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Tactile Enrichment Cocooan Fidget ku Ruoyou Zhou

Karya Tactile Enrichment Cocooan Fidget ku Ruoyou Zhou nyaéta pamenang anu dihormat pisan tina 2026 A' Design Award Beusi anu bergengsi dina Katégori Kompetisi Kaulinan.


BeusiKaulinan· 2026

Tactile Enrichment Cocooan Fidget

ku Ruoyou Zhou

Klién: Ruoyou Zhou

Pamenang A' Design Award Beusi dina Katégori Kaulinan

9,673

Pamenang Panghargaan anu Diverifikasi

Verifikasi Status Panghargaan pikeun #182261

Warna

Désain

Ngeunaan Tactile Enrichment Cocooan Fidget

Tactile Enrichment nyaéta séri cocooan fidget anu museur kana indra rampa. Ieu séri diwangun ku lima kubus, masing-masing ukuranana 50 kali 50 kali 50 milimeter. Unggal kubus dijieun tina hiji bahan: taneuh liat, kulit, logam, kai atawa lawon. Pola tilu diménsi anu sarua diterapkeun kana kalima kubus, sangkan bédana antara bahan-bahan bisa karasa ku leungeun. Unggal bahan miboga beurat, suhu jeung seungit anu béda-béda. Kubus-kubus ieu bisa dicekel jeung diulinkeun bari panon keur sibuk sarta leungeun keur nganggur. Tujuanana nyaéta pikeun ngurangan katergantungan kana paningali sarta méré peran anu leuwih gedé ka indra rampa dina pangalaman sapopoé.

Pangakuan

Ngeunaan A' Design Award Beusi

Tactile Enrichment Cocooan Fidget mangrupa juara A' Design Award Beusi, pangakuan anu bergengsi anu dipasihkeun ka desain alus anu minuhan sarat profésional jeung industri anu diharepkeun tina kréasi anu dirarancang alus. Para juara Beusi nunjukkeun kaahlian anu hébat, spésialisasi anu luhur, pamahaman ahli jeung kamampuh kréatif para kréatorna. Tactile Enrichment Cocooan Fidget diharepkeun jadi kréasi anu dihargaan, dikagumi jeung dipikanyaah anu praktis jeung inovatif. Desain juara A' Design Award Beusi ieu ngalebetkeun prakték pangalusna industri sarta ngabogaan ciri téknis anu mampuh pakait jeung pangweruh praktis jeung bakat. Tactile Enrichment Cocooan Fidget dihormat pikeun katelitianana sarta dirarancang pikeun méré paningkatan kualitas hirup anu mantuan ngajadikeun dunya tempat nu leuwih hadé.

Di Balik Désain

Kit Pers

Krédit, anggota tim sareng detil téknis anu disayogikeun ku désainer.

Sipat Unik
We understand the world through our five senses, receiving emotions and information every day. This project is a series of fidget toys that rethink our sensory habits, which often rely too much on vision. It shifts the focus to touch. The same pattern is made from different materials, allowing users to feel variations in texture and resistance with their hands. By reducing visual input, the work highlights how touch and other senses can become the main source of experience and emotion.
Diménsi & Bungkusan
50 × 50 × 50 mm .five pieces.
Tag
Fidget toy, Without Visual Dependence, Touch, Smell, Series, Mixed materials, Toy, Playful
Téknologi Produksi
Five materials were used, clay, leather, metal, wood, and fabric. Three dimensional textures were shaped into each material. Then the materials were cut into small pieces and attached to the cube. This required constant checking to ensure every piece fit perfectly after assembly. Each cube has six sides, and I made five cubes in total, like completing a 120 piece collage puzzle in different materials.
Tantangan Desain
The biggest challenge was repetitive work and making sure every piece fit perfectly. To avoid gaps after assembly, each material piece had to be sanded by hand. For the metal cube, thin and hard stainless steel was used. After many trials, I chose laser cutting to shape the pieces, then filled the gaps with putty and finished with spray paint. The most enjoyable process was sewing the leather cube, marking, punching holes, stitching, and tying the thread. I truly enjoyed each step.
Panalungtikan
This project explores tactile experience without relying on sight. About 83 percent of the information we receive comes from vision. When reliance on vision is reduced, the other senses become stronger and more memorable. At the exhibition, visitors could freely touch and play with the objects and write down their thoughts on each material. The interactive display received positive feedback, as interaction is part of the research and the work serves as a bridge between me and the audience.
Inspirasi
In daily life, we often play with small objects to ease anxiety or boredom, clicking a pen or turning keys in our hands. Fidget toys were created from this behavior. Based on this and my research on the five senses, I designed this series using different materials to explore new possibilities. Enrichment in animal care means providing toys or spaces to reduce stress and improve well being. As humans living in concrete cities, we also face stress. This design asks whether we also need enrichment.
Durasi Proyék
In April 2023, I began researching the five senses, touch, sight, hearing, taste, and smell. In July 2024, I focused on the relationship between objects, people, and interaction. By July 2025, I was testing materials and making prototypes, selecting five for further development. Fabrication began in November 2025. The work was completed in February 2026 and presented at the 2026 graduation exhibition of Okinawa Prefectural University of Arts.
Alur Operasi
These objects can be held and played with while watching TV, talking, or even during meetings under the table, any moment when the eyes are busy but the hands are free. The key idea is to enrich touch without relying on vision. Each material has a different weight, temperature, and even smell. Even with the same pattern, different materials create completely different tactile experiences.

Disponsoran

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Desain anu Saé Pantes Meunang Pangakuan anu Luhung

A' Design Award nyaéta panghargaan internasional anu dijuri pikeun desain anu saé. Iluan dina A' Design Award pikeun meunangkeun kasempetan nampi pangakuan meritokratis, meunangkeun kamashur, prestise sareng publisitas pikeun karya anjeun. Nominasikeun karya anjeun pikeun A' Design Award sareng pasaing pikeun A' Design Prize anu dipikahoyong.

Nominasikeun