由設計師 Jiayi Chen 創作嘅 Mukden Palace Experience 混合實境介面 係備受推崇嘅 2024 A' Design Award 銀獎 得獎作品,獲獎類別為 介面、互動及用戶體驗設計。
銀介面· 2024
Mukden Palace Experience 混合實境介面
客戶: Jiayi Chen
介面 類別嘅 A' Design Award 銀獎 得獎者
經驗證嘅獲獎者
驗證設計 #160260 嘅獲獎狀態設計
關於 Mukden Palace Experience 混合實境介面
與一般現代博物館通常配備創新數碼互動體驗不同,座落於文化地標及遺產景點的博物館往往面對一個共同挑戰:缺乏數碼體驗。透過在Apple VisionPro上設計混合實境介面,故宮博物院互動體驗展現了一種開創性方法,引入在遺產博物館展示展品的新方式。此方法不但平衡了保護文化文物與數碼互動的需要,更為全球遺產博物館樹立了開創先河的典範。
榮譽認可
關於A' Design Award 銀獎
Mukden Palace Experience 混合實境介面是 A' Design Award 銀獎得主,這是授予頂級、華美而令人印象深刻的設計的極為崇高的認可。銀獎得主是極其卓越、極具創造力的作品,展現出其設計師傑出的專業技能、才華與敏銳。預計Mukden Palace Experience 混合實境介面將成為一件出色的典範之作,兼具非凡的專業性與深刻的創新性。這件贏得 A' Design Award 銀獎的設計是一項備受矚目、令人欽佩的發明,造福並拓展藝術、科學、設計和技術的界限。Mukden Palace Experience 混合實境介面是一件令人羨慕的創作,它喚起渴望,帶來積極的情感,並激發驚嘆與讚嘆。
設計背後
新聞資料包
由設計師提供嘅製作人員名單、團隊成員同技術詳情。
- 獨特屬性
- Modern Museums typically built with innovative interactive experiences, those located within cultural landmarks and heritage sites often face a common challenge: the lack of such experiences. By using mixed reality design, Mukden Palace Experience, represents a pioneering approach by introducing new ways to display exhibits in heritage museums. This not only balances preserving cultural artifacts with digital interaction but also sets a pioneering example for heritage museums worldwide.
- 尺寸同包裝
- In our design specifications, button dimensions are set at 16mm x 16mm, with a minimum spacing of 16mm between buttons. The maximum button height is 48mm. Default font size is 16 pixels, with auxiliary text set at 12 pixels, and subtitles and titles reaching up to 48 pixels. We utilize the SF Pro font from Apple Vision Pro, incorporating variations in weight to aid visual hierarchy across different contexts, ensuring users can quickly locate key elements.
- 標籤
- Virtual Reality, Interactive Experience, Museum, Vision Pro, Interaction Design, User Experience Design, User Interface Design
- 生產技術
- We utilized Figma and Adobe Photoshop for interface design, supplemented by the macOS Xcode beta 6 virtual machine simulator for usability testing. Following Apple VisionPro's design guidelines, we ensured compliance with minimum button size and spacing requirements, optimizing gesture recognition and eye-tracking for an enhanced museum exploration experience.
- 設計挑戰
- The creative challenge lay in deciphering users' true needs amidst their direct but often vague complaints. During primary research, I encountered feedback about exhibit boredom, overly complex audio guides, and lack of video content. By combining internet ethnography with deeper exploration of user motivations, we utilized brainstorming in the ideation phase of design thinking. This led us to discover that users desired immersive digital interactive experiences akin to modern museums.
- 研究
- We conducted field observations, surveys, and interviews to understand user needs, supplemented by internet ethnography. Analyzing this data, we called out "How might we enhance the immersive touring experience for visitors to cultural heritage sites? ". Through user personas, empathy maps, and stakeholder analysis, we addressed key pain points in the user journey, guiding our design process to meet the needs of visitors and stakeholders.
- 靈感
- The inspiration arose from recognizing the need to strike a balance between digital interactive experiences at cultural heritage sites and preserving their authenticity. Shenyang Palace Museum, as a model, I aimed to offer visitors a more immersive exploration of cultural landmarks through Mixed Reality. Visitors can delve deeper into the historical significance of exhibits, moving beyond mere textual explanations or superficial glances, and truly connecting with the richness of our heritage.
- 項目時長
- The project commenced in March 2023 in Shenyang, Liaoning Province, China, and concluded its design, development, and testing phases in January 2024 in Plano, Texas, United States.
- 操作流程
- Users need to wear devices like Apple Vision Pro that support mixed reality display and install our application. They can then immerse themselves in the exhibits using eye-tracking and gesture controls, such as grabbing and zooming. The museum enriches the experience by providing detailed descriptions, further analysis, images, videos, and more for users to explore the exhibits in depth.
- 圖片來源
- Image #1: Photographer Jiayi Chen, Shenyang Palace Museum Interior, 2023.
Image #2: Photographer Jiayi Chen, Shenyang Palace Museum Exterior, 2023.
Image #3: Photographer Jiayi Chen, Shenyang Palace Museum Exhibit, 2023.
Image #4: Photographer Jiayi Chen, Shenyang Palace Museum Visitor Experience, 2023.
Image #5: Photographer Jiayi Chen, Shenyang Palace Museum Interactive Display, 2023.
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