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Funaging Elderly Educational Service by Ting-Han Chen
Funaging Elderly Educational Service by Ting-Han Chen
Funaging Elderly Educational Service by Ting-Han Chen
Funaging Elderly Educational Service by Ting-Han Chen
Funaging Elderly Educational Service by Ting-Han Chen

Play Design Lab

Iron Meta, Strategic and Service Design · 2023

Funaging Elderly Educational Service

by Ting-Han Chen

  • A' Design Award 2023 Iron Winner in Meta, Strategic and Service Design
  • Awarded April 15, 2023
  • CLIENT: Play Design Lab
  • Estimated Number of Design Views: 84,708
  • Verification code E1B1B5CAE4 · Verify this award
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About Funaging Elderly Educational Service

FunAging is an educational service offering classes of smartphone apps to accompany and empower the elderly. FunAging disseminates the class information with the elderly via Line, a widely used social app in Taiwan among the elderly. However, many elderly have difficulties in registering classes via Line as its interface is not elderly-friendly. This project employs senior-centered service design thinking to enhance the class registration process. A set of systematic design diagnosis clarifies the UX issues, with insightful design deliverables, to make the service more fluent and effective.

Press Kit

Unique Properties
Difficulties in registering the class for the elderly, such as unaware of key information during the process, unable to find specific function, or uncertainty for whether they have successfully registered the class, and so forth.

In this project, we use senior-centered service design thinking to review the overall class registration process to identify key UX problems. A set of systematic design diagnosis clarifies the design issues, with insightful design deliverables, to make the service more fluent and effective.
Dimensions & Packaging
1. Optimized service workflow, UI elements and graphic assets;
2. MENU architecture, and Event Cards templates for LINE App.
3. Improved service logic and guidelines.
Tags
service design, elderly, senior-centered, accessible design, older adults, senior users, inclusive design, universal design, aging, senior citizens
Production Technology
We employ the following focus as our design approaches:
(1) Customer journey mapping;
(2) Sorting out the main axes of the customer journey;
(3) Consolidation of key touchpoints on the main axis;
(4) Interface design (UI/UX) on key touchpoints;
(5) Experience iterations.

Through implementation, we evaluate the direction of revision through the actual use by the elderly users, and the "experience iteration" goes back and forth many times, approaching the final and perfect design outcome.
Design Challenge
Since LINE has covered 95% of Taiwanese population’s social media use, deeply tied to the elderly’s daily social lives, it’s not practical to introduce new platforms to pull them out of what they have already accustomed to. However, LINE app doesn't provide open source code for flexible customization, thus we had to invent new techniques under LINE's technical constraints to align with elderly's cognitive capabilities.

For instance, some elderly can't remember which classes they have had registered. Hence, we design a pictorial card with class information to be saved on their smart phone as their reminder. Or, as it's not possible to adjust character spacing and line spacing, we use rephrasing and blank lines to enhance readability for the paragraphs. These details are not obvious, but play a big role.
Project Duration
The project started in June 2022 and finished in Dec 2022 in Taipei.
Operation Flow
We identify 12 UX issues in the customer journey mapping. With corresponding elderly-first design prescriptions, a new service workflow is implemented, with user interface and design artifacts remodeled. In the end, the percentage of elderly calling for help during the registration process has been decreased from 20% to 0 in a short period.
Research
This project attempts to improve FunAging's online registration experience for the elderly. We used a more macro service design perspective to tackle interface operation problems under technical constraints. Through elderly-centered service design thinking, the percentage of elderly calling for help during the registration process has been decreased from 20% to 0 in a short period.
Inspiration
FunAging is an educational brand in Taiwan offering smartphone app courses of various topics to accompany and empower the elderly, enabling them to maintain a social life and enjoy learning new things.

FunAging disseminates the new course information with the elderly via LINE, a widely used social app in Taiwan, also among the elderly. But many newbies have difficulties in using it, especially in registering courses via LINE, as it does not optimize its overall design for the elderly.

How might we better redesign the overall service, especially for the course registration experience, for the elderly?

Colors of Funaging Elderly Educational Service

Grand Interview about Funaging Elderly Educational Service

The key to our success was continuous user testing on-site, allowing us to gain direct feedback from elderly users. By observing and learning from their interactions, we identified areas for simple design adjustments that had a significant impact. This iterative process of testing, engaging with users, and applying their feedback led to a dramatic reduction in assistance calls—from 20% to 0%. It demonstrated how minor yet thoughtful tweaks can greatly enhance the user experience.

Design thrives under constraints—it is through these limitations that creative solutions are born. When working with the LINE app's platform constraints, I first sought to fully understand the limitations, such as its operational and message interface capabilities. This allowed me to identify specific challenges for readability and user comprehension among elderly users. From there, I focused on creating design adjustments that simplified navigation and emphasized clear, accessible communication. By tailoring content presentation to the platform's strengths and limitations, we managed to enhance user comprehension and usability effectively.

The most critical challenge went beyond the digital medium itself—how to remind elderly users of class schedules when they were not actively using their digital devices. Recognizing that many elderly users enjoy browsing through photos on their phones, we leveraged this habit by creating visual reminder cards stored in their photo galleries, serving as subtle cues whenever they viewed their photos. However, we also knew this couldn't fully replace automated reminders, so we complemented it with manual phone call reminders from the operations team. This dual-confirmation approach effectively addressed their cognitive needs, ensuring they could remember and attend their scheduled classes.

The inspiration for the pictorial card system stemmed from observing elderly users’ strong connection with visual content. Many seniors find it easier to remember and engage with images compared to text-heavy formats. By creating a system of pictorial cards for tracking their class registrations, we aimed to provide a tangible and intuitive tool that leveraged their existing habits, such as browsing photos. To ensure practicality and accessibility, we refined the design through extensive user testing. We focused on clear, large visuals with minimal text, ensuring readability and quick recognition. We also considered color contrasts and simplified navigation to accommodate varying levels of eyesight and digital familiarity. Continuous feedback loops allowed us to make necessary adjustments, resulting in a system that was both user-friendly and effective in helping seniors keep track of their classes.

Given Taiwan’s high LINE app adoption rate, Funaging Elderly Educational Service recognized the importance of building on a familiar platform while addressing the specific needs of elderly users. Our approach was to maintain the social connectivity inherent in LINE while enhancing usability for our audience. We achieved this by creating a simplified registration process tailored to elderly users, integrating step-by-step prompts, intuitive buttons, and visual cues within the LINE interface. We also leveraged LINE's group chat and messaging functions to foster a sense of community, allowing seniors to connect with peers, share updates, and ask questions. By aligning with their existing communication habits, we struck a balance between functionality and social engagement, ensuring the platform remained accessible and empowering for all users.

Our systematic design diagnosis for Funaging Elderly Educational Service focused on identifying and transforming touchpoints that posed challenges for elderly users. One notable example was the registration interface, where multiple steps and dense text created confusion and hesitation. By reimagining this touchpoint through an elderly-first lens, we simplified the process into fewer steps, used larger buttons with clear, descriptive icons, and reduced text in favor of visuals. This transformation turned a complex process into a straightforward and visually guided journey.Another critical touchpoint involved class reminders. Initially, digital notifications were ineffective due to the varying tech proficiency of our elderly users. We redesigned this interaction by integrating pictorial cards stored in their photo galleries and manual follow-up calls to reinforce the reminders. These changes turned a frustrating aspect of scheduling into an intuitive, supportive experience tailored to their cognitive preferences, ultimately enhancing both their confidence and engagement.

Throughout the six-month development process for Funaging Elderly Educational Service, we prioritized continuous feedback from elderly users to ensure senior-centered solutions. We adopted an iterative service design thinking approach that began with in-depth user interviews and observations to understand their daily habits, preferences, and challenges. This helped us create initial prototypes tailored to their needs.Next, we organized regular testing sessions, where elderly users interacted with our prototypes in realistic settings. During these sessions, we encouraged open feedback and carefully observed their reactions, usability hurdles, and points of confusion. We then iteratively refined our designs, making adjustments based on their direct input. This cycle of co-creation and testing allowed us to stay closely aligned with their needs, resulting in solutions that were practical, intuitive, and genuinely effective for our senior audience. By engaging elderly users at every stage, we built a service that truly resonated with their experiences and fostered their independence and engagement.

The success of Funaging Elderly Educational Service in eliminating assistance calls offers valuable lessons for the broader development of elderly-focused digital services. Key aspects of our approach—such as user-centric design, intuitive visual cues, and a dual-confirmation mechanism—demonstrate that solutions can be both tailored and scalable. Future developments in this space can benefit from our emphasis on empathy-driven design, which ensures that the unique needs and cognitive abilities of elderly users are considered from the outset. For instance, using simple, visually guided interfaces, incorporating familiar communication tools, and providing consistent human support when needed can enhance both accessibility and user trust. Additionally, our methodology highlights the importance of iterative user feedback loops, enabling continuous improvement and adaptation as user behaviors evolve.These principles can be adapted to various digital services, from healthcare and social networking platforms to e-commerce and education, ensuring that elderly populations remain connected, empowered, and independent in a digital-first world.

The recognition of Funaging Elderly Educational Service with an A' Design Award underscores the power of inclusive design in transforming digital education services. This achievement serves as a tangible example of how thoughtful, user-centered solutions can break down barriers and create meaningful, accessible experiences for elderly users. It validates the importance of designing with empathy and engaging with real user needs to drive impactful outcomes.I envision this recognition inspiring more digital education service providers to prioritize inclusivity in their design processes. By showcasing how seemingly small adjustments—such as visual cues, simplified navigation, and dual-confirmation systems—can lead to remarkable improvements, it can encourage a broader shift toward more compassionate, user-first design practices. This award also opens up dialogue among industry professionals, educators, and designers, fostering collaborative efforts to develop digital solutions that truly cater to diverse user bases, ultimately making digital education more accessible and empowering for everyone, regardless of age or tech familiarity.

One of the most unexpected discoveries during the development of Funaging Elderly Educational Service was the depth of elderly users' attachment to visual memory aids, such as photos, and how this influenced their digital behavior. This insight shaped our approach to accessible service design by demonstrating that elderly users often find visual elements more intuitive and engaging than text-based instructions. By incorporating this understanding, we leveraged familiar visual cues to communicate complex actions, like class registrations and reminders, resulting in a more intuitive and enjoyable experience.Another surprising finding was the variability in tech proficiency and confidence levels among elderly users. While some were comfortable exploring new digital tools, others required significant hand-holding and reassurance. This pushed us to develop dual support mechanisms, combining user-friendly design with human touchpoints for guidance, fostering trust and reducing frustration.These discoveries reaffirmed the importance of empathy, iterative feedback, and designing for real-life contexts, ultimately guiding our inclusive, user-first approach that turned an initial concept into an award-winning service.

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