The Curious Gastronaut Ere Kaadi láti ọwọ́ Nalisha Chouraria jẹ́ aṣẹ́gun olókìkí púpọ̀ ti 2020 Àmì-ẹ̀yẹ Irin A' Design Award nínú Ẹ̀ka Ìdíje Àpẹẹrẹ Ohun-ìṣeré, Eré àti Ohun Àfẹ́ṣeré.
IrinOhun-ìṣeré· 2020
The Curious Gastronaut Ere Kaadi
látọ̀wọ́ Nalisha Chouraria
Oníbàárà: Nalisha Chouraria
Aṣẹ́gun Àmì-ẹ̀yẹ Irin A' Design Award nínú Ẹ̀ka Ohun-ìṣeré
Aṣẹ́gun Àmì Ẹ̀yẹ Tí a Jẹ́rìísí
Jẹ́rìísí Ipò Àmì Ẹ̀yẹ fún #104621Àpẹrẹ Náà
Nípa The Curious Gastronaut Ere Kaadi
Curious Gastronaut jẹ́ eré kaadi tí ó ń pe àwọn ọmọdé àti ìdílé láti ṣàwárí oúnjẹ nípasẹ̀ eré-ìdárayá. Ní títẹ̀le àwọn ìtọ́ni tí ó wà lára àwọn kaadi tí a fi àwòrán ṣe, àwọn oṣèré máa ń kójọpọ̀ àwọn èròjà oúnjẹ, wọ́n á sì darapọ̀ wọ́n láti ṣẹ̀dá àwọn àdánwò oúnjẹ kékèké tí a lè jẹ, wọ́n á sọ orúkọ wọn kí wọ́n sì fi gbogbo ẹ̀yà ìmọ̀lára márùn-ún ṣàyẹ̀wò wọn. Lẹ́yìn náà, wọ́n á fi ìdíyelé àti ìforúkọsílẹ̀ sí àwọn ohunelo àti bí wọ́n ṣe kàn án. A lè ṣe eré yìí pẹ̀lú oúnjẹ gidi tàbí pẹ̀lú ìrò-inú lásán, ẹnì kan ṣoṣo, ní ìṣọ̀kan, tàbí ní ìdíje. A kò dárúkọ oúnjẹ pàtàkì kankan, nítorí náà àwọn oṣèré yóò dá tiwọn mọ̀ láti ìpìlẹ̀ wá. Àpótí kékeré náà bá ọwọ́ kékeré àti ìrìnàjò mu.
Ìdánimọ̀ Náà
Nípa Àmì-ẹ̀yẹ Irin A' Design Award
The Curious Gastronaut Ere Kaadi jẹ́ olùborí Àmì-ẹ̀yẹ Irin A' Design Award, ìdánimọ̀ olókìkí tí a fún àwọn àwòṣe tó dára tí wọ́n pàdé àwọn ohun tí iṣẹ́ àti ilé-iṣẹ́ nílò tí a retí láti ọ̀dọ̀ àwọn ẹ̀dá tí a ṣàwòṣe dáradára. Àwọn olùborí Irin ń fi ìjáfáfá ńlá, ìmọ̀ pàtó gíga, òye ògbóǹtarìgì àti agbára ìṣẹ̀dá àwọn olùṣẹ̀dá wọn hàn. A retí pé The Curious Gastronaut Ere Kaadi yóò jẹ́ ẹ̀dá tí a kà sí gidigidi, tí a gbóríyìn fún tí a sì nífẹ̀ẹ́, tó wúlò tó sì ní ìmúṣẹ̀dá tuntun. Àwòṣe tó borí Àmì-ẹ̀yẹ Irin A' Design Award yìí ń kó àwọn ọ̀nà tó dára jùlọ ilé-iṣẹ́ jọ, ó sì ní àwọn ànímọ́ ìmọ̀-ẹ̀rọ tó péye tí a so mọ́ ìmọ̀ ṣíṣe àti ẹ̀bùn. A bọ̀wọ̀ fún The Curious Gastronaut Ere Kaadi nítorí ìfọ̀kànbalẹ̀ rẹ̀, a sì ṣàwòṣe rẹ̀ láti pèsè ìmúdára ìgbésí ayé tó ń ran ayé lọ́wọ́ láti di ibi tó dára jù.
Lẹ́yìn Àpẹrẹ Náà
Àkójọ Ìròyìn
Àwọn ẹ̀tọ́, àwọn ọmọ ẹgbẹ́ àti àlàyé ìmọ̀ ẹ̀rọ tí olùṣàpẹrẹ pèsè.
- Àwọn Ohun Àkànṣe
- Explore the exciting world of food using the imagination, bite-size edible experiments & all 5 senses. Play with real food or without, the goal is to discover flavours, textures & combos that are out of this world! It inspires children & our inner child to be brave & curious, reinvents how families eat & encourages playful exploration beyond the game. Uniquely, it makes no mention of food items, & encourages players to reimagine food & experiment from ground up rather than from existing recipes
- Ìwọ̀n àti Àpò
- Packaging (Box with a slip on lid): 120 x 170 x 50mm, 55x Ingredient Cards: 96mm, 4x Book of Curious Recipes (12 pages): 110 x 160mm, 1x Gameplay Handbook (12 pages): 110 x 160mm, 1x Gastronaut's Guide Card (double-sided): 85 x 120mm
- Àwọn Àkọlé
- Children's Design, Play, Kids, Imagination, Creative, Game, Interactive, Food, Family, Education
- Ìmọ̀-ẹ̀rọ Ìṣelọ́pọ̀
- The game manifested into a physical card game perfect for collaborative play with potential for digitisation. It infuses play with dining in a natural way without becoming a distraction. It is portable and perfectly sized for little hands. The prompts are whimsical & humorous, the visuals - gender neutral & simplistic but not childish, with the intention to stimulate the imagination and trigger joy & curiosity. It's open-endedness allows for multi use, endless interpretations & high playability
- Ìpèníjà Àpèsè
- The project required all-round skills in design, illustration, writing and knowledge in play, child culture, food education, etc which I was able to build and improve through research and playtesting. Inspiring ongoing exploration while also motivating busy adults to play were additional challenges, which I overcame by introducing features like unlocking and journey maps, and by simplifying the gameplay into short, simple sessions.
- Ìwádìí
- Using exploratory research, the objective was to foster healthy food relationships in children, through play. Methodologies include surveys & secondary source research. Data collected informed research tools, namely participatory experiments (observed workshops & self-reported trials). The results indicate that gamifying food is beneficial. Insight into the transformative nature of play suggests that it warrants further research. The effect overall is a whimsical food-exploration game
- Ìmísí
- Kids can be suspicious of new food & often categorize it as 'yuck' even before trying it. Many foods remain unexplored & mealtimes are reduced to mundane chores. Kids use curiosity & play to explore the world so why not use it to explore the food world? The game is a culmination of my passion for food & specialisation in Children's Design. By bringing the benefits of play to the table, I wanted to inspire kids to be curious & take the first bite to possibly be rewarded with a surprising discovery
- Àkókò Iṣẹ́ Àkànṣe
- The project started in January 2015 in Gothenburg, Sweden and finished in January 2020 in Gold Coast, Australia. It was exhibited at HDK Academy for Design & Art in 2015 and was awarded best thesis project
- Ìlànà Ìṣiṣẹ́
- Following the prompts on beautifully illustrated cards, players use their imagination to gather ingredients, creatively combine them to create weird & wonderful bite-size edible experiments, name them & explore them together using all five senses. Finally, they rate and record their recipes & experiences. One can play with real food or imaginatively, with or without cooking and choose from solo, collaborative & competitive modes, to discover the exciting edible world on their own terms
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