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Lumo Ohun Elo Alagbeka fun Eto Ẹkọ láti ọwọ́ Ruihong Jiang

Lumo Ohun Elo Alagbeka fun Eto Ẹkọ láti ọwọ́ Ruihong Jiang jẹ́ aṣẹ́gun olókìkí púpọ̀ ti 2026 Àmì-ẹ̀yẹ Irin A' Design Award nínú Ẹ̀ka Ìdíje Àpẹẹrẹ Ìmọ̀-ẹ̀rọ Alágbèéká, Ohun-èlò Fóònù àti Sọ́fítíwéà.


IrinAlágbèéká· 2026

Lumo Ohun Elo Alagbeka fun Eto Ẹkọ

látọ̀wọ́ Ruihong Jiang

Oníbàárà: Lumo

Aṣẹ́gun Àmì-ẹ̀yẹ Irin A' Design Award nínú Ẹ̀ka Alágbèéká

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Aṣẹ́gun Àmì Ẹ̀yẹ Tí a Jẹ́rìísí

Jẹ́rìísí Ipò Àmì Ẹ̀yẹ fún #180883

Àwọ̀

Àpẹrẹ Náà

Nípa Lumo Ohun Elo Alagbeka fun Eto Ẹkọ

Lumo jẹ ohun elo alagbeka fun ẹkọ ti a ṣe apẹrẹ fun awọn ọmọde ti o ni dyslexia. Ohun elo naa n ṣe atilẹyin fun idanileko kika ati sipeli nipasẹ otitọ afikun (augmented reality) ati ọrọ sisọ. Awọn ọmọde ma n ṣawari awọn agbaye itan, wọn a fọwọ kan awọn nkan onisẹpo mẹta, wọn a si sọ orukọ awọn nkan naa jade lẹnu. Ọrọ kọọkan ti a sọ ni a n gba gẹgẹbi kaadi idanileko, awọn akojọpọ ti o pari si ma n ṣi awọn ori tuntun silẹ. A yan iru akọtọ lẹta, iyatọ awọ, ati iyara lati din ẹru ero-ọkan ku, awọn ami awọ si n samisi awọn lẹta kan pato. Ọna ti o kan awọn imọlara pupọ yii so ohun, aworan, ati itumọ pọ ni iyara ti ọmọde funrarẹ le dari.

Ìdánimọ̀ Náà

Nípa Àmì-ẹ̀yẹ Irin A' Design Award

Lumo Ohun Elo Alagbeka fun Eto Ẹkọ jẹ́ olùborí Àmì-ẹ̀yẹ Irin A' Design Award, ìdánimọ̀ olókìkí tí a fún àwọn àwòṣe tó dára tí wọ́n pàdé àwọn ohun tí iṣẹ́ àti ilé-iṣẹ́ nílò tí a retí láti ọ̀dọ̀ àwọn ẹ̀dá tí a ṣàwòṣe dáradára. Àwọn olùborí Irin ń fi ìjáfáfá ńlá, ìmọ̀ pàtó gíga, òye ògbóǹtarìgì àti agbára ìṣẹ̀dá àwọn olùṣẹ̀dá wọn hàn. A retí pé Lumo Ohun Elo Alagbeka fun Eto Ẹkọ yóò jẹ́ ẹ̀dá tí a kà sí gidigidi, tí a gbóríyìn fún tí a sì nífẹ̀ẹ́, tó wúlò tó sì ní ìmúṣẹ̀dá tuntun. Àwòṣe tó borí Àmì-ẹ̀yẹ Irin A' Design Award yìí ń kó àwọn ọ̀nà tó dára jùlọ ilé-iṣẹ́ jọ, ó sì ní àwọn ànímọ́ ìmọ̀-ẹ̀rọ tó péye tí a so mọ́ ìmọ̀ ṣíṣe àti ẹ̀bùn. A bọ̀wọ̀ fún Lumo Ohun Elo Alagbeka fun Eto Ẹkọ nítorí ìfọ̀kànbalẹ̀ rẹ̀, a sì ṣàwòṣe rẹ̀ láti pèsè ìmúdára ìgbésí ayé tó ń ran ayé lọ́wọ́ láti di ibi tó dára jù.

Lẹ́yìn Àpẹrẹ Náà

Àkójọ Ìròyìn

Àwọn ẹ̀tọ́, àwọn ọmọ ẹgbẹ́ àti àlàyé ìmọ̀ ẹ̀rọ tí olùṣàpẹrẹ pèsè.

Àwọn Ohun Àkànṣe
Lumo is a mobile language app that helps children with dyslexia improve reading and spelling through an immersive, multi sensory experience. Using augmented reality, children explore story worlds, tap 3D objects, and say words aloud to collect practice cards. As cards are gathered, new chapters unlock, encouraging progress. Voice interaction with Lumo builds confidence, turning language learning into a magical, self-paced journey.
Ìwọ̀n àti Àpò
Lumo is a concept mobile learning application for children with dyslexia, integrating augmented reality interaction, speech recognition, and multi-sensory visual feedback to support reading and spelling development. Designed for AR-capable smartphones, the system combines embodied word discovery, phonetic spelling exercises, and adaptive reward progression. Interface typography, contrast, and pacing are optimized to reduce cognitive load and enhance comprehension.
Àwọn Àkọlé
Dyslexia, educational app, app, interface design, user experience, education, inclusive, children
Ìmọ̀-ẹ̀rọ Ìṣelọ́pọ̀
Digitally made, softwares and app including Figma, liblib, Photoshop, Illustrator, Blender, Procreate.
Ìpèníjà Àpèsè
A primary challenge was identifying a typographic and visual language suitable for children with dyslexia. Extensive review of dyslexia-friendly reading research informed decisions on letter clarity, spacing, and contrast. Another challenge involved balancing engagement and cognitive comfort: 2D styles risked low immersion, while highly stylized 3D could cause overstimulation. The final restrained 3D system achieves emotional warmth, clarity, and sustained attention without visual overload.
Ìwádìí
This applied design research investigates how multi-sensory AR interaction and visual emphasis on specific letters in words can can support reading acquisition for children with dyslexia. We have done extensive literature review. We have also done interaction prototyping so we can AB test and comparing visual style systems. Results indicated that the typeface Lumo is currently using facilitates reading for dyslexia people, 3d visual interface style also improved engagement and concentration. Colored highlights behind specific letters reduced cognitive load.
Ìmísí
Lumo was designed for neurodiverse children, especially those with dyslexia who struggle with text-heavy reading apps. It reduces cognitive overload by combining spoken interaction, tactile AR exploration, and visual reinforcement to support memory and phonetic recognition. Through immersive 3D storytelling, children tap lifelike objects and speak their names, turning vocabulary learning into an intuitive, engaging experience.
Àkókò Iṣẹ́ Àkànṣe
The Lumo project was conceived in 2025 and developed through iterative design, prototyping, and testing from March to June 2025. Research, interaction design, and visual development were conducted remotely in the United States with international consultation. The project culminated in a functional mobile prototype and presentation materials prepared for academic, professional, and exhibition contexts in 2025.
Ìlànà Ìṣiṣẹ́
Lumo guides children through interactive story worlds using augmented reality. By tapping familiar 3D objects and speaking their names aloud, users connect sound, image, and meaning in a single action. Collected word cards enable review and unlock new chapters, creating clear learning milestones. This multi-sensory flow reduces reading pressure, strengthens memory and pronunciation, and supports confident, self-paced language development.
Àwọn Ọmọ Ẹgbẹ́
Ruihong Jiang

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