Yi Chen tomonidan yaratilgan Cuisino Asosiy vazifa: O'yinlashtirilgan ovqat tanlashni qo'llab-quvvatlash — Mobil Texnologiyalar, Ilovalar va Dasturiy Ta'minot Dizayni tanlov toifasida nufuzli 2026 A' Design Award Temir Mukofoti mukofotining yuqori baholangan g'olibidir.
TemirMobil· 2026
Cuisino Asosiy vazifa: O'yinlashtirilgan ovqat tanlashni qo'llab-quvvatlash
muallif: Yi Chen
Mobil toifasida A' Design Award Temir Mukofoti g'olibi
Tasdiqlangan mukofot g'olibi
#174948 uchun mukofot holatini tasdiqlashDizayn
Cuisino Asosiy vazifa: O'yinlashtirilgan ovqat tanlashni qo'llab-quvvatlash haqida
Kitob matni: Cuisino ovqat tanlashni o'yinlashtirilgan marosim sifatida qayta tasavvur qiladi va kundalik tanlovlarni zavq lahzalariga aylantiradi. Xulq-atvor psixologiyasi va o'ynoqi UI'dan foydalanib, u qaror qabul qilish charchoqini kamaytiradi hamda foydalanuvchilarni stresssiz sog'lomroq ovqatlanishga imkon beradi. Yengil o'yinlar va sog'lomlik ilovalaridan ilhomlanib, interfeys mikro-o'zaro ta'sirlar, taraqqiyot mukofotlari va tinchlantiruvchi vizual tizim orqali ongli ovqatlanishni yo'naltiradi. Ushbu tajriba ovqatlanishni intizom emas, balki quvonchli odat shakllantirish sifatida taqdim etadi.
Tan olinish
A' Design Award Temir Mukofoti haqida
Cuisino Asosiy vazifa: O'yinlashtirilgan ovqat tanlashni qo'llab-quvvatlash A' Design Award Temir Mukofotining g‘olibi bo‘lib, bu yaxshi loyihalangan ijodlardan kutiladigan kasbiy va sanoat talablariga javob beradigan yaxshi dizaynlarga beriladigan nufuzli e’tirofdir. Temir g‘oliblari o‘z yaratuvchilarining katta mahorati, yuksak ixtisosligi, mutaxassis tushunchasi va ijodiy salohiyatini namoyon etadi. Cuisino Asosiy vazifa: O'yinlashtirilgan ovqat tanlashni qo'llab-quvvatlash yuqori qadrlanadigan, hayrat bilan qaraladigan va suyukli, amaliy hamda innovatsion ijod bo‘lishi kutiladi. A' Design Award Temir Mukofotini qo‘lga kiritgan ushbu dizayn soha eng yaxshi amaliyotlarini uyg‘unlashtiradi va bilim hamda iste’dod bilan bog‘langan layoqatli texnik xususiyatlarga ega. Cuisino Asosiy vazifa: O'yinlashtirilgan ovqat tanlashni qo'llab-quvvatlash puxtaligi uchun hurmatga sazovor bo‘lib, dunyoni yaxshiroq joyga aylantirishga yordam beradigan hayot sifatini yaxshilashni taqdim etish uchun loyihalangan.
Dizayn ortida
Press-kit
Dizayner tomonidan taqdim etilgan kreditlar, jamoa a'zolari va texnik tafsilotlar.
- Noyob xususiyatlar
- Cuisino transforms everyday food choices into a delightful, gamified ritual. By combining behavioral psychology with playful UI, it reduces decision fatigue and empowers users to make healthy choices without stress. Each interaction feels like a mini-game, turning anxiety into agency.
- O'lchamlar va qadoqlash
- Cuisino is a non-physical digital design project. The prototype consists of 5 main experience flows with modular components and was built in 1920×1080 and 375×812 px formats. It includes mobile-first wireframes, user journey animations, and a set of customizable onboarding and decision-making modules.
- Teglar
- food decision, playful UX, gamified onboarding, ritual design, digital wellbeing, health habit, casual interface, behavior design, meal planning, emotional interface
- Ishlab chiqarish texnologiyasi
- Cuisino was realized using a combination of Figma, XD, Illustrator, and After Effects. The design process emphasized visual storytelling, modular components, and interactive mockups. UI animations were prototyped to simulate a casino-inspired experience, with gradient transitions, randomized elements, and playful micro-interactions. The final assets were exported for responsive screen sizes and optimized for both pitch decks and demo presentations.
- Dizayn muammosi
- The main challenge was balancing delight with depth—how to ensure user agency while gently guiding behavior. Visually, it was difficult to simulate randomness without overwhelming users. Conceptually, the hardest part was resisting utilitarian UX patterns and instead designing for emotion, play, and imperfection—qualities often neglected in food or wellness apps.
- Tadqiqot
- This design began as speculative UX research into how decision fatigue affects food habits in urban environments. Methods included desk research, self-tracking experiments, and behavioral mapping of casual food apps. Tools used were Figma, Notion, and visual diarying. Key insights: most food apps overload users with options and assume strong intrinsic motivation. Cuisino rethinks this by embedding habit into gamified rituals, making healthy choices fun, not forced.
- Ilhom
- Cuisino was inspired by the overwhelming feeling of choice in urban food culture. As a designer living in New York, I saw how indecision and anxiety affected meal planning. By borrowing mechanics from casinos and mobile games, I aimed to create a joyful and structured decision ritual.
- Loyiha muddati
- The project was initiated during Covid19 in New York City and completed in June 2025. The design was developed independently as a speculative yet functional UX concept and presented via digital channels.
- Ish jarayoni
- Users begin by selecting a goal or mood, then receive dynamic suggestions through playful modules like spin wheels, quick picks, and progress meters. Gamified cards and micro-interactions reduce choice fatigue while reinforcing healthy routines. The experience blends randomness with structure, encouraging consistent use while maintaining delight.
- Patentlar
- Patent pending.
Copyrights belong to Yi Chen, 2025. - Jamoa a'zolari
- Designer: Yi Chen
- Rasm mualliflari
- Image #1: Designer Yi Chen, Cuisino, 2025.
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