Uyilo olubizwa ngokuba yi-College Application Umsebenzi Ophambili Wefowuni Yekhompyutha olwenziwe ngu-Pavel Tahil ngumwini obekekileyo webhaso elinobukhazikhazi le-2023 Ibhaso Lebhronzi le-A' Design Award Kudidi Lokhuphiswano lwe-Uyilo lwe-Inthafeyi, uNxibelelwano kunye naMava oMsebenzisi.
IbhronziI-Inthafeyi· 2023
College Application Umsebenzi Ophambili Wefowuni Yekhompyutha
ngu Pavel Tahil
Umxhasi: Pavel Tahil
Umwini we-Ibhaso Lebhronzi le-A' Design Award Kudidi Lwe-I-Inthafeyi
Umwini Webhaso Oqinisekisiweyo
Qinisekisa Isimo Sebhaso se-#145642Uyilo
Malunga ne-College Application Umsebenzi Ophambili Wefowuni Yekhompyutha
Isicelo seKholeji sisicelo sefowuni nesedesktop esenzelwe abafundi bekholeji. Esi sicelo sidibanisa iishedyuli zeeklasi, ukutya ekhampasini, ukufikelela kwithala leencwadi kunye nolawulo lwe-OneCard kwiplatform enye. Iinguqulelo ze-iOS nezeMacOS zilandela imigaqo yoyilo lwe-Apple kwaye zizilungiselela iiskrini ezahlukeneyo ubungakanani nokujolisa. Uyilo lwenziwe ngezixhobo zeSketch neFigma Jam, luxhaswa ngeengxoxo, uphando kunye novavanyo lokusetyenziswa nabafundi. Kwenziwe iimodeli ezingaphezu kwe-100 kwaye zaphuculwa ngokusekelwe kwimpendulo yabasebenzisi. Injongo kukutshintxa izixhobo zasekhampasini ezicothayo nezibhidayo ngenkonzo enye ecacileyo.
Ukuqatshelwa
Malunga ne-Ibhaso Lebhronzi le-A' Design Award
College Application Umsebenzi Ophambili Wefowuni Yekhompyutha ngumphumeleli weIbhaso Lebhronzi le-A' Design Award, ukuqatshelwa okuhlonitshwayo kakhulu okunikwa imiyilo ephawulekayo eyahlukaniswa kukuyila, ubukrelekrele nobukrelekrele. Abaphumeleleyo beBhronzi ziimveliso ezinobuchule obukhulu nezidala ngokumangalisayo ezingqina amava aphangaleleyo, ukucinga nokwazi ukuzenzela kwabayili bazo. College Application Umsebenzi Ophambili Wefowuni Yekhompyutha iyathenjwa ukuba ibe yimpahla exatyiswa kakhulu, edunyiswayo nethandwayo enobungcali obuphawulekayo nezinto ezintsha. Lo myilo uphumeleleyo weIbhaso Lebhronzi le-A' Design Award ubandakanya iindlela ezilungileyo kakhulu kubugcisa, inzululwazi, uyilo kunye nobuchwephesha kwaye ugqwesile ngenxa yokunikela ingqalelo kwiinkcukacha. College Application Umsebenzi Ophambili Wefowuni Yekhompyutha iyanelisa iimfuno ngokumangalisayo, ichukumisa iinqwenelo, ikhwebela iimvakalelo kwaye itsala umdla.
Emva Koyilo
Ikhithi Yeendaba
Iziqinisekiso, amalungu eqela kunye neenkcukacha zobugcisa ezinikezelwe ngumyili.
- Iimpawu Ezizodwa
- This all-in-one app for college students consolidates essential campus tools and services into a single, user-friendly platform. It seamlessly integrates features like class schedules, campus dining, library access, OneCard management, and more, creating a cohesive and efficient experience for users. Its strengths lie in its intuitive interface, personalization options, and focus on enhancing students' academic experience.
- Imilinganiselo nePakishini
- The project involved creating over 100 mockups, incorporating native components for optimal performance and seamless integration with iOS and macOS. More than 40 participants provided valuable quantitative data through surveys, and over 10 participants participated in qualitative research to shape and refine the app's design and functionality. This comprehensive approach ensured that the final product was tailored to the specific needs and preferences of College students.
- Iithegi
- macOS, iOS, watchOS, students, college, study, books, fees, payment, meeting, assignment
- Ubuchwepheshe Bokuvelisa
- The Student app design process involved using Sketch and Figma Jam as primary tools. The project started with a UX discovery phase and involved interviews and user tests with Seneca students. User personas, journeys, wireframes, and prototypes were created for continuous refinement based on feedback. Sketch and Figma Jam enabled seamless collaboration and version control, allowing for responsive designs for various devices.
- Umngeni Woyilo
- The hardest part of the design activity for the Student apps was balancing the diverse needs and preferences of the target audience while maintaining a cohesive, user-friendly, and efficient experience. With a wide range of features and functionalities to be included in the app, it was essential to prioritize and organize these elements in a way that would not overwhelm users or compromise the overall usability of the platform.
- Uphando
- During the development of the Seneca Student Apps, a comprehensive understanding of users' needs, preferences, and pain points was ensured through various research activities. These included preliminary research, surveys, qualitative research, user personas, user journey mapping, usability testing, and post-launch feedback.
- Inkuthazo
- The project was inspired by my experience as a Seneca College student in 2017. I noticed that the existing college apps had usability issues and poor performance, and I believed that a good app for students could significantly enhance their academic experience and college life. My goal was to create an all-in-one solution that streamlines essential services and offers a user-friendly, efficient, and reliable platform. I drew inspiration from my own experiences and extensive research and user feedback to identify key features and functionalities that would benefit the Seneca community and create a design that resonates with users while addressing their unique needs and preferences.
- Ubude Beprojekthi
- The project was designed during the summer of 2022 in Newcastle, UK. Updated in March 2023.
- Ukuhamba Komsebenzi
- The Student Apps for iOS and macOS are designed to make life easier for Seneca students. They offer a seamless and intuitive user experience, adapting to different screen sizes and orientations. They adhere to Apple's design guidelines, ensuring smooth operation and fast response times. The apps have been tested and refined based on user feedback and research, resulting in a design that meets the needs and preferences of the target audience.
- Iipathenti
- Pavel Tahil
- Amalungu Eqela
- Pavel Tahil
- Amagunya Emifanekiso
- Pavel Tahil
Okuxhasiweyo
Hlola Ngaphaya kwe-Designers.org
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