Karya Pal Fungsi Utama: Aplikasi Mobile ku Drew Tozer nyaéta pamenang anu dihormat pisan tina 2020 A' Design Award Perak anu bergengsi dina Katégori Kompetisi Sélulér.
PerakSélulér· 2020
Pal Fungsi Utama: Aplikasi Mobile
ku Drew Tozer
Klién: Drew Tozer
Pamenang A' Design Award Perak dina Katégori Sélulér
Pamenang Panghargaan anu Diverifikasi
Verifikasi Status Panghargaan pikeun #92264Désain
Ngeunaan Pal Fungsi Utama: Aplikasi Mobile
Pal nyaéta hiji aplikasi mobile anu dirancang pikeun ngurangan rasa nyorangan di kalangan barudak ngora anu kapangaruhan ku katergantungan média sosial. Aplikasi ieu ngagunakeun blockchain jeung kacerdasan buatan pikeun ngalacak kamajuan kaséhatan pribadi sarta pikeun méré saran-saran anu disaluyukeun. Fitur sosialna ngadorong pangguna pikeun tepung jeung batur sarta ngawangun sosobatan jeung kabiasaan séhat di luar jaringan. Alat-alatna ngawengku kalénder acara lokal, panyusun rutinitas, obrolan jeung profésional, sarta panglacak kamajuan pribadi. Hiji kuesioner pondok dina waktu daptar ngaidéntifikasi kaparigelan anu bisa dikembangkeun ku unggal pangguna.
Pangakuan
Ngeunaan A' Design Award Perak
Pal Fungsi Utama: Aplikasi Mobile mangrupa juara A' Design Award Perak, pangakuan anu luar biasa bergengsi anu dipasihkeun ka desain kelas luhur, endah jeung matak kagum. Para juara Perak téh karya anu pohara cemerlang jeung pohara kréatif anu ngagambarkeun kaahlian, bakat jeung kapinteran para désainerna. Pal Fungsi Utama: Aplikasi Mobile diharepkeun jadi karya anu éndah, karya andalan anu pohara profésional jeung pohara inovatif. Desain juara A' Design Award Perak ieu mangrupa panemuan anu pohara kasohor jeung dikagumi anu mangpaat sarta ngamajukeun watesan seni, élmu, desain jeung téknologi. Pal Fungsi Utama: Aplikasi Mobile mangrupa kréasi anu pohara diirikeun anu ngahudang kahayang, ngabawa rasa positip, jeung ngahudangkeun rasa heran jeung kagum.
Di Balik Désain
Kit Pers
Krédit, anggota tim sareng detil téknis anu disayogikeun ku désainer.
- Sipat Unik
- Pal is a blockchain and AI powered app to reduce loneliness in young adults who are suffering from social media dependencies. The app uses a variety of personal health widgets to track user progress and suggest helpful, personalized tips. The apps social widgets promote users to meetup and build meaningful friendships and habits offline. The widgets include a local event calendar, routine builder, chat with a professional, and a personal progress tracker.
- Diménsi & Bungkusan
- The AI system will receive chronological data on events, progress in skills, and from other apps from pal’s integrated blockchain-run data collection. This way, it knows how to track progress and suggest tools and tips for growing progress in your specified skill groups. The data will also help to monitor your routine via logs on the blockchain. If the user permits pal access to their data from social media apps, it’ll use it to track time spent on the app, and provide gentle reminders when user’s overstep their goals for social media usage.
- Tag
- UX, UI, User Centred, Mental Health, User Research, Design Thinking
- Téknologi Produksi
- The app was prototyped using Sketch for a user centred experience. All illustrations were created on Adobe Illustrator. The prototype is focused on a speculative user profile, Remy, who reflects a combination of users interviewed for this project.
- Tantangan Desain
- The most challenging creative challenge was identifying how to promote spending less time on social media through an app. Pal had to become the "anti social media", which meant finding opportunities for users to get off the app and build meaningful connections, stronger physical and mental health. Every feature of Pal's has to work to promote less screen time.
- Panalungtikan
- Research began with journals on loneliness and social media usage, 13 interviews with the target demographic, and a survey. I learned that meaningful face-to-face connections and engagement with hobbies were the best way to reduce loneliness. Therefore, Pal was made with a routine builder to keep users on healthy schedules; a map that allows users to track their progress; a chat that hears their worries and responds helpfully; and an event planner that offers users opportunities to meet locals.
- Inspirasi
- Inspiration for Pal came from other mental health apps, such as Headspace, Youper, Calm, and Moodkit. The decision to approach loneliness as the main problem was inspired by user interviews, where many young adults identified their struggles with loneliness originating or worsening from an overuse of social media. My main objective was to create an accessible and friendly app that supports and encourages lonely young adults to make healthy transitions for their mental and physical health.
- Durasi Proyék
- This project started in January 2019 and was finished in April 2019 in Halifax, Canada at NSCAD University.
- Alur Operasi
- Users that create an account with Pal first fill out a brief questionnaire that helps the app to identify skills that the user can focus on to decrease loneliness. The home page will use a smart interface to prompt users to record certain physical health measures, and recommend helpful tips (such as drinking more water and eating more food). It will also notify users of upcoming events and provide friendly encouraging messages. From the homepage, users can access any of the features.
- Krédit Gambar
- Image #1: Creator IQUII Digital Company, iPhone X - Free Responsive Mockup, 2017.
Image #4: Creator ANTHONY BOYD GRAPHICS, Clay iPhone X Mockup Vol.2, 2018. https://www.anthonyboyd.graphics/mockups/clay-iphone-x-mockup-vol-2/
Image #5: Creator COBE, 8 Photorealistic iPhone 7 Mockups, 2016.
Disponsoran
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