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Lone Mobile App by Xi He
Lone Mobile App by Xi He
Lone Mobile App by Xi He
Lone Mobile App by Xi He
Lone Mobile App by Xi He

Xi He

Iron Mobile Technologies, Applications and Software Design · 2021

Lone Mobile App

by Xi He

  • A' Design Award 2021 Iron Winner in Mobile Technologies, Applications and Software Design
  • Awarded April 15, 2021
  • CLIENT: Xi He
  • Estimated Number of Design Views: 10,761
  • Verification code 328CD9B525 · Verify this award
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About Lone Mobile App

Lone is a mobile application for international social shopping. Lone connects three groups of users: travelers, buyers, and local shoppers. Travelers discover goods while abroad and post product cards in the app. Buyers browse and search these product cards and order the items. Local shoppers in that area buy the items and ship them to the buyers. Users can switch easily between the traveler and buyer roles. The app uses camera scanning, augmented reality product views, and fingerprint payment. Lone is available for Android and iOS.

Press Kit

Unique Properties
Lone is an interactive mobile App introducing a revolutionize E-commerce, by rethinking international shopping, offer users an authentic international social shopping experience, helps customers to buy authentic things from a small boutique or even on the street around the world. With the ecosystem of travelers discover things when they are traveling and post on Lone, buyers looking for authentic items from any store anywhere on our app, Lone shoppers will help connect the dots.
Dimensions & Packaging
Android, iOS
Tags
social shopping, e-commerce, app, interactive design, travel, mobile app, product design, future shopping UX, UI, user-centered,
Production Technology
Lone app utilizes native app technologies, including camera-based features for scan, augmented reality features to show products, and Touch ID to pay. Illustrations were designed in Adobe Illustration, app UI was designed in Sketch and animated with Adobe After Effects.
Design Challenge
Since the app is aiming to have users across different countries, so the quantity and the geographical mapping of the research samples was a challenge. But it is also a requirement, so the App is able to reach the human-centered design, avoid any confusion and inappropriate visual communication for people from different places in the world.
Project Duration
The design process of the project started in Feb 2018 in Rochester, finished in Oct 2020, it is an ongoing journey still with updates and user feedback.
Operation Flow
The app is functional, simple, and intuitive. But more than anything it aims to deliver a great user experience, with emotionally engaging interaction patterns. There are 3 parts of app users for Lone app. Travelers, buyers, and LONE shoppers. Travelers discover and post product cards in the App, buyers browse product cards posted by travelers, search for products and purchase products. Lone shoppers in that specific area will get the product and ship them to buyers. In this flow, travelers and buyers are the front-end App users, it's easy for users to change roles between traveler and buyer.
Research
A large amount of user research was performed over the course of the project, based on audience mapping, audience analysis, including user surveys, user interviews, A round of user testing, B round of user testing. Each round of user testing had 3 different focus of testing, including naming convention and copy of all screens in the App, user experience and user journey, visual design and color.
Inspiration
It is hard for people to get to buy all the authentic things over the world, more deeply, it is hard for normal people to really get to know about what is good in the outside world. we all have limited knowledge about the places we've never been; there's a lack of authenticity of products that are available for people while with increasing demand for international shopping, people have a higher willingness to buy authentic, creative products.
Image Credits
Image: Xi He

Colors of Lone Mobile App

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