renderings to visualize the space and refine details before execution. Material selection was guided by commercial project specifications, prioritizing durability, sustainability, and aesthetic harmony. Carefully curated finishes, acoustically treated surfaces, and ergonomic furniture contributed to both the visual and functional success of the space.
設計挑戰
The biggest challenge was translating the abstract nature of gaming environments into a tangible, functional workspace. Achieving seamless spatial transitions while maintaining ergonomic and acoustic comfort required extensive research into material properties and layout strategies. Striking a balance between open collaboration and focused work zones involved experimenting with modular, multi-layered designelements.
研究
The design process began with an in-depth research phase, aligning Gram Games’ corporate identity, brand values, and the imaginative worlds of their games with a future-driven global workplace approach. Understanding how the team collaborates and interacts within their space was essential, leading to an on-site analysis of their existing office usage patterns. We initiated the project with conceptual and visual workshops, including like-dislike evaluations, to gather insights on both functional and aesthetic preferences. This research-driven methodology ensured that the final design not only reflects the company’s creative spirit but also enhances productivity, collaboration, and long-termadaptability.
靈感
Inspired by the immersive nature of mobile games, the design translates game-level transitions into spatial experiences. Repetitive geometric forms, evolving textures, and playful material contrasts reflect the rhythm of digital worlds. By integrating bespoke artwork, interactive lighting, and a balance of collaboration and focus zones, the office blurs the line between work and play, fostering an environment that fuels creativity and innovation.
項目時長
The project started in June 2024 and was completed in November 2024 in Istanbul, Turkey.
操作流程
The office is designed as a fluid and immersive environment, where spaces seamlessly transition, much like levels in a game. Open work areas encourage spontaneous collaboration, while private zones offer focus and retreat. Custom lighting, acoustic treatments, and interactive design elements create a workspace that adapts to different needs throughout the day. By blending creativity with functionality, the office fosters engagement, productivity, and a senseofbelonging.
團隊成員
Mehmet Yasin Altındal, Betül Tuğrul, Buse Kaya
圖片來源
Photographer İbrahim Özbunar
Videographer Mehmet Macid Aksu

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