Chia-Ching Chou tomonidan yaratilgan Space Center O'quv o'yini — Ta'lim, O'quv Qo'llanmalari va Trening Kontenti Dizayni tanlov toifasida nufuzli 2020 A' Design Award Bronza Mukofoti mukofotining yuqori baholangan g'olibidir.
BronzaTa'lim· 2020
Space Center O'quv o'yini
muallif: Chia-Ching Chou
Mijoz: National Library of Public Information
Ta'lim toifasida A' Design Award Bronza Mukofoti g'olibi
Tasdiqlangan mukofot g'olibi
#92560 uchun mukofot holatini tasdiqlashDizayn
Space Center O'quv o'yini haqida
Space Center — kutubxona kirish qismiga o'rnatilgan interaktiv o'quv o'yini. O'yin eni o'n metr va balandligi 3,8 metr bo'lgan devorga proyeksiya qilinadi. Bolalar tasniflash sayyorasini topish uchun raqamli raketalarni uchirishadi va kutubxona sayohatini boshlashadi. O'yin oxirida tanlangan tasnif raqamiga mos keladigan kitoblar qayerda joylashganini ko'rsatuvchi xarita paydo bo'ladi. Dizayn qo'llab-quvvatlovchi muhitda o'yin orqali tasnif raqamlarining ma'nosini o'rgatadi. Maqsad — bolalarning qiziqishini oshirish va ularga kitoblarni mustaqil topishga yordam berishdir.
Tan olinish
A' Design Award Bronza Mukofoti haqida
Space Center O'quv o'yini A' Design Award Bronza Mukofotining g‘olibi bo‘lib, bu ijodkorlik, zukkolik va topqirlik bilan ajralib turuvchi a’lo dizaynlarga beriladigan o‘ta nufuzli e’tirofdir. Bronza g‘oliblari o‘z dizaynerlarining keng tajribasi, tasavvuri va topqirligini tasdiqlovchi juda mohir va hayratlanarli darajada ijodiy buyumlardir. Space Center O'quv o'yini yuqori qadrlanadigan, hayrat bilan qaraladigan va suyukli, diqqatga sazovor darajada kasbiy va innovatsion buyum bo‘lishi kutiladi. A' Design Award Bronza Mukofotini qo‘lga kiritgan ushbu dizayn san’at, fan, dizayn va texnologiyadagi eng yaxshi amaliyotlarni o‘zida mujassam etadi va tafsilotlarga e’tibori bilan a’lodir. Space Center O'quv o'yini ehtiyojlarni go‘zal qondiradi, istaklarga tegadi, tuyg‘ularni maftun etadi va qiziqishni jalb qiladi.
Dizayn ortida
Press-kit
Dizayner tomonidan taqdim etilgan kreditlar, jamoa a'zolari va texnik tafsilotlar.
- Noyob xususiyatlar
- The objective of the project is to create a fun environment, which children can immerse themselves in interactive games as well as learn how to use the classification numbers as clues in order to find books. This design aims to raise children’s motivation through gamification learning. Children are taught about the meaning of classification number in a supportive atmosphere and encouraged to find books by themselves.
- O'lchamlar va qadoqlash
- Width 10m x Height 3.8m after project on a wall
- Teglar
- Interaction, Game, Learning game, Education,Immersive
- Ishlab chiqarish texnologiyasi
- HARDWARE: computer, CCD cameras, projectors, infrared lamps, directional speaker, mixer amplifier
Game: Unity, Photoshop - Dizayn muammosi
- There are few limitations during the whole process. One of the challenges was coming out with an idea that matches the original hardware equipment in the library. Because of the old CCD cameras and the narrow corridor space, the users' motion can't be too fast or too complicated, otherwise, the computer can't detect accurately. However, we made it eventually and all the efforts worth.
- Tadqiqot
- The survey was answered by 253 people who had to answer questions regarding their experience and usability after playing the game. This research explores the eight factors that affect flow experience and perceived using on children game-based learning and discusses the relationship between the factors through the Confirmatory Factor Analysis (CFA) and Structural Equation Modeling (SEM).
- Ilhom
- This project is a collaboration between National Library of Public Information and National Taipei University of Technology Department of Interaction Design. The main goal of this project is to construct smart libraries for natives to experience information content and innovative services.
- Loyiha muddati
- This project is located in the National Library of Public Information in Taichung, Taiwan since 2017.
- Ish jarayoni
- This immersive learning game transforms library entrance into a space center that allows children to launch number-rockets to find the classification planet and unfold the library journey. At the end of the game, children will see a map of this library that tells where are the books that match the classification number they just choose. So they can easily understand the meaning of these number and build their cognitive map in their heart.
- Jamoa a'zolari
- Researcher, Designer and Developer: CHIA-CHING,CHOU
Developer: JIAN-HUA,GU
Special Thanks To KO-CHIU,WU Ph.D, National Library of Public Information and NTUT Department of Interaction Design - Rasm mualliflari
- Illustrator, Animation, UI Design credit belongs to CHIA-CHING,CHOU
Homiylik
Designers.org dan tashqarini kashf eting
Reklama hamkorlarimizdan mahsulotlar, xizmatlar va imkoniyatlarni kashf eting.
Ko'proq kashf eting
Tegishli dizaynlar
Xuddi shu toifadan mukofotga sazovor bo'lgan boshqa dizaynlarni ko'ring, sifat bo'yicha tanlangan.