Ang disenyo na Pal Primary Function: Mobile na Aplikasyon ni Drew Tozer ay isang lubhang iginagalang na nagwagi ng napaka-prestihiyosong 2020 A' Design Award na Pilak sa Kategoryang Paligsahan na Disenyo ng Teknolohiyang Mobile, Aplikasyon at Software.
PilakMobile· 2020
Pal Primary Function: Mobile na Aplikasyon
ni Drew Tozer
Kliyente: Drew Tozer
Nagwagi ng A' Design Award na Pilak sa Kategoryang Mobile
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Tungkol sa Pal Primary Function: Mobile na Aplikasyon
Ang Pal ay isang mobile na aplikasyon na dinisenyo upang bawasan ang kalungkutan sa mga kabataang nasa hustong gulang na naaapektuhan ng pagkalulong sa social media. Gumagamit ang aplikasyon ng blockchain at artificial intelligence upang subaybayan ang personal na progreso sa kalusugan at magmungkahi ng mga nakatugmang tips. Hinihikayat ng mga social na feature ang mga gumagamit na makilala ang iba at makabuo ng pagkakaibigan at malusog na mga gawi nang offline. Kabilang sa mga tool ang isang local na kalendaryo ng mga kaganapan, isang tagabuo ng rutina, isang chat kasama ang isang propesyonal at isang personal na tagasubaybay ng progreso. Isang maikling questionnaire sa sign-up ang tumutukoy sa mga kasanayang maaaring paunlarin ng bawat gumagamit.
Ang Pagkilala
Tungkol sa A' Design Award na Pilak
Ang Pal Primary Function: Mobile na Aplikasyon ay nagwagi ng A' Design Award na Pilak, isang pambihirang prestihiyosong pagkilalang iginagawad sa mga disenyong nasa pinakamataas na antas, nakabibighani at kahanga-hanga. Ang mga nagwagi ng Pilak ay mga likhang lubhang makinang at napakamalikhain na naglalarawan sa pambihirang kadalubhasaan, talento at talas ng isip ng kanilang mga tagapagdisenyo. Inaasahang ang Pal Primary Function: Mobile na Aplikasyon ay isang kahanga-hangang likhang huwaran na kapansin-pansing propesyonal at malalim na makabago. Ang disenyong ito na nagwagi ng A' Design Award na Pilak ay isang lubhang kapansin-pansin at hinahangaang imbensyon na nakikinabang at nagpapaunlad sa mga hangganan ng sining, agham, disenyo at teknolohiya. Ang Pal Primary Function: Mobile na Aplikasyon ay isang likhang labis na kinaiinggitan na gumigising ng mga hangarin, nagdadala ng positibong damdamin at nagpapasiklab ng pagkamangha at pagkabighani.
Sa Likod ng Disenyo
Press Kit
Mga kredito, miyembro ng koponan at teknikal na detalye na ibinigay ng taga-disenyo.
- Mga Natatanging Katangian
- Pal is a blockchain and AI powered app to reduce loneliness in young adults who are suffering from social media dependencies. The app uses a variety of personal health widgets to track user progress and suggest helpful, personalized tips. The apps social widgets promote users to meetup and build meaningful friendships and habits offline. The widgets include a local event calendar, routine builder, chat with a professional, and a personal progress tracker.
- Mga Sukat at Packaging
- The AI system will receive chronological data on events, progress in skills, and from other apps from pal’s integrated blockchain-run data collection. This way, it knows how to track progress and suggest tools and tips for growing progress in your specified skill groups. The data will also help to monitor your routine via logs on the blockchain. If the user permits pal access to their data from social media apps, it’ll use it to track time spent on the app, and provide gentle reminders when user’s overstep their goals for social media usage.
- Mga Tag
- UX, UI, User Centred, Mental Health, User Research, Design Thinking
- Teknolohiya sa Produksyon
- The app was prototyped using Sketch for a user centred experience. All illustrations were created on Adobe Illustrator. The prototype is focused on a speculative user profile, Remy, who reflects a combination of users interviewed for this project.
- Hamon sa Disenyo
- The most challenging creative challenge was identifying how to promote spending less time on social media through an app. Pal had to become the "anti social media", which meant finding opportunities for users to get off the app and build meaningful connections, stronger physical and mental health. Every feature of Pal's has to work to promote less screen time.
- Pananaliksik
- Research began with journals on loneliness and social media usage, 13 interviews with the target demographic, and a survey. I learned that meaningful face-to-face connections and engagement with hobbies were the best way to reduce loneliness. Therefore, Pal was made with a routine builder to keep users on healthy schedules; a map that allows users to track their progress; a chat that hears their worries and responds helpfully; and an event planner that offers users opportunities to meet locals.
- Inspirasyon
- Inspiration for Pal came from other mental health apps, such as Headspace, Youper, Calm, and Moodkit. The decision to approach loneliness as the main problem was inspired by user interviews, where many young adults identified their struggles with loneliness originating or worsening from an overuse of social media. My main objective was to create an accessible and friendly app that supports and encourages lonely young adults to make healthy transitions for their mental and physical health.
- Tagal ng Proyekto
- This project started in January 2019 and was finished in April 2019 in Halifax, Canada at NSCAD University.
- Daloy ng Operasyon
- Users that create an account with Pal first fill out a brief questionnaire that helps the app to identify skills that the user can focus on to decrease loneliness. The home page will use a smart interface to prompt users to record certain physical health measures, and recommend helpful tips (such as drinking more water and eating more food). It will also notify users of upcoming events and provide friendly encouraging messages. From the homepage, users can access any of the features.
- Mga Credit ng Larawan
- Image #1: Creator IQUII Digital Company, iPhone X - Free Responsive Mockup, 2017.
Image #4: Creator ANTHONY BOYD GRAPHICS, Clay iPhone X Mockup Vol.2, 2018. https://www.anthonyboyd.graphics/mockups/clay-iphone-x-mockup-vol-2/
Image #5: Creator COBE, 8 Photorealistic iPhone 7 Mockups, 2016.
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