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Player Interface ng Video Platform ni Suryun Hyeon

Ang disenyo na Player Interface ng Video Platform ni Suryun Hyeon ay isang lubhang iginagalang na nagwagi ng napaka-prestihiyosong 2025 A' Design Award na Bronse sa Kategoryang Paligsahan na Disenyo ng Interface, Interaksyon at Karanasan ng Gumagamit.


BronseInterface· 2025

Player Interface ng Video Platform

ni Suryun Hyeon

Nagwagi ng A' Design Award na Bronse sa Kategoryang Interface

27,448

Mga Kulay

Ang Disenyo

Tungkol sa Player Interface ng Video Platform

Ang Player ay isang interface ng video platform para sa partisipasyon ng manonood sa extended reality. Ang mga video na na-upload sa Player ay may kasamang motion at sound tracking, at ang mga naitalang galaw ay kino-convert sa 3D motion data. Maaaring sundan ng mga user ang mga aksyon sa isang video nang tumpak, pagkatapos ay mag-record, mag-edit, at magbahagi ng sarili nilang bersyon. Ang isang generative AI tool ay nagbibigay-daan sa mga user na lumikha ng mga avatar at background, kaya posible ang partisipasyon nang hindi ipinapakita ang mukha o katawan. Ang interface ay dinisenyo para sa head-mounted extended reality devices at angkop para sa mga aktibidad tulad ng sayaw at mga gawaing pagbuo.

Ang Pagkilala

Tungkol sa A' Design Award na Bronse

Ang Player Interface ng Video Platform ay nagwagi ng A' Design Award na Bronse, isang lubhang prestihiyosong pagkilalang iginagawad sa mga natatanging disenyong nakikilala sa pagkamalikhain, katalinuhan at talas ng isip. Ang mga nagwagi ng Bronse ay mga likhang lubhang mahusay at kapansin-pansing malikhain na nagpapatunay sa malawak na karanasan, imahinasyon at pagkamaparaan ng kanilang mga tagapagdisenyo. Inaasahang ang Player Interface ng Video Platform ay isang lubos na pinahahalagahan, hinahangaan at minamahal na bagay na kapansin-pansing propesyonal at makabago. Ang disenyong ito na nagwagi ng A' Design Award na Bronse ay nagsasama ng pinakamahuhusay na kasanayan sa sining, agham, disenyo at teknolohiya, at mahusay dahil sa pansin nito sa detalye. Ang Player Interface ng Video Platform ay kahanga-hangang tumutugon sa mga pangangailangan, humahaplos sa mga hangarin, bumibighani sa damdamin at umaakit sa pag-uusisa.

Sa Likod ng Disenyo

Press Kit

Mga kredito, miyembro ng koponan at teknikal na detalye na ibinigay ng taga-disenyo.

Mga Natatanging Katangian
Player redefines video content by enabling audience participation in XR. While traditional platforms limit interaction to "likes" or "comments," Player turns viewers into active participants. It allows users to explore 3D motion data, follow along, and share their actions. With generative AI, users can create avatars and backgrounds, making participation accessible to all. This transforms video enjoyment into an immersive, multidimensional experience.
Mga Sukat at Packaging
This project focuses on an AR user experience within XR and is designed to be compatible with HUD-type devices. It is expected to function seamlessly on devices like Meta's Quest or Apple's Vision Pro. However, AR glasses in the form of smart glasses may currently face challenges in achieving full technical implementation.
Mga Tag
XR, AR, Video Platform, UI, Interaction, Participant, Play
Teknolohiya sa Produksyon
Videos uploaded to Player include motion and sound tracking. Whether recorded with XR devices or standard cameras, movements within the video are converted into 3D motion data to facilitate easy participation. Additionally, a generative AI-powered UI allows users to create avatars and environments, enabling them to join videos in their desired appearance. This combination of technologies ensures an accessible and personalized experience for all participants.
Hamon sa Disenyo
The main challenge during the project was developing a method to extract 3D motion data and effectively visualize it. Seeking advice from experts, I learned that motion tracking was feasible and adopted active use of 3D tools, which ultimately allowed for effective representation.
Pananaliksik
Type of Research: Exploring user video participation possibilities through 3D motion tracking and generative AI in XR environments.
Research Objective: To explore dynamic possibilities where users transform into active participants through modern technological integration.
Methodology: Project functions derived from in-depth user interviews and insight clustering.
Data Collection and Research Tools: Insights gathered through one-on-one in-depth interviews and collective opinions collected via online surveys.
Participants or Experiments: Conducted primarily with Gen-Z users in their teens and twenties.
Results: Most participants acknowledged the increasing trend of video participation but agreed on the limitations of current video platform features. They expressed that generative AI, enabling changes in appearance or environment, would make video participation more engaging and enjoyable. There was also significant demand for customizable avatar and filter features.
Insights and Impacts: Current video platforms, despite their dynamic content and user expectations, offer only limited functionality, rendering video consumption a static activity. Integrating XR features and generative AI could encourage more active participation from viewers.
Business Impacts: Both participants and creators are likely to spend more time on the platform, increasing app engagement and session duration, which would naturally lead to higher ad revenue and other supplementary income. This would improve video quality and user reactions, creating a positive feedback loop.
Real-Life Phenomena: Viewers will no longer consume videos passively through static comments. Instead, they will enjoy watching participation videos that capture how others laugh, cry, or act, making video consumption a more dynamic and engaging experience.
Inspirasyon
As someone who enjoys video content and wants to join challenges, I often felt burdened by the need to edit videos and hesitant to show my face or body. Following complex actions in videos also proved challenging. To address these struggles and explore new possibilities for enjoyment, I aimed to use generative AI in XR to create a solution. I look forward to a day when everyone, regardless of age or background, can enjoy videos in their own way, with the appearance and actions they choose.
Tagal ng Proyekto
This project commenced in January 2024 in South Korea and was completed in April 2024 in South Korea.
Daloy ng Operasyon
Users who find a video they want to participate in first set up their desired environment. After customizing their avatar and selecting a background, they can start recording. Utilizing 3D data provided by the video, users can accurately follow actions, including details that are usually hard to notice. This can be applied to dancing, building LEGO, reaction videos, and more. Once recording is complete, users can easily edit their participation and share their experience with others.

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Ang Magandang Disenyo ay Nararapat sa Dakilang Pagkilala

Ang A' Design Award ay isang internasyonal at hinuhusgahang parangal para sa magandang disenyo. Sumali sa A' Design Award upang magkaroon ng pagkakataong makatanggap ng meritokratikong pagkilala, magkamit ng katanyagan, prestihiyo at publisidad para sa iyong gawa. I-nomina ang iyong gawa para sa A' Design Award at makipagkumpitensya para sa hinahangad na A' Design Prize.

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