Depth Iṣẹ́ Àkọ́kọ́: Ìríran Onígun-mẹ́ta Onítẹ̀mọ́ láti ọwọ́ Aleksei Kipin jẹ́ aṣẹ́gun olókìkí púpọ̀ ti 2026 Àmì-ẹ̀yẹ Irin A' Design Award nínú Ẹ̀ka Ìdíje Àpẹẹrẹ Sọ́fítíwéà.
IrinSọ́fítíwéà· 2026
Depth Iṣẹ́ Àkọ́kọ́: Ìríran Onígun-mẹ́ta Onítẹ̀mọ́
látọ̀wọ́ Aleksei Kipin
Oníbàárà: Aleksei Kipin
Aṣẹ́gun Àmì-ẹ̀yẹ Irin A' Design Award nínú Ẹ̀ka Sọ́fítíwéà
Aṣẹ́gun Àmì Ẹ̀yẹ Tí a Jẹ́rìísí
Jẹ́rìísí Ipò Àmì Ẹ̀yẹ fún #179657Àpẹrẹ Náà
Nípa Depth Iṣẹ́ Àkọ́kọ́: Ìríran Onígun-mẹ́ta Onítẹ̀mọ́
Ọ̀rọ̀ Inú Ìwé: Depth jẹ́ olóòtú onígun-mẹ́ta tó fúyẹ́ tó mú ìfihàn onígun-mẹ́ta tó ń ṣẹlẹ̀ lẹ́sẹ̀kẹsẹ̀ wá sínú àwọn fáìlì àpẹẹrẹ, tó ń jẹ́ kí a lè ṣàyẹ̀wò àwọn èrò ọjà pẹ̀lú àwọn ìríran kámẹ́rà àti ìmọ́lẹ̀ tó dọ́gba. Àwọn ojú-ìwòye tí a tọ́jú ń ṣètìlẹ́yìn fún ìfiwéra ṣíṣe kedere láàárín kí ó tó àti lẹ́yìn bí àwọn àwòṣe ṣe ń yí padà. A ó gbé àwọn àwòrán ìkẹyìn sí inú kánfáàsì àpẹẹrẹ tààrà fún àwọn ìtòlẹ́sẹẹsẹ, àwọn àkíyèsí, àti àwọn ìfọwọ́sí, tó ń dín yíyípadà ohun-èlò àti àkókò ìṣàyẹ̀wò kù.
Ìdánimọ̀ Náà
Nípa Àmì-ẹ̀yẹ Irin A' Design Award
Depth Iṣẹ́ Àkọ́kọ́: Ìríran Onígun-mẹ́ta Onítẹ̀mọ́ jẹ́ olùborí Àmì-ẹ̀yẹ Irin A' Design Award, ìdánimọ̀ olókìkí tí a fún àwọn àwòṣe tó dára tí wọ́n pàdé àwọn ohun tí iṣẹ́ àti ilé-iṣẹ́ nílò tí a retí láti ọ̀dọ̀ àwọn ẹ̀dá tí a ṣàwòṣe dáradára. Àwọn olùborí Irin ń fi ìjáfáfá ńlá, ìmọ̀ pàtó gíga, òye ògbóǹtarìgì àti agbára ìṣẹ̀dá àwọn olùṣẹ̀dá wọn hàn. A retí pé Depth Iṣẹ́ Àkọ́kọ́: Ìríran Onígun-mẹ́ta Onítẹ̀mọ́ yóò jẹ́ ẹ̀dá tí a kà sí gidigidi, tí a gbóríyìn fún tí a sì nífẹ̀ẹ́, tó wúlò tó sì ní ìmúṣẹ̀dá tuntun. Àwòṣe tó borí Àmì-ẹ̀yẹ Irin A' Design Award yìí ń kó àwọn ọ̀nà tó dára jùlọ ilé-iṣẹ́ jọ, ó sì ní àwọn ànímọ́ ìmọ̀-ẹ̀rọ tó péye tí a so mọ́ ìmọ̀ ṣíṣe àti ẹ̀bùn. A bọ̀wọ̀ fún Depth Iṣẹ́ Àkọ́kọ́: Ìríran Onígun-mẹ́ta Onítẹ̀mọ́ nítorí ìfọ̀kànbalẹ̀ rẹ̀, a sì ṣàwòṣe rẹ̀ láti pèsè ìmúdára ìgbésí ayé tó ń ran ayé lọ́wọ́ láti di ibi tó dára jù.
Lẹ́yìn Àpẹrẹ Náà
Àkójọ Ìròyìn
Àwọn ẹ̀tọ́, àwọn ọmọ ẹgbẹ́ àti àlàyé ìmọ̀ ẹ̀rọ tí olùṣàpẹrẹ pèsè.
- Àwọn Ohun Àkànṣe
- Depth is an integrated real-time three-dimensional visualization and rendering system for digital design workflows. It imports three-dimensional models and high dynamic range lighting environments, enables precise geometry inspection and camera control, and provides art-directable lighting with instant feedback. Final renders are exported directly into the design canvas, eliminating external handoffs.
- Ìwọ̀n àti Àpò
- Software-based system: real-time three-dimensional viewer and renderer built on Three.js and WebG. Inputs: glTF 2.0 assets (.glb/.gltf), including Draco-compressed geometry; High Dynamic Range lighting environments (.hdr/.exr) with rotation. Metallic-roughness materials, texture support, object visibility and transform controls, orbit/pan/zoom camera. Output: high-resolution renders placed directly into the design document.
- Àwọn Àkọlé
- Real-time rendering, three-dimensional visualization, HDRI lighting, Physically based rendering, glTF workflow, WebGL, Geometry inspection, Design-to-render pipeline, Asset review, Digital product design
- Ìmọ̀-ẹ̀rọ Ìṣelọ́pọ̀
- Built as a lightweight in-editor three-dimensional runtime using Three.js and WebGL with a physically based rendering pipeline. Supports glTF and GLB assets, High Dynamic Range Image environment lighting, tone mapping, camera controls, and mesh-level inspection. Performance is optimized via compressed geometry decoding (Draco) and efficient scene graph management. Outputs high-resolution raster renders into the design document.
- Ìpèníjà Àpèsè
- The central challenge was bringing cinematic three-dimensional fidelity into a constrained design-editor environment without breaking the speed and simplicity designers expect. Depth had to handle unpredictable asset quality, large files, and diverse lighting conditions while keeping interaction immediate and understandable. Balancing professional controls with an elegant, minimal interface required rigorous iteration and performance discipline.
- Ìwádìí
- Type: mixed-method. Objectives: cinematic three-dimensional review and lighting atmospheres for design workflows. Method: rapid prototyping and task tests. Data/Tools: interviews, timed tasks, screen captures, performance logs. Participants/Experiments: designers and 3D artists with real assets. Results: faster iteration, fewer handoffs, consistent renders. Insights/Impacts: presets + instant feedback reduce complexity and elevate craft. Effect (Business/Society/Design): shorter cycles and broader 3D literacy.
- Ìmísí
- Depth was inspired by a persistent gap between three-dimensional production and everyday digital design practice. Assets were evaluated through slow, fragmented handoffs and "good enough" screenshots. The project set out to bring physically convincing lighting, spatial understanding, and rapid iteration into the designer's workspace, turning review into real-time art direction.
- Àkókò Iṣẹ́ Àkànṣe
- The project started in 2025 in New York City and reached its first public release in 2026 in New York City, with iterative updates continuing throughout the development period.
- Ìlànà Ìṣiṣẹ́
- Users import a three-dimensional model, choose a lighting atmosphere, then orbit, zoom, and rotate to understand form, scale, and detail. Simple controls refine light and camera until the object feels grounded and intentional. Every adjustment updates instantly, enabling fast visual decisions. A single export places a polished render back into the design canvas for immediate use.
- Ìfọwọ́sí Àwòrán
- Image #1, Illustration, Aleksei Kipin
Image #2, Illustration, Aleksei Kipin
Image #3, Illustration, Aleksei Kipin
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