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Jizheng Guan tarapyndan Sparkhood Generatiw Hemra Ui

Jizheng Guan tarapyndan döredilen Sparkhood Generatiw Hemra Ui dizaýny Sanly Önüm Dizaýny Bäsleşik Kategoriýasynda 2026 A' Design Award Demir Baýragy baýragynyň abraýly ýeňijisidir.


DemirSanly Önüm· 2026

Sparkhood Generatiw Hemra Ui

dizaýner: Jizheng Guan

Müşderi: Sparkhood

Sanly Önüm Kategoriýasynda A' Design Award Demir Baýragy Ýeňijisi

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Reňkler

Dizaýn

Sparkhood Generatiw Hemra Ui hakynda

Sparkhood — ulanyjylara manyly maksatlara tarap ilkinji ädimi ätmäge kömek edýän emeli aň esasly höweslendiriş programmasy. Wizual hekaýa beýany we özüňi alyp baryş psihologiýasyndan ylham alyp, ol höwesi interaktiw tejribä öwürýär — ýolbelet bolýan “geljekdäki men” we hakyky wagtda jogap berýän uýgunlaşýan UI bilen. Sparkhood çylşyrymly synaglary ýönekeý hereketlere bölüp, hereket arkaly itergi döredýär, şahsyýetiň kemala gelmegini goldaýar hem-de ulanyjylara özlerini öwrenmäge we düşünmäge mümkinçilik berýär.

Ykrar etme

A' Design Award Demir Baýragy hakynda

Sparkhood Generatiw Hemra Ui A' Design Award Demir Baýragynyň ýeňijisidir; bu gowy dizaýn edilen eserlerden garaşylýan hünär we senagat talaplaryny kanagatlandyrýan gowy dizaýnlara berilýän abraýly ykrarnamadyr. Demir ýeňijileri döredijileriniň uly başarnygyny, ýokary ugurlaşygyny, hünärmen düşünjesini we döredijilik ukybyny görkezýär. Sparkhood Generatiw Hemra Ui uly baha berilýän, haýran galynýan we söýülýän, amaly we täzelikçi eser bolmagy garaşylýar. A' Design Award Demir Baýragyny gazanan bu dizaýn pudagyň iň oňat tejribelerini birleşdirýär we bilim we zehin bilen baglanyşykly ukyply tehniki aýratynlyklara eýedir. Sparkhood Generatiw Hemra Ui jikme-jikligi üçin hormatlanylýar we dünýäni has gowy ýere öwürmäge kömek edýän ýaşaýyş hilini gowulandyrýan zatlary hödürlemek üçin dizaýn edilendir.

Dizaýnyň sahna arkasy

Metbugat toplumy

Dizaýner tarapyndan berlen kreditler, topar agzalary we tehniki maglumatlar.

Üýtgeşik Aýratynlyklar
Sparkhood is an AI based system that helps users move from hesitation to action. It turns goals into a lived experience. A future self shows what is possible. A resistance character reflects doubt and fear.
Tasks are broken into clear, small steps. Users focus on one step at a time, instead of being overwhelmed. The system is not only about motivation. It builds identity through action, and helps users see their own patterns over time.
Ölçegler we Gaplama
Mobile app designed for most smartphones.
Bellikler
Mobile app, goal management, agentic UI, motivation, companion
Önümçilik Tehnologiýasy
The system uses prompt design, agent based logic, and modular UI blocks. User input such as goals, emotions, and concerns are mapped into structured states. The app then generates UI, tasks, and interactions in real time.

Visual elements like scenes, avatars, and motion are rendered from a prompt library. Each session is task focused and adaptive, helping users stay present and engaged.
Dizaýn Kynçylygy
A key challenge was designing a system that supports users without creating pressure or judgment. Representing problems as characters had to feel helpful, not childish or distracting. Another challenge was guiding users toward action without forcing behavior. On the technical side, real time generation of UI, characters, and interactions had to remain consistent and clear.
Gözleg
This project explores how reframing difficulty changes user behavior. From over 100 one to one sessions, a key insight emerged. People often turn problems into self judgment, which blocks action. By turning problems into external characters, users can observe them instead of internalizing them. This shift reduces self attack and makes challenges easier to approach. Combined with AI generated UI and adaptive sessions, the system creates a loop of observation, action, and reflection.
Ylham
After graduation, I spent time helping over 100 alumni students in one to one sessions. Many of them felt stuck. They were unsure what to do, afraid to try, or simply followed the crowd into jobs that did not fit them. In the AI era, entry level chances to try are shrinking, while tools and resources are everywhere. This gap creates more hesitation, not less.
Sparkhood is built to close that gap. It helps people start before they feel ready. The app breaks down complex goals into small actions, and builds a sense of companionship so users do not feel alone. Instead of pushing users to be perfect, it helps them try, observe, and learn. Even if they quit, they understand themselves better. Only the user can know what truly fits.
Taslama Dowamlylygy
Sep 2025 - Feb 2026, New York, United States
Iş Akymy
Users begin by entering a goal and current challenge. Users then enter a focused session. Within the session, guidance characters help break down the task and support problem solving.
When friction appears, the system generates a character that represents the problem. This allows users to see it as something external and workable.
The interface adapts in real time to the user’s state, keeping attention on the current step. After the session, progress is recorded, reinforcing a sense of growth and understanding.
Topar Agzalary
Jizheng Guan

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Oňat Dizaýn Uly Ykrar Edilmäge Mynasypdyr

A' Design Award — oňat dizaýn üçin halkara, eminler tarapyndan berilýän baýrakdyr. Işleriňiziň mynasyp ykrar edilmegini, şöhrat, abraý we köpçülige tanalmagy gazanmak üçin A' Design Award bäsleşigine gatnaşyň. Işiňizi A' Design Award üçin hödürläň we abraýly A' Design Prize baýragy ugrunda bäsleşiň.

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