Umdwebo Morok Amakhadi Omdlalo Wokuhlola Komphakathi ngu-Egor Signiienko ungumnqobi ohlonishwa kakhulu womklomelo odumile we-2021 Umklomelo Webhulonzi we-A' Design Award Esigabeni Somncintiswano se-Ithoyizi.
IbhulonziIthoyizi· 2021
Morok Amakhadi Omdlalo Wokuhlola Komphakathi
ngu Egor Signiienko
Iklayenti: Egor Signiienko
Umnqobi we-Umklomelo Webhulonzi we-A' Design Award Esigabeni se-Ithoyizi
Umnqobi Womklomelo Oqinisekisiwe
Qinisekisa Isimo Somklomelo se-#117375Ukuklama
Mayelana ne-Morok Amakhadi Omdlalo Wokuhlola Komphakathi
I-Morok iyindaba entsha ebonakalayo yomdlalo odumile wokuhlola i-Werewolf. Abadlali bangakwazi ukuzama indima ye-Inquisition noma yoDokotela Wesifo, noma bangathathwa amademoni aseJapan. Isitayela samakhadi siphefumulelwe yi-Tarot enemfihlakalo futhi squkethe izimpawu ezimfihlakalo nezomoya. Yenziwe ngendlela ye-expressionist isebenzisa imidwebo ye-3D, izinto zobuciko bendabuko kanye nesitayela semidwebo yasendulo nemifanekiso eqoshiwe. Ukugcina isitayela esimfihlakalo, usayizi wamakhadi ukhethwe ulingana nosayizi we-Tarot. Umdlalo wenziwe ngebhodi lephepha nokuphrintwa kwemibala egcwele, ivarnishi ye-UV kanye ne-foil ukuze ukwazi ukuba isipho esihle kakhulu.
Ukuqashelwa
Mayelana ne-Umklomelo Webhulonzi we-A' Design Award
Morok Amakhadi Omdlalo Wokuhlola Komphakathi iwinile uMklomelo Webhulonzi we-A' Design Award, ukwaziswa okuhloniphekile kakhulu okunikezwa imiklamo ephawulekayo eyehlukaniswa ukudala, ubuhlakani nobukhali bengqondo. Abawinile beBhulonzi yimisebenzi enobuchule obukhulu nedala ngokumangalisayo eqinisekisa isipiliyoni esibanzi, umcabango nobuhlakani babaklami babo. Morok Amakhadi Omdlalo Wokuhlola Komphakathi ilindeleke ukuba ibe yinto exatshwa kakhulu, edunyiswayo nethandwayo, enobungcweti obuphawulekayo nezinto ezintsha. Lo mklamo owinile uMklomelo Webhulonzi we-A' Design Award uhlanganisa izindlela ezinhle kakhulu ebuciko, esayensi, ekuklameni nasebuchwepheshe futhi uhamba phambili ngenxa yokunaka kwawo imininingwane. Morok Amakhadi Omdlalo Wokuhlola Komphakathi iyanelisa izidingo ngokumangalisayo, ithinta izifiso, iheha imizwa futhi ikhanga ukufuna ukwazi.
Ngemuva Kokuklama
Iphakheji Yabezindaba
Ama-credit, amalungu eqembu nemininingwane yobuchwepheshe ehlinzekwe ngumklami.
- Izici Ezihlukile
- The new mystical style and new characters of this fresh story of a popular game make this work distinctive. Despite the great fan base of the game, all released versions are very simple visually. One of the aims of the work was to create a premium product that people would like to receive as a gift.
- Izilinganiso Nokupakisha
- 16 cards 89x146mm in size, Cardboard, Full-Color Printing, selective lacquer, and gold foil.
Box: Cardboard, foil impression, blind embossing, full-color printing. - Amathegi
- Mafia, werewolf, morok, card game, social deduction game, board game, role-playing game
- Ubuchwepheshe Bokukhiqiza
- Cards creation included 3D graphics for characters. Everything else was made in mixed technique. Fountain pens, gold leaf, pencils, and pastel were used. At first, all the elements were put on paper, then scanned, and customized in Photoshop. It allowed to create real, authentic images. Some elements were created in graphic editors at once.
- Inselele Yokudweba
- One-third of all the time spent working on the project took the analysis of the historical data. It was difficult to find historical prototypes of the characters in reliance on the role in the game. At first, historical characters were found according to their social roles then most bright images were chosen. Also, it was challenging to bring characters from different countries and epochs to one visual concept.
- Ucwaningo
- Historical data were analyzed during the creation of this work. The research was aimed at collecting information about future characters. The research methods used: Content analysis of the documents (“Archaic myths of the East and the West”, “History of the ancient world” in three volumes, “Encyclopedia of classical mythology”, and the Internet). The research contributed to the creation of a new visual style of the old game and as a result to engagement of new players.
- Ugqozi
- The idea to create a new story and visual image was inspired by the book The Doomed City by the Strugatsky brothers. The novel is set in a city where people from different epochs and of different social ranks were gathered for a mysterious experiment. Players can try the role of the Holy Inquisition or the Plague Doctor from Medieval times, or they can become possessed by the demons of Japanese mythology. Cards style is inspired by esoteric and mysterious Tarot cards transferring these characteristics to the game. Esoterism and mystery are seen in occult symbols on the cards.
- Ubude Bephrojekthi
- The project started in June 2020 and finished in December 2020 in Kiev, Ukraine
- Ukuhamba Kokusebenza
- The game models a conflict between two groups. At the start of the game, each player takes a card with a certain role. The game consists of two phases: night and day. At night players perform their superpowers if they have any. During the day, players discuss each other identities and vote to eliminate a player. The game continues until the citizens eliminate the inquisition or the inquisition kills all the citizens.
- Amakhredithi Ezithombe
- #1: Designer Egor Signiienko, 3 Morok cards, 2021.
#2: Designer Egor Signiienko, Morok cards, 2021.
#3: Designer Egor Signiienko, Morok cards with box, 2021.
#4: Designer Egor Signiienko, Part of Morok presentation, 2021.
#5: Designer Egor Signiienko, Part of Morok presentation, 2021.
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