Egor Signiienko tarapyndan döredilen Morok Esasy Wezipesi: Sosial Dedduksiýa Oýun Kartlary dizaýny Oýunjaklar, Oýunlar we Güýmenje Önümleri Dizaýny Bäsleşik Kategoriýasynda 2021 A' Design Award Bürünç Baýragy baýragynyň abraýly ýeňijisidir.
BürünçOýunjak· 2021
Morok Esasy Wezipesi: Sosial Dedduksiýa Oýun Kartlary
dizaýner: Egor Signiienko
Müşderi: Egor Signiienko
Oýunjak Kategoriýasynda A' Design Award Bürünç Baýragy Ýeňijisi
Tassyklanan Baýrak Ýeňijisi
#117375 üçin Baýrak Ýagdaýyny BarlaňDizaýn
Morok Esasy Wezipesi: Sosial Dedduksiýa Oýun Kartlary hakynda
Morok — belli dedduksiýa oýny bolan Werewolfyň täze wizual hekaýasydyr. Oýunçylar Inkwizisiýanyň ýa-da Mergi Lukmanynyň roluny synap bilerler, ýa-da ýapon jynlaryna eýelenip bilerler. Kartlaryň stili syrly Taro tarapyndan ylham alnyp döredilipdir hem-de ezoterik we okkult nyşanlaryny öz içine alýar. Ol 3D grafika, klassyky sungat materiallary we gadymy diwar suratlarynyň hem-de nagyşlaryň stilizasiýasy ulanylyp, ekspressionist usulda ýasalypdyr. Ezoterik stili saklamak üçin kartlaryň ölçegi Taronyň ölçegine deň saýlandy. Oýun kartondan doly reňkli çap, UW lak we folga bilen ýasalandygy sebäpli, ol ajaýyp sowgat bolup biler.
Ykrar etme
A' Design Award Bürünç Baýragy hakynda
Morok Esasy Wezipesi: Sosial Dedduksiýa Oýun Kartlary A' Design Award Bürünç Baýragynyň ýeňijisidir; bu döredijilik, ussatlyk we ýiti akyl bilen tapawutlanýan tapawutly dizaýnlara berilýän aşa abraýly ykrarnamadyr. Bürünç ýeňijileri dizaýnerleriniň giň tejribesini, hyýalyny we tapawutlylygyny tassyklaýan örän ussat we geň galdyryjy derejede döredijilikli eserlerdir. Morok Esasy Wezipesi: Sosial Dedduksiýa Oýun Kartlary uly baha berilýän, haýran galynýan we söýülýän, üns çekiji derejede hünärmenlikli we täzelikçi zat bolmagy garaşylýar. A' Design Award Bürünç Baýragyny gazanan bu dizaýn sungatda, ylymda, dizaýnda we tehnologiýada iň oňat tejribeleri öz içine alýar we jikme-jiklige edýän üni bilen ajaýypdyr. Morok Esasy Wezipesi: Sosial Dedduksiýa Oýun Kartlary zerurlyklary ajaýyp derejede kanagatlandyrýar, isleglere degýär, duýgulary özüne çekýär we gyzyklanmany çekýär.
Dizaýnyň sahna arkasy
Metbugat toplumy
Dizaýner tarapyndan berlen kreditler, topar agzalary we tehniki maglumatlar.
- Üýtgeşik Aýratynlyklar
- The new mystical style and new characters of this fresh story of a popular game make this work distinctive. Despite the great fan base of the game, all released versions are very simple visually. One of the aims of the work was to create a premium product that people would like to receive as a gift.
- Ölçegler we Gaplama
- 16 cards 89x146mm in size, Cardboard, Full-Color Printing, selective lacquer, and gold foil.
Box: Cardboard, foil impression, blind embossing, full-color printing. - Bellikler
- Mafia, werewolf, morok, card game, social deduction game, board game, role-playing game
- Önümçilik Tehnologiýasy
- Cards creation included 3D graphics for characters. Everything else was made in mixed technique. Fountain pens, gold leaf, pencils, and pastel were used. At first, all the elements were put on paper, then scanned, and customized in Photoshop. It allowed to create real, authentic images. Some elements were created in graphic editors at once.
- Dizaýn Kynçylygy
- One-third of all the time spent working on the project took the analysis of the historical data. It was difficult to find historical prototypes of the characters in reliance on the role in the game. At first, historical characters were found according to their social roles then most bright images were chosen. Also, it was challenging to bring characters from different countries and epochs to one visual concept.
- Gözleg
- Historical data were analyzed during the creation of this work. The research was aimed at collecting information about future characters. The research methods used: Content analysis of the documents (“Archaic myths of the East and the West”, “History of the ancient world” in three volumes, “Encyclopedia of classical mythology”, and the Internet). The research contributed to the creation of a new visual style of the old game and as a result to engagement of new players.
- Ylham
- The idea to create a new story and visual image was inspired by the book The Doomed City by the Strugatsky brothers. The novel is set in a city where people from different epochs and of different social ranks were gathered for a mysterious experiment. Players can try the role of the Holy Inquisition or the Plague Doctor from Medieval times, or they can become possessed by the demons of Japanese mythology. Cards style is inspired by esoteric and mysterious Tarot cards transferring these characteristics to the game. Esoterism and mystery are seen in occult symbols on the cards.
- Taslama Dowamlylygy
- The project started in June 2020 and finished in December 2020 in Kiev, Ukraine
- Iş Akymy
- The game models a conflict between two groups. At the start of the game, each player takes a card with a certain role. The game consists of two phases: night and day. At night players perform their superpowers if they have any. During the day, players discuss each other identities and vote to eliminate a player. The game continues until the citizens eliminate the inquisition or the inquisition kills all the citizens.
- Surat Awtorlary
- #1: Designer Egor Signiienko, 3 Morok cards, 2021.
#2: Designer Egor Signiienko, Morok cards, 2021.
#3: Designer Egor Signiienko, Morok cards with box, 2021.
#4: Designer Egor Signiienko, Part of Morok presentation, 2021.
#5: Designer Egor Signiienko, Part of Morok presentation, 2021.
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