Tsiba uye kumxholo
Yummy Isixhobo Sokudlala Sokulinganisa Indawo Yokutyela ngu-Hang Li

Uyilo olubizwa ngokuba yi-Yummy Isixhobo Sokudlala Sokulinganisa Indawo Yokutyela olwenziwe ngu-Hang Li ngumwini obekekileyo webhaso elinobukhazikhazi le-2023 Ibhaso Lesilivere le-A' Design Award Kudidi Lokhuphiswano lwe-Uyilo lwamaThoyizi, iMidlalo kunye neeMveliso zokuZonwabisa.


IsilivereIthoyizi· 2023

Yummy Isixhobo Sokudlala Sokulinganisa Indawo Yokutyela

ngu Hang Li

Umxhasi: Zhejiang University

Umwini we-Ibhaso Lesilivere le-A' Design Award Kudidi Lwe-Ithoyizi

78,632

Umwini Webhaso Oqinisekisiweyo

Qinisekisa Isimo Sebhaso se-#144007

Imibala

Uyilo

Malunga ne-Yummy Isixhobo Sokudlala Sokulinganisa Indawo Yokutyela

IYummy sisethi yezinto zokudlala zomthi ezinika abantwana amava okudlala okulinganisa indawo yokutyela. Le sethi iqulethe ipleyiti ye-teppanyaki, umatshini wemali, izithako zomthi kunye neemenyu zomthi. Abantwana ababini nangaphezulu banokudlala kunye, bethabatha iindima zomthengi nompheki. Umpheki ukhetha izithako ngokwemenyu, kwaye izibane ezinemibala zibonisa ukuba ukupheka kusaqhubeka, kugqityiwe okanye kuphekwe ngokugqithisileyo. Emva koko umthengi unika uvavanyo aze ahlawule. Olu landelelwano lokudlala lufundisa indlela esebenza ngayo indawo yokutyela kwaye luxhasa izakhono zokusebenzisa izandla, ezengqondo nezentlalo.

Ukuqatshelwa

Malunga ne-Ibhaso Lesilivere le-A' Design Award

Yummy Isixhobo Sokudlala Sokulinganisa Indawo Yokutyela ngumphumeleli weIbhaso Lesilivere le-A' Design Award, ukuqatshelwa okuhlonitshwayo ngokungaqhelekanga okunikwa imiyilo yomgangatho ophezulu, entle nechukumisayo. Abaphumeleleyo beSilivere ziimveliso ezikhazimlayo kakhulu nezidala kakhulu ezibonisa ubungcali obuphawulekayo, italente nobukrelekrele babayili bazo. Yummy Isixhobo Sokudlala Sokulinganisa Indawo Yokutyela iyathenjwa ukuba ibe ngumsebenzi omhle womzekelo, onobungcali obuphawulekayo nezinto ezintsha ezinzulu. Lo myilo uphumeleleyo weIbhaso Lesilivere le-A' Design Award yimveliso ebonakalayo kakhulu, ethandwayo enceda kwaye inyusa imida yobugcisa, inzululwazi, uyilo kunye nobuchwephesha. Yummy Isixhobo Sokudlala Sokulinganisa Indawo Yokutyela yimveliso enomona omkhulu kuyo evusa iinqwenelo, izisa iimvakalelo ezintle kwaye ivuselela ukumangaliswa nokumangala.

Emva Koyilo

Ikhithi Yeendaba

Iziqinisekiso, amalungu eqela kunye neenkcukacha zobugcisa ezinikezelwe ngumyili.

Iimpawu Ezizodwa
Designed primarily to provide a restaurant simulation play experience for children, the main body contains a teppanyaki oven, a cash register, a set of wooden ingredients and a set of wooden menus.
The toys can be played by more than one person. By playing different roles such as customer and chef, children will learn about the restaurant operation process such as taking orders, cooking, serving and checking out, and develop their hands-on, cognitive and social skills.
Imilinganiselo nePakishini
540 x 300 x 205 (W mm x D mm x H mm).
The radius of the ingredient's averages 70mm to prevent accidental swallowing by children.
Iithegi
Children's toys, restaurants, simulations, cooperative games, cognitive exercise, wireless interaction, cooking
Ubuchwepheshe Bokuvelisa
The design has been functionally tested twice on sample models.
Materials: The wooden part of the prototype is made of linden plywood, including the wooden box, drawers and wooden components; the 'iron plate' part is made of matt acrylic PMMA with light transmission; the button part is 3D printed in resin.
Functional realization: Arduino UNO for data processing, combined with RFID modules and RFID tags for reading and identifying "ingredients" and "menus".
Umngeni Woyilo
We tried to implement a cooking simulation using the NFC toolset. However, it was a relatively difficult development process to accurately differentiate the ingredients and to have the NFC module consistently read and represent the corresponding status in real time.
Uphando
This project is a toy product design that attempts to explore the experience and optimisation of a physical multiplayer collaborative toy. A first version of the prototype was implemented using Arduino tools.
The kitchen management game has gained popularity on digital platforms. We tried to make it physical and design it specifically for children.
Inkuthazo
Kitchen simulation games have been a huge success on platforms such as computers and mobile phones and have proved to be fun, engaging and popular with children.
Wooden toys have the advantage of being environmentally friendly and safe. In today's society, virtual game simulations are highly enjoyable, but there is still a majority of the parent community that believes: physical toys are better for the healthy development of children.
Ubude Beprojekthi
The project was launched in Ningbo in March 2022, the initial prototype was completed in Hangzhou in July 2022 and is still being optimized.
Ukuhamba Komsebenzi
The players take on the roles of the customer and the chef respectively.
Step 1: The customer selects the dish he wants and the menu.
Step 2: The chef finds the appropriate ingredients according to the menu.
Step 3: The toy will identify the ingredients and display the processing progress.
A white light indicates that cooking is in progress.
A green light indicates cooking is complete.
A red light indicates overcooking.
Step 4: When the dish is ready, the customer gives an evaluation and pays the amount.

Okuxhasiweyo

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Uyilo Oluhle Lufanelwe Kukuqatshelwa Okukhulu

I-A' Design Award libhaso lehlabathi elilungiselelwa ngabagwebi loyilo oluhle. Thatha inxaxheba kwi-A' Design Award ukuze ufumane ithuba lokufumana ukuqatshelwa ngokufanelekileyo, idumela, isidima kunye nokwaziswa komsebenzi wakho. Tyumba umsebenzi wakho kwi-A' Design Award ukuze ukhuphisane ngebhaso elinqwenelekayo le-A' Design Prize.

Tyumba