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The Curious Gastronaut Ere Kaadi láti ọwọ́ Nalisha Chouraria

The Curious Gastronaut Ere Kaadi láti ọwọ́ Nalisha Chouraria jẹ́ aṣẹ́gun olókìkí púpọ̀ ti 2020 Àmì-ẹ̀yẹ Irin A' Design Award nínú Ẹ̀ka Ìdíje Àpẹẹrẹ Ohun-ìṣeré, Eré àti Ohun Àfẹ́ṣeré.


IrinOhun-ìṣeré· 2020

The Curious Gastronaut Ere Kaadi

látọ̀wọ́ Nalisha Chouraria

Oníbàárà: Nalisha Chouraria

Aṣẹ́gun Àmì-ẹ̀yẹ Irin A' Design Award nínú Ẹ̀ka Ohun-ìṣeré

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Aṣẹ́gun Àmì Ẹ̀yẹ Tí a Jẹ́rìísí

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Àwọ̀

Àpẹrẹ Náà

Nípa The Curious Gastronaut Ere Kaadi

Curious Gastronaut jẹ́ eré kaadi tí ó ń pe àwọn ọmọdé àti ìdílé láti ṣàwárí oúnjẹ nípasẹ̀ eré-ìdárayá. Ní títẹ̀le àwọn ìtọ́ni tí ó wà lára àwọn kaadi tí a fi àwòrán ṣe, àwọn oṣèré máa ń kójọpọ̀ àwọn èròjà oúnjẹ, wọ́n á sì darapọ̀ wọ́n láti ṣẹ̀dá àwọn àdánwò oúnjẹ kékèké tí a lè jẹ, wọ́n á sọ orúkọ wọn kí wọ́n sì fi gbogbo ẹ̀yà ìmọ̀lára márùn-ún ṣàyẹ̀wò wọn. Lẹ́yìn náà, wọ́n á fi ìdíyelé àti ìforúkọsílẹ̀ sí àwọn ohunelo àti bí wọ́n ṣe kàn án. A lè ṣe eré yìí pẹ̀lú oúnjẹ gidi tàbí pẹ̀lú ìrò-inú lásán, ẹnì kan ṣoṣo, ní ìṣọ̀kan, tàbí ní ìdíje. A kò dárúkọ oúnjẹ pàtàkì kankan, nítorí náà àwọn oṣèré yóò dá tiwọn mọ̀ láti ìpìlẹ̀ wá. Àpótí kékeré náà bá ọwọ́ kékeré àti ìrìnàjò mu.

Ìdánimọ̀ Náà

Nípa Àmì-ẹ̀yẹ Irin A' Design Award

The Curious Gastronaut Ere Kaadi jẹ́ olùborí Àmì-ẹ̀yẹ Irin A' Design Award, ìdánimọ̀ olókìkí tí a fún àwọn àwòṣe tó dára tí wọ́n pàdé àwọn ohun tí iṣẹ́ àti ilé-iṣẹ́ nílò tí a retí láti ọ̀dọ̀ àwọn ẹ̀dá tí a ṣàwòṣe dáradára. Àwọn olùborí Irin ń fi ìjáfáfá ńlá, ìmọ̀ pàtó gíga, òye ògbóǹtarìgì àti agbára ìṣẹ̀dá àwọn olùṣẹ̀dá wọn hàn. A retí pé The Curious Gastronaut Ere Kaadi yóò jẹ́ ẹ̀dá tí a kà sí gidigidi, tí a gbóríyìn fún tí a sì nífẹ̀ẹ́, tó wúlò tó sì ní ìmúṣẹ̀dá tuntun. Àwòṣe tó borí Àmì-ẹ̀yẹ Irin A' Design Award yìí ń kó àwọn ọ̀nà tó dára jùlọ ilé-iṣẹ́ jọ, ó sì ní àwọn ànímọ́ ìmọ̀-ẹ̀rọ tó péye tí a so mọ́ ìmọ̀ ṣíṣe àti ẹ̀bùn. A bọ̀wọ̀ fún The Curious Gastronaut Ere Kaadi nítorí ìfọ̀kànbalẹ̀ rẹ̀, a sì ṣàwòṣe rẹ̀ láti pèsè ìmúdára ìgbésí ayé tó ń ran ayé lọ́wọ́ láti di ibi tó dára jù.

Lẹ́yìn Àpẹrẹ Náà

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Àwọn Ohun Àkànṣe
Explore the exciting world of food using the imagination, bite-size edible experiments & all 5 senses. Play with real food or without, the goal is to discover flavours, textures & combos that are out of this world! It inspires children & our inner child to be brave & curious, reinvents how families eat & encourages playful exploration beyond the game. Uniquely, it makes no mention of food items, & encourages players to reimagine food & experiment from ground up rather than from existing recipes
Ìwọ̀n àti Àpò
Packaging (Box with a slip on lid): 120 x 170 x 50mm, 55x Ingredient Cards: 96mm, 4x Book of Curious Recipes (12 pages): 110 x 160mm, 1x Gameplay Handbook (12 pages): 110 x 160mm, 1x Gastronaut's Guide Card (double-sided): 85 x 120mm
Àwọn Àkọlé
Children's Design, Play, Kids, Imagination, Creative, Game, Interactive, Food, Family, Education
Ìmọ̀-ẹ̀rọ Ìṣelọ́pọ̀
The game manifested into a physical card game perfect for collaborative play with potential for digitisation. It infuses play with dining in a natural way without becoming a distraction. It is portable and perfectly sized for little hands. The prompts are whimsical & humorous, the visuals - gender neutral & simplistic but not childish, with the intention to stimulate the imagination and trigger joy & curiosity. It's open-endedness allows for multi use, endless interpretations & high playability
Ìpèníjà Àpèsè
The project required all-round skills in design, illustration, writing and knowledge in play, child culture, food education, etc which I was able to build and improve through research and playtesting. Inspiring ongoing exploration while also motivating busy adults to play were additional challenges, which I overcame by introducing features like unlocking and journey maps, and by simplifying the gameplay into short, simple sessions.
Ìwádìí
Using exploratory research, the objective was to foster healthy food relationships in children, through play. Methodologies include surveys & secondary source research. Data collected informed research tools, namely participatory experiments (observed workshops & self-reported trials). The results indicate that gamifying food is beneficial. Insight into the transformative nature of play suggests that it warrants further research. The effect overall is a whimsical food-exploration game
Ìmísí
Kids can be suspicious of new food & often categorize it as 'yuck' even before trying it. Many foods remain unexplored & mealtimes are reduced to mundane chores. Kids use curiosity & play to explore the world so why not use it to explore the food world? The game is a culmination of my passion for food & specialisation in Children's Design. By bringing the benefits of play to the table, I wanted to inspire kids to be curious & take the first bite to possibly be rewarded with a surprising discovery
Àkókò Iṣẹ́ Àkànṣe
The project started in January 2015 in Gothenburg, Sweden and finished in January 2020 in Gold Coast, Australia. It was exhibited at HDK Academy for Design & Art in 2015 and was awarded best thesis project
Ìlànà Ìṣiṣẹ́
Following the prompts on beautifully illustrated cards, players use their imagination to gather ingredients, creatively combine them to create weird & wonderful bite-size edible experiments, name them & explore them together using all five senses. Finally, they rate and record their recipes & experiences. One can play with real food or imaginatively, with or without cooking and choose from solo, collaborative & competitive modes, to discover the exciting edible world on their own terms

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