Silver Mobile Technologies, Applications and Software Design · 2020
Joyster App Mobile App
- A' Design Award 2020 Silver Winner in Mobile Technologies, Applications and Software Design
- Awarded April 15, 2020
- CLIENT: Joyster
- Estimated Number of Design Views: 28,086
- Verification code 37A9648070 · Verify this award
About Joyster App Mobile App
Joyster is a mobile application for tracking mental symptoms alongside physical well-being and daily activities. Each entry takes less than thirty seconds to add, so daily records stay simple. The application reviews the collected data and shows which activities and foods have a positive or negative effect on well-being. Insights present trends and triggers in a clear format. Human and lifestyle illustrations appear throughout the interface, and a new illustration is shown on the dashboard each day. Joyster is designed for iOS and Android.
Press Kit
- Unique Properties
- Joyster is an app that allows users to understand their overall health by tracking their mental symptoms against their physical well-being and daily activities. Journaling every night or remembering what happened during the day can be time consuming, which is where Joyster comes in. The process of adding an entry takes less than thirty seconds. The app analyzes all data it has and outputs activities, foods, and personalized content that are making a positive or negative impact on one’s well-being.
- Dimensions & Packaging
- Paula designed the entire end-to-end experience for iOS and Android. This included the information architecture, persona development, UX Research, UX design, visuals, illustrations, and design system.
- Tags
- UI Design, mobile app, Product Design, Health, Mental Health, UX Design, iOS, Android, Illustration
- Production Technology
- Joyster began with the user. Paula completed two rounds of research, one interview based and a purely functional test. Additionally, therapists user tested the app to provide valuable feedback. For the design Paula used Sketch, InVision, and Procreate.
- Design Challenge
- The main challenge was the ability to create an app like this that felt effortless for the user. Additionally, the ability add a scale for each symptom was a challenge as symptoms can be physical or mental.
- Project Duration
- The project is still going. The project is currently taking place in Vancouver Island, Canada.
- Operation Flow
- The app is extremely simple and leverages existing technological behavior seen in popular apps. It is attractive, clean, and delightful. The daily entires are a simple list of symptoms and activities that users can tap on to select and create their own. Every day of the week the user sees a new illustration on their dashboard to create delight and inspiration for adopting a healthy lifestyle. The insights are straightforward and effective in showing trends and triggers. Additionally, Joyster sends insights based on an individual's weekly improvements.
- Research
- Paula ran two types of research. The first one was eight user interviews. The purpose of this research was to understand the market and overall interest in Joyster. The script consisted of open ended questions focusing on how users currently keep track of their symptoms, feelings, what they do to understand themselves better, and their overall interest. The second research was a usability test. The purpose of this test was completely functional, to understand how easy or difficult it was to navigate through the app.
- Inspiration
- One out of four people experience mental health in today’s society. Last year, Paula experienced ten days of panic attacks out of the blue. The mental symptoms were terrible and the physical symptoms were worse. She was frustrated by the fact that no one could tell her why this was happening or how she could prevent it. Paula started my own spreadsheet to track her physical body symptoms and mental symptoms against what she was doing, who she was seeing, and what she was eating to understand what helped and what did not. After twenty spreadsheets Paula decided to create Joyster.
- Image Credits
- Image #1: Designer Paula Barcante, 2020
Optional Image #2: Designer/Illustrator/Creator Paula Barcante, 2020
Optional Image #3: Designer/Illustrator/Creator Paula Barcante, 2020
Optional Image #4: Designer/Illustrator/Creator Paula Barcante, 2020
Optional Image #5: Designer/Illustrator/Creator Paula Barcante, 2020
Colors of Joyster App Mobile App
Get Joyster App Mobile App
Design Interview about Joyster App Mobile App
Joyster was created based on my own experience. I was dealing with high anxiety and panic attacks and I was unable to find any good tools or apps that would help me understand my triggers. The principle of the idea is really simple, it's used to help people who suffer from anxiety, depression, or other mental and physical struggles to keep track of how their day to day lives are affecting their symptoms.
My main focus was trying to build a platform that was extremely simple to use, but also effective. Journaling is great, but many people do not have time to sit down and journal every day for 30 minutes. Additionally, journals do not give people an overview of how their activities, foods, or people are affecting them in a graph format.
Joyster just opened up for Beta, so we are still early days! We will be doing a complete ios and android launch in June 2020. We are overwhelmed with the support and interest we have received.
Joyster took me about 7 months to design end-to-end.
I designed it based on my own experience as well as observing people close to me who needed a tool like this as well. Joyster is a very personal project to me and we really hope that it can help many people.
Joyster is owned by myself and my co-founder, Steve Viselli, who developed it.
I was dealing with high anxiety and panic attacks for the first time and I was unable to find any good tools or apps that would help me understand my triggers. I started an excel sheet where I would measure my anxiety, panic, and depression levels against my meals, activities, and interactions each day. At the end of week I would graph all of this to see trends. This was when I had a light-bulb moment. For the first time, I was able to actually see what the causes and triggers of my anxiety were.
Not really. I wanted Joyster to reflect my own work and style as a designer.
The target audience is anyone who suffers from a mental or physical health that would like to keep track of their well-being.
A lot of similar concepts makes the experience a lot more complicated than it should be. Additionally, there aren't any apps (I'm aware of) that uses the same kind of algorithm as we do.
I used mainly Sketch for designing the User Interface and InVision when user testing.
I like to think the most unique aspect of my design are the illustrations. I believe it's important to humanize virtual experiences as much as possible.
I was the only designer on this project.
When I started Joyster, I did an early concept testing using usertesting.com to receive market validation and interaction feedback.
The main challenge was coming up with a brand that felt authentic to me as a designer and had a market fit as well. I went through three different brand ideations before landing on this calm aesthetic.
I received an e-mail from the A'Design Award & Competition inviting me to participate. I wasn't sure what it was at first, but the more I looked into it, the more excited I got.