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Egor Signiienko 嘅作品 Morok 社交推理遊戲卡牌

由設計師 Egor Signiienko 創作嘅 Morok 社交推理遊戲卡牌 係備受推崇嘅 2021 A' Design Award 銅獎 得獎作品,獲獎類別為 玩具、遊戲及消閒產品設計。


銅玩具· 2021

Morok 社交推理遊戲卡牌

由 Egor Signiienko

客戶: Egor Signiienko

玩具 類別嘅 A' Design Award 銅獎 得獎者

24,005

色彩

設計

關於 Morok 社交推理遊戲卡牌

Morok係著名推理遊戲狼人殺嘅全新視覺演繹。玩家可以扮演宗教裁判所或瘟疫醫生嘅角色,又或者被日本妖怪附身。卡牌風格受神秘塔羅牌啟發,包含神秘學同玄學符號。設計採用表現主義手法,結合3D圖像、古典藝術材料以及古代壁畫同版畫嘅風格化處理。為保持神秘學風格,卡牌尺寸特別選用與塔羅牌相同嘅標準大小。遊戲採用卡紙板製作,配合全彩印刷、UV光油及燙金工藝,係一份絕佳嘅禮物。

榮譽認可

關於A' Design Award 銅獎

Morok 社交推理遊戲卡牌是 A' Design Award 銅獎得主,這是授予以創造力、獨創性和敏銳見長的傑出設計的極具聲望的認可。銅獎得主是技藝嫻熟、創意驚人的作品,印證了其設計師豐富的經驗、想像力與機智。預計Morok 社交推理遊戲卡牌將成為一件備受推崇、令人欽佩且被珍愛的物品,兼具顯著的專業性與創新性。這件贏得 A' Design Award 銅獎的設計融入藝術、科學、設計和技術領域的最佳實踐,並因注重細節而出類拔萃。Morok 社交推理遊戲卡牌出色地滿足需求,觸動渴望,迷住情感,並吸引好奇心。

設計背後

新聞資料包

由設計師提供嘅製作人員名單、團隊成員同技術詳情。

獨特屬性
The new mystical style and new characters of this fresh story of a popular game make this work distinctive. Despite the great fan base of the game, all released versions are very simple visually. One of the aims of the work was to create a premium product that people would like to receive as a gift.
尺寸同包裝
16 cards 89x146mm in size, Cardboard, Full-Color Printing, selective lacquer, and gold foil.
Box: Cardboard, foil impression, blind embossing, full-color printing.
標籤
Mafia, werewolf, morok, card game, social deduction game, board game, role-playing game
生產技術
Cards creation included 3D graphics for characters. Everything else was made in mixed technique. Fountain pens, gold leaf, pencils, and pastel were used. At first, all the elements were put on paper, then scanned, and customized in Photoshop. It allowed to create real, authentic images. Some elements were created in graphic editors at once.
設計挑戰
One-third of all the time spent working on the project took the analysis of the historical data. It was difficult to find historical prototypes of the characters in reliance on the role in the game. At first, historical characters were found according to their social roles then most bright images were chosen. Also, it was challenging to bring characters from different countries and epochs to one visual concept.
研究
Historical data were analyzed during the creation of this work. The research was aimed at collecting information about future characters. The research methods used: Content analysis of the documents (“Archaic myths of the East and the West”, “History of the ancient world” in three volumes, “Encyclopedia of classical mythology”, and the Internet). The research contributed to the creation of a new visual style of the old game and as a result to engagement of new players.
靈感
The idea to create a new story and visual image was inspired by the book The Doomed City by the Strugatsky brothers. The novel is set in a city where people from different epochs and of different social ranks were gathered for a mysterious experiment. Players can try the role of the Holy Inquisition or the Plague Doctor from Medieval times, or they can become possessed by the demons of Japanese mythology. Cards style is inspired by esoteric and mysterious Tarot cards transferring these characteristics to the game. Esoterism and mystery are seen in occult symbols on the cards.
項目時長
The project started in June 2020 and finished in December 2020 in Kiev, Ukraine
操作流程
The game models a conflict between two groups. At the start of the game, each player takes a card with a certain role. The game consists of two phases: night and day. At night players perform their superpowers if they have any. During the day, players discuss each other identities and vote to eliminate a player. The game continues until the citizens eliminate the inquisition or the inquisition kills all the citizens.
圖片來源
#1: Designer Egor Signiienko, 3 Morok cards, 2021.
#2: Designer Egor Signiienko, Morok cards, 2021.
#3: Designer Egor Signiienko, Morok cards with box, 2021.
#4: Designer Egor Signiienko, Part of Morok presentation, 2021.
#5: Designer Egor Signiienko, Part of Morok presentation, 2021.

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