Bruno Oro tarapyndan döredilen Designable Dizaýn Bilim Gurallar Toplumy dizaýny Bilim, Okuw Goldaw we Tälim Mazmuny Dizaýny Bäsleşik Kategoriýasynda 2026 A' Design Award Bürünç Baýragy baýragynyň abraýly ýeňijisidir.
BürünçBilim· 2026
Designable Dizaýn Bilim Gurallar Toplumy
dizaýner: Bruno Oro
Müşderi: Designable
Bilim Kategoriýasynda A' Design Award Bürünç Baýragy Ýeňijisi
Tassyklanan Baýrak Ýeňijisi
#178031 üçin Baýrak Ýagdaýyny BarlaňDizaýn
Designable Dizaýn Bilim Gurallar Toplumy hakynda
Designable dizaýn talyplary üçin döredilen bilim gurallar toplumydyr. Toplumda inklýuziw we empatiýa esaslanýan pikirlenmäni höweslendirýän 97 sany usul kartlary bar. Her kart ulanyjy tejribelerini, şol sanda maýyplygy bolan adamlaryň tejribelerini janlandyrýan usuly, gönükdirmäni ýa-da ssenariýany hödürleýär. Kartlaryň ölçegi 80 x 150 millimetr bolup, el bilen ulanmak üçin 350 gsm örtüksiz kartonda çap edilendir. Ýörite saklaýyş gutusy içki bölüjiler bilen PLA materialyndan 3D usulynda çap edilendir. Sanly görnüşi elýeterli PDF faýly hökmünde neşir edilendir. Kartlary dizaýnyň islendik tapgyrynda ýekelikde ýa-da toparlarda ulanyp bolýar.
Ykrar etme
A' Design Award Bürünç Baýragy hakynda
Designable Dizaýn Bilim Gurallar Toplumy A' Design Award Bürünç Baýragynyň ýeňijisidir; bu döredijilik, ussatlyk we ýiti akyl bilen tapawutlanýan tapawutly dizaýnlara berilýän aşa abraýly ykrarnamadyr. Bürünç ýeňijileri dizaýnerleriniň giň tejribesini, hyýalyny we tapawutlylygyny tassyklaýan örän ussat we geň galdyryjy derejede döredijilikli eserlerdir. Designable Dizaýn Bilim Gurallar Toplumy uly baha berilýän, haýran galynýan we söýülýän, üns çekiji derejede hünärmenlikli we täzelikçi zat bolmagy garaşylýar. A' Design Award Bürünç Baýragyny gazanan bu dizaýn sungatda, ylymda, dizaýnda we tehnologiýada iň oňat tejribeleri öz içine alýar we jikme-jiklige edýän üni bilen ajaýypdyr. Designable Dizaýn Bilim Gurallar Toplumy zerurlyklary ajaýyp derejede kanagatlandyrýar, isleglere degýär, duýgulary özüne çekýär we gyzyklanmany çekýär.
Dizaýnyň sahna arkasy
Metbugat toplumy
Dizaýner tarapyndan berlen kreditler, topar agzalary we tehniki maglumatlar.
- Üýtgeşik Aýratynlyklar
- An educational toolkit composed of 97 method cards designed to foster inclusive, empathy-driven thinking in design students. The cards simulate user experiences, particularly of people with disabilities, guiding reflection and design decisions. Developed with healthcare and industry partners, the toolkit uniquely bridges participatory research, pedagogy, and inclusive design methodology.
- Ölçegler we Gaplama
- Each card measures 80 mm (width) × 150 mm (height) × 3 mm (thickness), printed on 350gsm uncoated cardstock for durability and tactile usability. The full set of 96 cards is housed in a custom storage box 3D-printed in PLA with internal dividers for organization.
- Bellikler
- Inclusive Design, Empathy Methods, Design Education, Participatory Design, Design Toolkit, Accessibility, User-Centered Design, Disability Inclusion, Universal Design, Educational Tools
- Önümçilik Tehnologiýasy
- The toolkit was developed through iterative design methods including stakeholder interviews, co-design workshops, and classroom testing. Visual assets were created using Figma, Adobe Illustrator, Photoshop, and InDesign. Prototypes were printed on 350gsm uncoated cardstock for tactile usability. Digital versions were published as accessible PDFs to ensure open access and scalability.
- Dizaýn Kynçylygy
- The greatest challenge was translating complex, real-world experiences of disability into accessible, reflective tools without oversimplifying or stereotyping. Balancing academic rigor, ethical sensitivity, and design clarity required extensive iteration. Time and resource limits also delayed planned app development and animations, despite strong interest and visual readiness.
- Gözleg
- This design-led research aimed to embed inclusive thinking in design education. Using mixed methods, we developed and tested 97 empathy method cards through classroom pilots. Data was collected via student surveys and reflections. Participants were undergraduate design students working with real-world partners. Results showed increased empathy, design confidence, and awareness of user diversity, impacting how students approach inclusive design in practice.
- Ylham
- This project was inspired by the need to address the lack of empathy and inclusive thinking in early design education. Drawing from research in participatory design, disability studies, and inclusive pedagogy, the toolkit was developed to help students engage with marginalized users’ experiences and design more responsibly. Collaborations with healthcare providers and industry partners further shaped its practical and ethical foundations.
- Taslama Dowamlylygy
- The project began in January 2024 and was completed in December 2024 at Iowa State University in Ames, Iowa, United States. It was developed as part of an academic research initiative focused on inclusive design and was piloted in studio-based courses in collaboration with external partners. The project was later disseminated through academic presentations and open-access publication.
- Iş Akymy
- Users select cards based on project needs or curiosity, each offering a method, prompt, or scenario that encourages reflection and inclusive thinking. Cards can be used individually or in teams during different design phases. Their tactile format invites physical engagement, while the digital version supports easy access. The structured yet flexible flow helps users uncover blind spots and design with greater empathy and awareness.
- Surat Awtorlary
- Bruno Oro, Subinay Malhotra
Hemaýatçy
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