Muundo Space Center Mchezo wa Kujifunza na Chia-Ching Chou ni mshindi mashuhuri wa tuzo ya kifahari ya 2020 Tuzo ya Shaba ya A' Design Award katika Kategoria ya Mashindano ya Usanifu wa Elimu, Vifaa vya Kufundishia na Maudhui ya Mafunzo.
ShabaElimu· 2020
Space Center Mchezo wa Kujifunza
Mteja: National Library of Public Information
Mshindi wa Tuzo ya Shaba ya A' Design Award katika Kategoria ya Elimu
Mshindi wa Tuzo Aliyethibitishwa
Thibitisha Hali ya Tuzo kwa #92560Muundo
Kuhusu Space Center Mchezo wa Kujifunza
Space Center ni mchezo shirikishi wa kujifunza uliowekwa kwenye mlango wa kuingilia maktaba. Mchezo huo unaonyeshwa kwenye ukuta wenye upana wa mita kumi na urefu wa mita 3.8. Watoto huzindua roketi za nambari ili kutafuta sayari ya uainishaji na kuanza safari ya maktaba. Mwishoni mwa mchezo, ramani huonyesha mahali vitabu vinavyolingana na nambari ya uainishaji iliyochaguliwa vilipowekwa. Muundo huu hufundisha maana ya nambari za uainishaji kupitia michezo katika mazingira ya kutia moyo. Lengo ni kuongeza hamasa na kuwasaidia watoto kupata vitabu wao wenyewe.
Utambuzi
Kuhusu Tuzo ya Shaba ya A' Design Award
Space Center Mchezo wa Kujifunza ni mshindi wa Tuzo ya Shaba ya A' Design Award, utambuzi wenye heshima kubwa unaotolewa kwa miundo bora inayotofautishwa kwa ubunifu, ustadi na busara. Washindi wa Shaba ni kazi za ufundi mwingi na bunifu ya kushangaza zinazothibitisha uzoefu mpana, mawazo na ustadi wa wabunifu wao. Space Center Mchezo wa Kujifunza inatarajiwa kuwa kitu kinachothaminiwa sana, kupendwa na kuenziwa, ambacho ni cha kitaalamu na bunifu kwa kiasi kikubwa. Muundo huu ulioshinda Tuzo ya Shaba ya A' Design Award unajumuisha mbinu bora katika sanaa, sayansi, usanifu na teknolojia, na ni bora kwa umakini wake kwa undani. Space Center Mchezo wa Kujifunza hutosheleza mahitaji kwa uzuri, hugusa hamu, huvutia hisia na kuvutia udadisi.
Nyuma ya Muundo
Vifaa vya Habari
Mikopo, wanachama wa timu na maelezo ya kiufundi yaliyotolewa na mbuni.
- Sifa za Kipekee
- The objective of the project is to create a fun environment, which children can immerse themselves in interactive games as well as learn how to use the classification numbers as clues in order to find books. This design aims to raise children’s motivation through gamification learning. Children are taught about the meaning of classification number in a supportive atmosphere and encouraged to find books by themselves.
- Vipimo na Ufungashaji
- Width 10m x Height 3.8m after project on a wall
- Lebo
- Interaction, Game, Learning game, Education,Immersive
- Teknolojia ya Uzalishaji
- HARDWARE: computer, CCD cameras, projectors, infrared lamps, directional speaker, mixer amplifier
Game: Unity, Photoshop - Changamoto ya Ubunifu
- There are few limitations during the whole process. One of the challenges was coming out with an idea that matches the original hardware equipment in the library. Because of the old CCD cameras and the narrow corridor space, the users' motion can't be too fast or too complicated, otherwise, the computer can't detect accurately. However, we made it eventually and all the efforts worth.
- Utafiti
- The survey was answered by 253 people who had to answer questions regarding their experience and usability after playing the game. This research explores the eight factors that affect flow experience and perceived using on children game-based learning and discusses the relationship between the factors through the Confirmatory Factor Analysis (CFA) and Structural Equation Modeling (SEM).
- Msukumo
- This project is a collaboration between National Library of Public Information and National Taipei University of Technology Department of Interaction Design. The main goal of this project is to construct smart libraries for natives to experience information content and innovative services.
- Muda wa Mradi
- This project is located in the National Library of Public Information in Taichung, Taiwan since 2017.
- Mtiririko wa Uendeshaji
- This immersive learning game transforms library entrance into a space center that allows children to launch number-rockets to find the classification planet and unfold the library journey. At the end of the game, children will see a map of this library that tells where are the books that match the classification number they just choose. So they can easily understand the meaning of these number and build their cognitive map in their heart.
- Wanatimu
- Researcher, Designer and Developer: CHIA-CHING,CHOU
Developer: JIAN-HUA,GU
Special Thanks To KO-CHIU,WU Ph.D, National Library of Public Information and NTUT Department of Interaction Design - Haki za Picha
- Illustrator, Animation, UI Design credit belongs to CHIA-CHING,CHOU
Imedhaminiwa
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