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Suryun Hyeon tomonidan Player Video Platformasi Interfeysi

Suryun Hyeon tomonidan yaratilgan Player Video Platformasi Interfeysi — Interfeys, Interaktiv va Foydalanuvchi Tajribasi Dizayni tanlov toifasida nufuzli 2025 A' Design Award Bronza Mukofoti mukofotining yuqori baholangan g'olibidir.


BronzaInterfeys· 2025

Player Video Platformasi Interfeysi

muallif: Suryun Hyeon

Interfeys toifasida A' Design Award Bronza Mukofoti g'olibi

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Tasdiqlangan mukofot g'olibi

#167229 uchun mukofot holatini tasdiqlash

Ranglar

Dizayn

Player Video Platformasi Interfeysi haqida

Player — kengaytirilgan reallikda tomoshabinlar ishtirokini ta'minlaydigan video platforma interfeysi. Playerga yuklangan videolar harakat va ovoz kuzatuvini o'z ichiga oladi, qayd etilgan harakatlar esa 3D harakat ma'lumotlariga aylantiriladi. Foydalanuvchilar video harakatlarini aniq takrorlashlari, so'ngra o'z versiyalarini yozib olishlari, tahrirlashlari va ulashishlari mumkin. Generativ sun'iy intellekt vositasi foydalanuvchilarga avatarlar va fonlar yaratish imkonini beradi, shu tariqa yuz yoki tanani ko'rsatmasdan ham ishtirok etish mumkin bo'ladi. Interfeys boshga kiyiladigan kengaytirilgan reallik qurilmalari uchun mo'ljallangan bo'lib, raqs va qurish vazifalari kabi faoliyatlarga mos keladi.

Tan olinish

A' Design Award Bronza Mukofoti haqida

Player Video Platformasi Interfeysi A' Design Award Bronza Mukofotining g‘olibi bo‘lib, bu ijodkorlik, zukkolik va topqirlik bilan ajralib turuvchi a’lo dizaynlarga beriladigan o‘ta nufuzli e’tirofdir. Bronza g‘oliblari o‘z dizaynerlarining keng tajribasi, tasavvuri va topqirligini tasdiqlovchi juda mohir va hayratlanarli darajada ijodiy buyumlardir. Player Video Platformasi Interfeysi yuqori qadrlanadigan, hayrat bilan qaraladigan va suyukli, diqqatga sazovor darajada kasbiy va innovatsion buyum bo‘lishi kutiladi. A' Design Award Bronza Mukofotini qo‘lga kiritgan ushbu dizayn san’at, fan, dizayn va texnologiyadagi eng yaxshi amaliyotlarni o‘zida mujassam etadi va tafsilotlarga e’tibori bilan a’lodir. Player Video Platformasi Interfeysi ehtiyojlarni go‘zal qondiradi, istaklarga tegadi, tuyg‘ularni maftun etadi va qiziqishni jalb qiladi.

Dizayn ortida

Press-kit

Dizayner tomonidan taqdim etilgan kreditlar, jamoa a'zolari va texnik tafsilotlar.

Noyob xususiyatlar
Player redefines video content by enabling audience participation in XR. While traditional platforms limit interaction to "likes" or "comments," Player turns viewers into active participants. It allows users to explore 3D motion data, follow along, and share their actions. With generative AI, users can create avatars and backgrounds, making participation accessible to all. This transforms video enjoyment into an immersive, multidimensional experience.
O'lchamlar va qadoqlash
This project focuses on an AR user experience within XR and is designed to be compatible with HUD-type devices. It is expected to function seamlessly on devices like Meta's Quest or Apple's Vision Pro. However, AR glasses in the form of smart glasses may currently face challenges in achieving full technical implementation.
Teglar
XR, AR, Video Platform, UI, Interaction, Participant, Play
Ishlab chiqarish texnologiyasi
Videos uploaded to Player include motion and sound tracking. Whether recorded with XR devices or standard cameras, movements within the video are converted into 3D motion data to facilitate easy participation. Additionally, a generative AI-powered UI allows users to create avatars and environments, enabling them to join videos in their desired appearance. This combination of technologies ensures an accessible and personalized experience for all participants.
Dizayn muammosi
The main challenge during the project was developing a method to extract 3D motion data and effectively visualize it. Seeking advice from experts, I learned that motion tracking was feasible and adopted active use of 3D tools, which ultimately allowed for effective representation.
Tadqiqot
Type of Research: Exploring user video participation possibilities through 3D motion tracking and generative AI in XR environments.
Research Objective: To explore dynamic possibilities where users transform into active participants through modern technological integration.
Methodology: Project functions derived from in-depth user interviews and insight clustering.
Data Collection and Research Tools: Insights gathered through one-on-one in-depth interviews and collective opinions collected via online surveys.
Participants or Experiments: Conducted primarily with Gen-Z users in their teens and twenties.
Results: Most participants acknowledged the increasing trend of video participation but agreed on the limitations of current video platform features. They expressed that generative AI, enabling changes in appearance or environment, would make video participation more engaging and enjoyable. There was also significant demand for customizable avatar and filter features.
Insights and Impacts: Current video platforms, despite their dynamic content and user expectations, offer only limited functionality, rendering video consumption a static activity. Integrating XR features and generative AI could encourage more active participation from viewers.
Business Impacts: Both participants and creators are likely to spend more time on the platform, increasing app engagement and session duration, which would naturally lead to higher ad revenue and other supplementary income. This would improve video quality and user reactions, creating a positive feedback loop.
Real-Life Phenomena: Viewers will no longer consume videos passively through static comments. Instead, they will enjoy watching participation videos that capture how others laugh, cry, or act, making video consumption a more dynamic and engaging experience.
Ilhom
As someone who enjoys video content and wants to join challenges, I often felt burdened by the need to edit videos and hesitant to show my face or body. Following complex actions in videos also proved challenging. To address these struggles and explore new possibilities for enjoyment, I aimed to use generative AI in XR to create a solution. I look forward to a day when everyone, regardless of age or background, can enjoy videos in their own way, with the appearance and actions they choose.
Loyiha muddati
This project commenced in January 2024 in South Korea and was completed in April 2024 in South Korea.
Ish jarayoni
Users who find a video they want to participate in first set up their desired environment. After customizing their avatar and selecting a background, they can start recording. Utilizing 3D data provided by the video, users can accurately follow actions, including details that are usually hard to notice. This can be applied to dancing, building LEGO, reaction videos, and more. Once recording is complete, users can easily edit their participation and share their experience with others.

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Yaxshi dizayn buyuk e'tirofga loyiq

A' Design Award — bu yaxshi dizayn uchun xalqaro, hakamlar hay'ati tomonidan beriladigan mukofotdir. A' Design Award tanlovida ishtirok eting va o'z ishingiz uchun meritokratik e'tirof, shuhrat, obro' va ommaviylik qozonish imkoniyatini oling. O'z ishingizni A' Design Award uchun nomzod qiling va qimmatbaho A' Design Prize mukofotiga da'vogar bo'ling.

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